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[OOC] Missions 2 - Parliament of Thieves

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Chrona

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« Reply #165 on: <01-21-11/1409:22> »
xD

Boer_Kommando

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« Reply #166 on: <01-21-11/1412:40> »
Mata would never suffer a nervious break down..... might get shot by his own party, but break down isnt in the cards lol.

Sentinemodo

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« Reply #167 on: <01-21-11/1431:25> »
do you have any fancy (and easy to use) tool to draw maps of thing?, I can describe, but one picture is worth thousands words :)
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Boer_Kommando

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« Reply #168 on: <01-21-11/1436:58> »
I do not.

Chrona

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« Reply #169 on: <01-21-11/1441:48> »
a rough sketch on paint would do us

Boer_Kommando

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« Reply #170 on: <01-21-11/1709:30> »
I think I'll use what I'm good at:

@ the Troll mage, Commanding Voice.

BBCode11d6.hits(5)=7

I'll post my initative roll next

Boer_Kommando

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« Reply #171 on: <01-21-11/1710:59> »
Initative:

BBCode6d6.hits(5)=2

Thats 8 for me.

Boer_Kommando

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« Reply #172 on: <01-21-11/1715:53> »
can I spend edge to go before Triads?

It's an opposed roll of the mage's cha and leadership versus my roll (with net 7 sucesses). I'll be telling him to "Dont you fraggin' cast that!"

My max allowable words is 5 for commanding voice, and that's 5.

If I cant spend the edge to go first then disregard the roll please.

Bewilderbeast

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« Reply #173 on: <01-21-11/1842:17> »
My roll:
7d6.hits(5) → [3,6,2,2,2,5,5] = (3)
And yes, Eight-Stone holds his action for now. Is there a way to "ready an action" in Shadowrun? Sorry, I'm new and currently away from the book. If there is, Eight-Stone prepares to activate the flashpak as soon as the rear van doors are opened. He also has his axe readied and wired reflexes on.
Oh, and I have 3 initiative passes.
« Last Edit: <01-21-11/2000:23> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Chrona

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« Reply #174 on: <01-21-11/1853:50> »
I have a can of barrier foam and a self deploying barrier foam foxhole in my vest if you end up outside the van and underfire bewilderbeast, cursor will use a free action to im you that

Bewilderbeast

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« Reply #175 on: <01-21-11/2247:14> »
I don't see those items in the manual. What do they do? Moveable cover sounds good, though. Eight-Stone will likely need all the help he can get.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Sentinemodo

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« Reply #176 on: <01-22-11/0600:49> »
All rigth, while the world of Shadowrun is delicious I am now officially hating the mechanics :/ bear with me this combat may take a LOT longer than I expected
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #177 on: <01-22-11/0612:59> »

Round 1

   Initiative pass 1

      Initiative 18

         
         Jonny quick draws both guns Pistols + Reaction (2 times at 3, quick draw holsters)
         He will shoot with his right hand at Mata, and with his left hand at troll.
         The pool is Pistols (9) + Agility (5), Pool is divided on two equal
            he is ambidextrous, so no modifier for offhand
            he is running (-2) but each gun has a smartlink (+2)
            he is shooting at short range
            second shots are at -1 due to recoil

         1. 7d6 @ Mata -> 2 hits
         2. 7d6 @ Troll -> 2 hits
         3. 6d6 @ Mata -> 0 hits
         4. 6d6 @ Troll -> 3 hits

         1. Mata reaction(3) -> 0
             Damage -> 8P  + 2 = 10
            Damage Resist -> 1

          2. Troll reaction -> none -> bullet hits, passes through hits the wall behind -> no damage effect -> the Troll continous casting
         3. miss
         4. Troll reaction -> none -> bullet hits, passes through hits the wall behind -> no damage effect -> the Troll continous casting

         Mata total Damage = 9

      Initiative 16
         Cursor - scannes for Jonny commlink - fail
      Initiative 15
         Stryker - does nothing, waiting for Jonny to attack your team       
      Initiative 10
         Yak1 - spread to the left (take cover with limo)
         Yak2 - surround the van from the left (close to the van)
         Yak3 - spread to the right (take cover with the car before you in jam)
         Mata - accelerates on init to 10 (edge spent) uses commanding voice
         Troll reaction -> none -> Troll continues casting
         Eight-Stone - does nothing

      Initiative 9
         Troll - entire Triad team disappear as if they never existed there
         Triad1 - walks from between the cars on the Yaks side, 2 short bursts at the back of the Yak1
         Attack -> Automatics (4) + Agility (5) +2 aim -2 recoil -> 6 hits
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 6 = 12
         Damage Resist -> Body 3 + Armor Clothing (4) -> 0

         Attack -> Automatics (4) + Agility (5) -5 recoil -> 1 hit
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 1 = 7
         Damage Resist -> Body 3 + Armor Clothing (4) -> 4
         
