@gilga, sounds great. Chaim won't turn down the company.
So, he'll have: CHA (6) + Negotiation (4) + Bargaining Spec (2) + Teamwork (1) = 13 dice.
Finding Contacts:
13d6t5 4Pretty average roll there.
Chaim is also going to see if he can track down a Trauma Patch.
- the Teamwork, Chaim will have 12 dice.
Finding Trauma Patch:
12d6t5 3Hopefully, that's good enough.
He'll also grab a spare mag for his Light Pistol.
Chaim's Load out:
Ares Lightfire 75, loaded with SnS
-- Spare mag with same
-- Secondary mag with Narcojet/DMSO
-- Hidden Gun Arm Slide
Savalette Guardian loaded with APDS
-- 2 spare mags with same.
-- Concealed Quick-Draw Holster
Chameleon Suit
-- Auto-injector loaded with Rating 6 Stim Patch (Set to be injected if his Stun track is filled), Trauma Patch (Set to be injected if his Physical track is filled)
Ballistic Mask
Biomonitor
Contacts
Spare contacts
Renraku Sensei, slaved to Spike's deck/link if she's willing
Rating 6 Stim Patch
Cram (1)
Jazz (2)
LongHaul (1)
Novacoke (2)
Rating 3 Medkit
Micro-Transceiver
Subvocal Mic
Trodes
AR Gloves
Gecko-Tape gloves (in sealed plastic bag)
Water Bottle
Neuro-Stun VIII Grenade
Lockpick Set
Commlink will be Wireless Off, if the whole team can communicate via Micro-Transceiver. On Silent, if not. Weapons, Contacts, Cyberware, Armor, etc. are all Wireless Off.