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The Extreme Price of Being an Archer

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Jack_Spade

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« Reply #45 on: <07-02-16/1247:16> »
Yeah, but as mentioned earlier, retrieval is not always an option. If retrieval is an option you are still better off with a static shaft shocker arrow.

@Reaver
Thanks, that's very enlightening
« Last Edit: <07-02-16/1253:22> by Jack_Spade »
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Kiirnodel

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« Reply #46 on: <07-02-16/1720:36> »
Based on the wording, I was under the impression that Stick'n'Shock arrows are also one use. Just like taser darts.

Jack_Spade

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« Reply #47 on: <07-02-16/1740:20> »
What wording would that be? The comparison on manufacturing problems?
There is no indication that the shafts should not be reusable. If the heads are rechargeable is probably GM dependent.
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kyoto kid

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« Reply #48 on: <07-02-16/2334:08> »
Uh...  You guys do realize why monotip arrows are cheaper than explosive, right?  Explosive arrows explode.  They're one-and-done items.  Monotip can be recovered for as long as you put the effort into it.  They also don't detonate, which makes them stealthier, among other things.
...the way I see it, most arrows are "one and done" unless you want to deal with the Star of KE showing up while you are poking around what is now a crime scene for all your misfired shafts. That would be a little more "costly" than simply replacing them.

Better to just have them self destruct to destroy the evidence.
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MijRai

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« Reply #49 on: <07-03-16/0111:16> »
Uh...  How are you fitting self-destruct sequences in these arrows?  An explosive arrow isn't going to destroy all of the evidence, it just won't be usable after.  And if you seriously can't spare the time to grab your arrows (less than a minute tops unless you're very slow or somehow put them in a position they can't be recovered), maybe that is the issue.  Sure, in the middle of a firefight with the police it's not a wise idea, but pretty much any time you haven't activated the alarms?  You are in the clear. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

kyoto kid

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« Reply #50 on: <07-03-16/0336:10> »
...well, yeah, blow to pieces (the way incendiary heads are described it sounds as if they would consume the  entire projectile).

Any protracted firefight is going to draw unwanted attention. be it some random civilian reports it or a passing patrol/drone takes notice.  Yeah out in the Barrens, it may not be an issue (well depending on the nasty the GM is as you may look up to see a bunch of troll gangers staring at you and your chummers),  However, in a city near an industrial facility were the guards could have a panic button to the Star or KE.  In any sense, minutes could be the difference between getting out or getting arrested. I've been on enough missions where if we didn't get out quick  we would get stuck facing a HTR team, or worse (in one of the London scenarios it was a mage strike team).

So OK let's say in the raid on the facility, my adept who is hidden on a roof of a near nearby building under her RP cloak fires off ten arrows during a combat. Two take down a sniper on the roof of the facility, three more nail guards on the ground taking one out with the other two wounded, while five are dodged and/or simply miss that go flying off...somewhere.  So she would first have get down to the ground traverse the distance to the facility where the fight happened, get to the downed guards, retrieve those three arrows, maybe finding a couple on the ground they dodged, then have to get up to the roof to retrieve the two that took down the sniper and finally look around for the the remaining three that missed. Unless she has a spirit augmenting her movement, that is a heck of a lot of time.
« Last Edit: <07-03-16/0355:49> by kyoto kid »
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Kiirnodel

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« Reply #51 on: <07-03-16/0344:50> »
What wording would that be? The comparison on manufacturing problems?
There is no indication that the shafts should not be reusable. If the heads are rechargeable is probably GM dependent.

Well, I was still comparing them to the Stick'n'Shock bullets and taser darts. Neither of those are reusable as far as I'm aware.

And as far as GM goes, I know the OP is going with MIssions rulings, so the general would likely be no to allowances on recharging something that doesn't say it allows for recharge...

Jack_Spade

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« Reply #52 on: <07-03-16/0400:06> »
If you go by that logic, neither does the text state you can recover mono arrows (especially since the text talks about sharpened to a molecule edge, not that it is made of sturdy bucky tubes - that sounds a lot as if they'd be dull as hell after hitting ceramic plate armor)
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Kiirnodel

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« Reply #53 on: <07-03-16/0537:20> »
So normal Stick'n'Shock ammo is rechargeable too?

