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[OOC] Missions 2 - Parliament of Thieves

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Chrona

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« Reply #225 on: <01-23-11/0320:07> »
I agree with stryker's IP

Sentinemodo

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« Reply #226 on: <01-23-11/0323:45> »
You'd think someone was trying to off Mata  :P

Hey I'm keeping it fair to the rules, i tried to help too ;P

Now, now, no fighting at my table ;0

Boer, I don't know the rules. it is ok to provide me with them. this one is optional and I am not going to use it.
Heavy wounds make good story at the table, but they bog the game terribly even there (the player usualy focus on received wounds, and a fighter suddenly is more affraid of another scratch, than to lead the team out of trouble).

On PBP I am happy with making that simple -3 to all rolls and you can roleplay it as you want (slipping thing through bloodied hadns and so on).
Sorry for a small delay ;)

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Sentinemodo

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« Reply #227 on: <01-23-11/0325:27> »
Edit: Somebody tell me when it's my turn to post, and I'll detail Eight-Stone's actions in the IC thread.

How about 'now'? ;)
Sorry for a small delay ;)

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Kot

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« Reply #228 on: <01-23-11/0856:59> »
I will say that Stryker would protect his friends from the troll's magic. That's counterspelling. And he's got 3 IP's, so counterspelling will be just one Complex action. Besides that he will not use Powerbolt. He could cast Levitate on someone, or Armor on someone. Figure it out - he'll be a support caster for now.

As for my IC post - he wants the spirits to help beating both sides. I'd say that's like help in combat, and won't restrict their actions to services.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Boer_Kommando

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« Reply #229 on: <01-23-11/1029:38> »
I think you misinterpeted me, I was merely jesting.

Chrona

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« Reply #230 on: <01-23-11/1047:32> »
I think you misinterpeted me, I was merely jesting.

yeah its all in good fun

Sentinemodo

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« Reply #231 on: <01-23-11/1057:32> »
Good, I am making the map right now. But the scene is fairly simple, once you open the doors, there will be three triads shooting and troll casting (obvious), there will also be two spirits manifesting and limo following your van.

Eight stones - whats your plan for the next three seconds? suppresive fire, targetting closest enemy, throwing grenades?
Stryker, is still stabilizing the spell (will need two more turns to make the effect permament)
Mata is out
Cursor? 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #232 on: <01-23-11/1101:09> »
Just got into my mind, Boer it hasn't probably got into Mata's mind yet, but the elf has saved your life. Kick straight into the face your prejudice
Sorry for a small delay ;)

Denver Missions
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Chrona

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« Reply #233 on: <01-23-11/1145:38> »
If this is round 3, when those doors open it'll be Load Ex-Bolt(Free Action Cursor flips an arrow from his smart vest into the bow while it's holstered, as-per his martial art) + Quick Draw (free action, in one fluid motion he pulls it from his back as soon as the smart bow grabs the arrow, as-per his martial art) + MRSI Shot Ex-Bolts on An (the arrows start firing before it's pointing at him, Cursor's brain flawless calculating the heights and speeds needed and feeding it to the smart-bow and cyberarm. (Two Free Actions Followed by One Simple action which fit into my 1IP in meat). If he's dead by my turn I do nothing.

Meat Initiative=Meat Initiative (8d6.hits(5)=1)
Quick Draw(2)=Reaction(3)+Archery(3) (6d6.hits(5)=0) EDGE Reaction(3)+Archery(3) (6d6.hits(5)=0) Oh well I can and will still fire the bolt I loaded with 1 simple action.
Bolt 8P= Agi(6)+Archery(3)+Smartlink(2)-Moving Vehile(3) (8d6.hits(5)=1) Now I'm rolling miserably, hopefully he's too busy trying to bet styker's counterspelling.

