And it was the 2nd edition Lone Star book that covered this all before. (Cause you asked
)
Nostalgia:On
I knew it must have been in this one ! Gosh I remember when I tried to find the Lone Star Guide back in the day. Somehow, it never reached France, and it quickly went out of print (or whatev). I found it in some shop several years ago, when I was not playing Shadowrun anymore - but I still bought it.
I have to finish reading all the 5ed material, I have, but as soon as I'm done, I'm going to go back to some "oldies" like this one...
Nostalgia:Off
OK, so let me share a bit more about my intrigue, that might help skew the answers (and hopefully gave me some more cool tips) in the right direction. The imprisoned Halloweener Mage has just been arrested, so he is definitely in temporary custody for trial (so he is not burned out yet). He is actually the only one who knows where is a Yakusa Oyabun or Mafia Don (to be determined) now place in Witness Protection.
The runner employers actually want to extract this guy, thanks to the Info of the Halloweener Mage, to use him as leverage against his criminal organisation ("if you don't comply, the guy will reappears and testify against you...").
Back to the technical details of the Mage incarceration. I like the idea of having him wired to VR, on top of Magecuffs, as it seems a good idea to (cheaply) ensure he is harmless. However, I also want to leave the option for my character to simply infiltrate the prison and extract the information from him...
Actually, maybe they could do that by infiltering the "off line" node he is connected to ? He, he, good stuff