All of the Shock ammo is specialized packs that are designed to hit and deliver a high voltage from a tiny deliverable. Conceptually, because they don't go into the detail, I've operated under the assumption that because of these factors the stick-n-shock effectively destroys itself as the electricity fuses the circuitry and burns out the battery. In addition, I don't think it is unreasonable to assume that ammunition wouldn't necessarily be designed to be reusable (so they use cheaper non-rechargeable batteries).

Arrows wouldn't necessarily function any differently in the long run, you can't put too much extra mass into the arrow or you completely throw off the weight and make the arrow useless.

I'm not going to argue about the dulling points of weaponry and needing to sharpen them...

Jack_Spade

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« Reply #54 on: <07-03-16/0553:07> »
Good, because either you say you can reuse arrows or you say it is handled like any other ammunition and can't be reused.

That said: It's a bit of a straw man to argue against the reuse of shocker arrows based on shocker ammo - the size and mass difference is vast likewise the impact speed of bullets vs. arrows. That's not even comparing apples to oranges but physalis to pineapple.
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Hobbes

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« Reply #55 on: <07-03-16/0653:31> »
Arrows break.  Especially if they're hitting hard surfaces, say like, armor plating.  And if the pesky target keeps flailing around with all your 100+ Nuyen Ammo half way sticking out.

Just sayin.

Reaver

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« Reply #56 on: <07-03-16/0703:45> »
We don't know enough about balistic tech or arrows to rule either way.

But, I can tell you from my modern firearms knowledge that just about any round fired from gun is going to be destroyed on impact. This is simple science and phyics. The rapid decleration from inpact causes rounds (even Full Metal Jacketed rounds in some calibers) to warp an fragment, rendering them useless.

If you use a high powered bow with an arrow with a weak spine, it could shatter under the stress of the energy transfer. Too stiff of a spine, and the arrow will not fly correctly.

As to arrow recovery, I asked a bow hunter buddy of mine. He said he can usually reuse an arrow after hitting an animal, provided that the animal doesn't break it when it runs or falls. Apparently, dropping a larger animal like a deer in a single instant kill is very rare. Most often the strike is a mortal wound, but the animal bolts and runs on impact, dying of blood loss, stock and or organ failure minutes after the hit. (My buddy told me that generally after you land your hit, you just sit and wait for 10 minutes before tracking the animal down and finding where it collapsed, usually a couple hundred meters from where you shot it....


So yes, it could be possible to recover your arrows based on what he said...... at least some of the time.

And believe it or not, hitting a soft target (like an animal, or person) causes even more structural damage to the round.

Arrows on the other hand have different issues. And I am not an expert with bows; That's not to say I havn't used one. I have in fact used traditional bows from 3 seperate contenants, an english traditional made war bow, a sewswepmich trail bow, and a Ghana hunting bow. (I just freaking suck with them)

The problem faced with bows and arrows is the rapid transfer of energy from the bow to the arrow causes the arrow to flex in flight (known as the archer's paradox). This even happens with center fire bows (which most new bows are).
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Reaver

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« Reply #57 on: <07-03-16/0708:13> »
Just noticed my phone butchered the organization of my last post. (Damn phone calls while typing!)

So its hard to follow and read.... I'll clean it up when I can get to an actual computer...
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

kyoto kid

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« Reply #58 on: <07-04-16/0025:10> »
...they even got the flex down in the film Brave.
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kyoto kid

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« Reply #59 on: <07-05-16/0545:56> »
...well just realised a flaw in my plans  In Missions you cannot start with gear above rating 6 so an archer character is stuck with basically a single shot heavy pistol. Even if the Dynamic Tension bow skirts that (because of it's variable rating) the character is still stuck using rating 6 arrows on her first job and cannot take advantage of strength buffs from adept powers, spells, or drugs.

Now I really miss the old Ranger -X.
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