         Total damage: 12 -> falls to the ground dying

         Triad2 - walks from between the cars on the Yaks side, 2 short bursts at the back of the Yak2
         Attack -> Automatics (4) + Agility (5) +2 aim -2 recoil -> 3 hits
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 3 = 9
         Damage Resist -> Body 3 + Armor Clothing (4) -> 4

         Attack -> Automatics (4) + Agility (5) -5 recoil -> 1 hit
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 1 = 7
         Damage Resist -> Body 3 + Armor Clothing (4) -> 2

         Total damage: 10 -> falls to the ground dying

         Triad3 - walks from between the cars on the Yaks side, 2 short bursts at the back of the Jonny
         Attack -> Automatics (4) + Agility (5) +2 aim -2 recoil -> 4 hits
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 4 = 10
         Damage Resist -> Body 3 + Lined Coat (6) -> 2

         Attack -> Automatics (4) + Agility (5) -5 recoil -> 3 hits
         Reaction -> none, completely surprised
          Damage -> 4P + 2 Short Burst + 3 = 9
         Damage Resist -> Body 3 + Lined Coat (6) -> 2

         Total damage: 15 -> falls to the ground dead

         Troll - walks from between the cars on the Yaks side, cast Flamethrower at Jonny
         Spell Force (3) -> Magic (3) + Spellcasting (4) -> 2
         Drain Value -> 3/2 + 3 = 5
         Drain Resistance -> Willpower (5) + Logic (4) -> 5 -> resisted
         Damage -> 3P + 2 = 5       
         Damage Resist -> Body 3 + Lined Coat (4I/2) -> 2

         Total damage 3 (didn't really matter, but I wanted to test the magic)
   Initiative Pass 2
      Initiative 16
         Cursor - does nothing, would be scanning for Jonny commlink node but it must be melting by now
      Initiative 15
         Stryker - does nothing (would be using his spirit service on Jonny, but he is already dead)
      Initiative 11
         Sleuth - activates (one of the team is badly wounded) - Nightsky engine is starting
      Initiative 10
         Yak3 - does nothing (would be shooting at Troll but he disappeared from his LOS)
         Eight-Stone - does nothing
         Machine Spirit - activates (one of the team is badly wounded) - van is starting to move forward
      Initiative 9
         Triad1 - does nothing (would be shooting at Yak1, but he is dead already)
         Triad2 - does nothing (would be shooting at Yak2, but he is dead already)   
         Triad3 - does nothing (would be shooting at Jonny, but he is dead already)
   Initiative Pass 3
      Initiative 16
         Cursor - scannes for Jonny commlink - fail, it must be melting by now but since he is in VR he doesn't see it
      Initiative 15
         Stryker - does nothing
      Initiative 10
         Eight-Stone - does nothing
End of combat turn 1
« Last Edit: <01-22-11/1623:10> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #178 on: <01-22-11/0614:00> »
can I spend edge to go before Triads?

It's an opposed roll of the mage's cha and leadership versus my roll (with net 7 sucesses). I'll be telling him to "Dont you fraggin' cast that!"

My max allowable words is 5 for commanding voice, and that's 5.

If I cant spend the edge to go first then disregard the roll please.

yes
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #179 on: <01-22-11/1038:35> »
I don't see those items in the manual. What do they do? Moveable cover sounds good, though. Eight-Stone will likely need all the help he can get.

They're low availability miltech he brought with him from his merc group.

Quote
Barrier Foam:  is hand-held canister comes with a built-in
spray applicator.  e chemical inside it is a foam that expands
on contact with air, then dries and hardens in seconds, creating
a protective cover that can support heavy weapon mounts. One
can contains enough foam to create a  at grey barrier one meter
tall, one meter thick, and ten meters long; it does not build up
well, but careful application of a new layer on top of a hardened
layer will create a taller, if not structurally sound, wall. Barriers can
be shaped, to a degree with the careful use of entrenching tools.
Soldiers will o en use tubes or boxes to create gun ports in the
foam while it is being applied.
When applied, barrier foam is soft until the end of the
Combat Turn in which it was deployed, at which point it hardens
into a rigid form with Armor Rating 14 and Structure Rating 8.
If used in a chemical grenade, one application of barrier foam is
enough to create a sphere just over 2.5 meters in diameter, or if
triggered on the ground, a  at dome one meter tall and  ve meters
across. Targets caught in liquid barrier foam have until it hardens
to escape or risk ensnarement and/or su ocation. MCT Gun Pit: The Gun Pit™ is standard issue among
ANZAC forces, and abandoned rings of barrier foam created
by the Pit can still be found scattered all over New Guinea.
 e device  res a charge into the air, which then spins rapidly,
deploying a ring of barrier foam around the activation site.  e
ring is four meters across, one meter thick, and one meter high,
leaving a two-meter wide “donut hole” in the middle for a soldier
to take cover in her own instant foxhole. Once used, the launcher
is discarded. It is available in hand-held and shoulder-mounted
varieties, and can be triggered manually or via wireless connection. War p.167

 

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