Bewilderbeast

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« Reply #234 on: <01-23-11/1154:18> »
When the doors open, Eight-Stone will use his free action to crouch down behind the foam barrier (even thoguh I understand it's still hardening), then he will use a simple action to take aim at the troll caster if he can see him. If he can't, he'll instead at aim at nearest hostile within sight. Then he'll use his other simple action to fire.
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Sentinemodo

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« Reply #235 on: <01-23-11/1226:00> »
When the doors open, Eight-Stone will use his free action to crouch down behind the foam barrier (even thoguh I understand it's still hardening), then he will use a simple action to take aim at the troll caster if he can see him. If he can't, he'll instead at aim at nearest hostile within sight. Then he'll use his other simple action to fire.

Beast, could you roll initiative please
Sorry for a small delay ;)

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Bewilderbeast

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« Reply #236 on: <01-23-11/1247:32> »
Initiatve
Intuition (2) + Reaction (5) = 7d6.hits(5) → [2,1,5,5,2,1,4] = (2)
« Last Edit: <01-23-11/1249:26> by Bewilderbeast »
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Sentinemodo

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« Reply #237 on: <01-23-11/1337:11> »
*** this will be edited ***

Initiative
Spirit of Man: Init (10) + 10d6.hits(5)=3 = 13, IP 2
Guardian Spirit: Init (9) + 9d6.hits(5)=2 = 11, IP 2
Triads (all of them) : Init(8 ) + 8d6.hits(5)=3 = 11, IP 1
Cursor: Init(8 ) + 1 = 9, IP 1
EightStones: Init(7) + 2 = 9, IP 3
An: Init (7) + 7d6.hits(5)=0 = 7, IP 1

Round 3
   Initiative Pass 1
      Initiative 13
         Spirit of Man
            uses Fear power: Willpower(4) + Magic(4) -> 4 Opposed Test
            An: WillPower(5) -> 1 -> Panic for 3 combat turns
            Triad1: Willpower(4) -> 1 -> Panic for 3 combat turns
            Triad2: Willpower(4) -> 0 -> Panic for 4 combat turns
            Triad3: Willpower(4) -> 0 -> Panic for 4 combat turns
      Initiative 11
         Guardian Spirit   moves toward An Peng to attack with melee weapon
         Triads flee
      Initiative 9
         Cursor draw, loads and shoots at An Peng
         Attack: 1 hit, I got to remove two dice due to partial cover (he is covered by the limo), bu that had no effect
         Defence: Reaction(3) -> 3d6.hits(5)=0 -> hit
         Damage: 8P
         Damage Resist: Body (7) + Lined Coat (6) - 1 -> 13d6.hits(5)=3 (dropped one dice due to -1 AP) no change on hits
         
         EightStones aims and shoots at An Peng
         Attack: Agility (6) + Shotgun (7) + Aim (1) + Smartlink (2) - Partial cover of the target(2) - Attacker in moving vehicle(3) = 11d6 -> 3
         Defence: Reaction(3) -> 3d6.hits(5)=0
         Damage: 5P + 2
         Damage Resist: Body (7) + Lined Coat (6) - Armor Piercing(1) 12d6.hits(5)=5

         Total damage: 8P
         
      Initiative 9
         An Peng flees                  

end of combat
« Last Edit: <01-23-11/1449:44> by Sentinemodo »
Sorry for a small delay ;)

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Bewilderbeast

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« Reply #238 on: <01-23-11/1436:56> »
Attack:11d6.hits(5) → [6,3,2,6,3,3,3,2,4,4,5] = (3)

Ugh. Crap roll. Worthing spending Edge to reroll, guys?
Also, why only 5P from the shotgun slug? Is it because of the partial cover?
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Chrona

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« Reply #239 on: <01-23-11/1443:32> »
EightStones aims and shoots at An Peng
         Attack: Agility (6) + Shotgun (7) + Aim (1) + Smartlink (2) - Partial cover of the target(2) - Attacker in moving vehicle(3) = 11d6 please roll
         Defence: Reaction(3) -> 3d6.hits(5)=0
         Damage: 5P + net hits
         Damage Resist: Body (7) + Lined Coat (6) - Armor Piercing(1)

         Total damage: 6P so far
                        

What shotgun, dwhat ammo beast? if it is 5P itll be 7P from your roll (remember 1 success means you hit, it's anymore that up the DV). On that note Sent, he was resisting 8P from me not 9 butit was at AP-1 as it's a heavy crossbow.

 

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