Quintessential: of the pure and essential essence of something
Decker: A person who illegally uses a cyberdeck
Subtypes: Technomancers
This is one of 4 topics I am intending to start exploring the core of the four main archetypes in Shadowrun. What is the Quintessential elements that make someone a decker? I am looking primarily at what dice pools they need to accomplish the job. I also will be posting what I consider the sub types, if anyone has comments about how the subtypes have different needs please include a note about what subtype
So deckers, the matrix Cowboys, warriors of the information highway. etc... what is important for a decker
Obvious as their attention is on the matrix they need matrix skills.
Primary
*Computers -Yes, computer 6 and a spec in either data search or matrix perception
*Hacking -Yes, at 6 with spec in devices or hosts to taste (devices prob better)
*a Good Cyberdeck -Yes, at those prices, might as well buy best one at chargen as you aint gonna earn enough to cash unless you play every night for a year or pull off a damn good heist
Secondary
*Software -Don't go mad, just enough to deal with databombs
*Hardware -Don't go mad, just enough to repair a few boxes of damage or get a cheap drone and autosoft to do the repairs for you
*Electronic Warfare -Yep, not worth going the whole hog on unless you're also doing some rigging though
*Cybercombat -Just enough to defend yourself for a round or two, any serious opponents you wanna be jacking the hell out. Use an agent to buy you some time if needs be
Technomancers will want Software and compile as primary while decompile and Registering as secondary, While the cyberdeck goes under nice but not needed
Anything else, or disagreements?
-Dicepools: Logic of 6 or higher is needed alongside an INT at 5ish to give best dicepools. WIL is also nifty for resisting biofeedback and addiction to hotsim. Odd numbers work out best for efficiency, so if you can do 5, do 5.
-Augments: x3antenna in cyber ears or bought with essence. Datajack. Gives you 4 Noise reduction straight out the gate. The logic boosting bioware is obviously great, but not cheap.
-Qualities: perfect time, overclocker, profiler, ninja vanish all great picks depending on your angle
-Deck: best you can get but remember the mods. depending on deck, usually best to get a program carrier and either codimensional processor or receiver mod in the other slot.
-Software: all of it.
-Tertiary skills; some social skills. don't be the archetypal CHA 1 decker who auto-fails social tests due to the -1 defaulting penalty!!
-Self defence: at least 10 dice in some form of combat skill (ideally something non-offensive like pistols/tasers/unarmed/knives, something you're easily going to be able to carry without drawing all of the local law enforcement in. You're not going to have a decent enough palming skill/social skills really. Pink mohawk is different though!)
Generic decker template (its one or two books old but you get the jist. this one isn't min-maxed and misses out on the newer toys
Decker- SR5
Priorities:
A- Gear (450,000)
B- Attribs (20)
C- Skills (28/2)
D- Meta (human, 3)
E- Magic (0)
----------------------------------
Attribs:
BOD 2 (+10 karma)
STR{4}(+2)
AGI{4}(+2)
REA{5}(+3)
CHA 3 (+2)
LOG(
(+5)
INT 4 (+3)
WIL 4 (+3) 20/20
EDG 5 (+3)
ESS 6
MAG 0
-----------------------------------
Qualities:
{+ve}
-Codeslinger (hack on the fly +2) 10karma
{-ve}
-National SiN (UCAS) 5karma
-Biased (technomancers) 3karma
-Mild, uncommon allergy; Antiobiotics 5karma
28 Karma to spend
-----------------------------------
Skills:
Groups: 2
Athletics 2
Individual skills: 28
Hacking 6 (hosts +2)
E.War 3
Cybercombat 4
Computer 5
Software 2 (Data Bomb +2)
Hardware 2 (devices + 2)
Pistols 2 (Revolvers +2) 28/28
Karma: 18 pts
Etiquette 2 (6 karma)
Pilot ground 1 (2 karma)
-----------------------------------
Gear: 450,000 + 10 karma = 470,000
Electronics:
Sony CiY-720 (Dr4, 7/6/5/4, programs 4) Cyberdeck 345,000
-Satellite link 500
-Biometric 200
-Trid projector 200 346,900
Transys Avalon Commlink (dr 6) 5,000
-Sim module + hot sim 350
-Fake SiN 4 10,000
-Fake Decker License 4 800
-Fake Weapon License 4 800 16,950
362,850
___________________________________
Augmentations:
Muscle replacement 1 (used) 18,750 (1.25 ESS)
Cerberal Booster 2 63,000 (.4 ESS)
Reaction Enhancer 1 (used) 9,750 (.375 ESS)
DataJack (used) 750 (.125 Ess) 2.15 ESS total loss
92,250
___________________________________ 455,100 so far
Software:
{Legal}
Browse
Configurator
Edit
Encryption
Signal Scrub
Toolbox
Vitual Machine 560
{Hacking}
Armour
Baby Monitor
BioFeedback
BioFeedback Filter
Blackout
Decryption
Defuse
Demolition
Exploit
Fork
Guard
Hammer
Lockdown
Mugger
Shell
Sneak
Stealth
Track
Wrapper 4,750
5310 total
___________________________________
Weapons + Armour:
Armour Jacket 1,000
Helmet 100
-Radio Signal Scanner 4 400
-Motion Detector 100
-Image Link 25
Ruger Super Warhawk 400
-Concealable holster 150
-Laser 125
-Flashlight 25
-x2 speed loader 50
2350 total (462,760 so far)
___________________________________
Misc:
Low lifestyle (1 month) 1300
-Cramped -200
-Dangerous area -500
Dodge scoot 3000
Tag eraser 450
Datatap 300
Directional Jammer R6 1200 (469,010 so far)