NEWS

Long Kiss Goodbye (OOC)

  • 237 Replies
  • 67394 Views

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #150 on: <11-13-16/2349:22> »
Speech  Thought   Matrix/Comms

Qwikfix

  • *
  • Guest
« Reply #151 on: <11-15-16/0925:08> »
Wiz bang, looks like our magical threat is all but done for, heh.  Irish, does that leave one more pass or are we good to go for CT3?

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #152 on: <11-15-16/0938:29> »
Smiles defending against the spell wrong.  It is an indirect combat spell, so the mage gets Reaction + Intuition + Spell Defense vs my 2 hits casting the spell.  She already has one hit with the spell defense, so the mage will likely get another with Rea Int, so miss on the spell. 

I have four passes, my spirits have 3.  I've used one to call the spirit, held one to attack, which I'm doing now, and will have my action in the 3rd pass before the mage, so I'm rolling that attack as well.

The mage's initiative changed by going astral.  He may get a third pass, Smiles will have to let us know.  (initiative changes to Int x2 +2D6).  He could also lose initiative.

I still have my fourth pass of this CT, if I don't take damage from a possible 3rd pass by the mage. 

I'm writing my post now.

I rolled 3 hits on first attack for mage to dodge

I rolled 5 hits on second attack for mage to dodge

I may have another pass if I don't take damage and lose too much initiative

Speech  Thought   Matrix/Comms

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #153 on: <11-15-16/0954:16> »
If the mage is down, I'll be using my final pass to command spirits.   I don't know what happens when a projecting mage takes damage in excess of physical track, but not exceeding Will (astral body).  I guess Smiles will tell me if he is actually dead.  Jed wants to make sure I don't leave him mostly dead.  Can't have leave Miracle Max with the means to undo my hard work :)
Speech  Thought   Matrix/Comms

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #154 on: <11-18-16/0929:45> »
As a reminder, Jed's spirit is sustaining Conceal on Yelena and Confusion on the sniper.  Sniper is at -5 to rolls.  Anyone trying to spot Yelena has -6 to perception tests
Speech  Thought   Matrix/Comms

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #155 on: <11-18-16/2010:15> »
Initiative is :

Jed          33  23
Arc        20  10
Yelena    19  9
Mage    17   4
Tsina    14   4
Guards x3  13  3
Marco       12   2
Lieutenant  12  2
Sniper        7
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #156 on: <11-21-16/1202:32> »
My action for initiative 23 was to hold my action for the mage. When he used his action I executed my held action to attack. Since I'm at the top of the chart, I wrote my action for the third pass to attack a second time. My fourth action of the pass was to return to body. So I've actually issued all my action for this combat turn
Speech  Thought   Matrix/Comms

Qwikfix

  • *
  • Guest
« Reply #157 on: <11-25-16/1245:32> »
Looks like we're in a bit of a slump, but I think we're in the belief that CT2 is about complete?

Pre-emptively, here's my initiative for CT3...

Initiative: 6+4d6 21

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #158 on: <11-27-16/1446:24> »
I thought Marco, Yelena, and Nicolai getting out and heading off were the last actions of the round.  I don't know about the guards and stuff, thats up to Smiles.

My next initiative when it happens:  smilinirish:3D6+15 → 26(2 +6 +3 + 15)
Speech  Thought   Matrix/Comms

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #159 on: <11-28-16/1056:27> »
Guards dove for cover, as for the rest of the "stuff", the wonder twins powers were activated but you'll see that next few rounds.




Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

Qwikfix

  • *
  • Guest
« Reply #160 on: <11-28-16/1133:45> »
Okay.  Sounds good.

Still need Yelena, Marco, and any relevant spirits, but here is what we have:

Jed: 26
Arc: 21
Sniper: 12 (pretty good considering likely wounded :P)
Lieutenant: 11
Guards: 10
Tsina: 8

Mercy Merchant

  • *
  • Prime Runner
  • *****
  • Posts: 6422
« Reply #161 on: <11-29-16/0216:47> »
Yelena Initiative:  Initiative: 13+3d6 20  So 20 but only 2IP this combat turn.
"Speech"  *Thought*  <Matrix>

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #162 on: <11-30-16/0756:45> »
Bound spirit initiative

smilinirish:2D6+14 → 22(2 +6 + 14)

Summoned spirit initiative

smilinirish:2D6+14 → 18(3 +1 + 14)


Smiles, unless another target is obvious, Jed is going to do his astral window to locate targets.  Can you drop a short description of what we see from the van?  Tsina just blasted us with emp, but I'm not clear if we saw her or not.

Speech  Thought   Matrix/Comms

ismilealot

  • *
  • Ace Runner
  • ****
  • Posts: 1760
« Reply #163 on: <12-01-16/0213:32> »
Tsina is inside the building so only those of you looking through Arc's spy cam saw her.
Thought      Speech     Astral     Matrix/com       Mentor/Spirit     other lang.

SmilinIrish

  • *
  • Omae
  • ***
  • Posts: 765
« Reply #164 on: <12-02-16/0915:48> »
So I'm looking around for targets by casting astral window, my limit on assensing is 3

smilinirish:12D6E5 → 3( (2, 2, 6, 6, 2, 3, 1, 2, 2, 1, 5, 2→ 3 successes against 5) )

Assensing for the sniper in particular, but seeing who else I can see.

smilinirish:16D6E5 → 6( (4, 5, 6, 2, 3, 2, 4, 5, 3, 6, 3, 5, 1, 1, 2, 5→ 6 successes against 5) )

Successes are limited to 3 by the spell

Let me know what I see Smiles and I'll write it.  My action for the first pass was the spell

Bound spirit follows Y

Summoned apparently killed the mage.  I thought I said to make sure he didn't get rescued, so that I wasn't killing an unconscious person, but we'll roll with it.  Perhaps my words to him weren't clear, or he read into my desire rather than the pure words.  I suppose he'll wait there.  I haven't given any direction other than to guard the mage. 

 

Speech  Thought   Matrix/Comms