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[OOC] Missions 2 - Parliament of Thieves

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Boer_Kommando

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« Reply #300 on: <01-28-11/2003:48> »
Sorry about the abscence. My car overheated on way from school, so thats where I've been...going about a mile at a time till i'm home.



yes, you have a face lol

Boer_Kommando

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« Reply #301 on: <01-28-11/2009:37> »
in case the guy on the gate is a hardass my etiquette roll:
BBCode14d6.hits(5)=7

Chrona

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« Reply #302 on: <01-29-11/0443:44> »
cursor will first check if the ruger is cocked, if no then he does nothing, if yes:

If chavez' ruger is obviously smartlinked he'll attempt to hack chavez so he can stop it firing, going for admin, heres 6 seconds worth of rolls as i dont know his commlnks stats Hacking(3)+Exploit(4) (7d6.hits(5)=1, 7d6.hits(5)=1, 7d6.hits(5)=2) Hacking(3)+Exploit(4) (7d6.hits(5)=2, 7d6.hits(5)=3, 7d6.hits(5)=4)

If No then called shot to ruger, regular bolt, bow already drawn as stated, already loaded as stated.
first free action=called shot to break weapon -3 not -4 because of my krav maga manoeuvre
Quote
Break Weapon
Breaking an opponent’s weapon requires skill and, in some
cases, brute strength. A character with the Break Weapon maneuver
may make a Called Shot (see p. 149, SR4) with a +1 dice pool
modifi er to attack the opponent’s weapon; treat this as destroying
a Barrier (see Destroying Barriers, p.157, SR4). At the gamemaster’s
discretion, the remains of a destroyed weapon may still be used as
an improvised weapon (see Improvised Melee Weapons, p. 17).
second free action=take aim +1
Simple action to fire bow = Agility(6)+Archery(3)-Called Shot to Disarm(4)+Break Weapon(1)+Take Aim(1) (7d6.hits(5)=1)

I'll spend my 1 edge if I need to but he should be taken by surprise.

Sentinemodo

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« Reply #303 on: <01-29-11/0455:45> »
Are you sure you're going to do this? there are four armed men escorting you
he has no obvious smartlink and you don't see commlink node ( ma be on hidden)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #304 on: <01-29-11/0458:01> »
Is the Ruger cocked?

Sentinemodo

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« Reply #305 on: <01-29-11/0459:18> »
It is ready to fire, if that is what you have in mind
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #306 on: <01-29-11/0509:02> »
Yeah, Rugers are SS so the hammer needs to be back.
elec warfare(3)+scan(3) (6d6.hits(5)=3)
elec warfare(3)+scan(3) (6d6.hits(5)=1)
elec warfare(3)+scan(3) (6d6.hits(5)=1)
elec warfare(3)+scan(3) (6d6.hits(5)=3)
elec warfare(3)+scan(3) (6d6.hits(5)=2)
elec warfare(3)+scan(3) (6d6.hits(5)=0, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=2)
elec warfare(3)+scan(3) (6d6.hits(5)=2)
elec warfare(3)+scan(3) (6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=3)
elec warfare(3)+scan(3) (6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=1, 6d6.hits(5)=1)

It'll take 18 seconds to find his node, if he stops aiming at the elves head in that time Cursor does nothing otherwise
cursor will first check if the ruger is cocked, if no then he does nothing, if yes:

If chavez' ruger is obviously smartlinked he'll attempt to hack chavez so he can stop it firing, going for admin, heres 6 seconds worth of rolls as i dont know his commlnks stats Hacking(3)+Exploit(4) (7d6.hits(5)=1, 7d6.hits(5)=1, 7d6.hits(5)=2) Hacking(3)+Exploit(4) (7d6.hits(5)=2, 7d6.hits(5)=3, 7d6.hits(5)=4)

If No then called shot to ruger, regular bolt, bow already drawn as stated, already loaded as stated.
first free action=called shot to break weapon -3 not -4 because of my krav maga manoeuvre
Quote
Break Weapon
Breaking an opponent’s weapon requires skill and, in some
cases, brute strength. A character with the Break Weapon maneuver
may make a Called Shot (see p. 149, SR4) with a +1 dice pool
modifi er to attack the opponent’s weapon; treat this as destroying
a Barrier (see Destroying Barriers, p.157, SR4). At the gamemaster’s
discretion, the remains of a destroyed weapon may still be used as
an improvised weapon (see Improvised Melee Weapons, p. 17).
second free action=take aim +1
Simple action to fire bow = Agility(6)+Archery(3)-Called Shot to Disarm(4)+Break Weapon(1)+Take Aim(1) (7d6.hits(5)=1)

I'll spend my 1 edge if I need to but he should be taken by surprise.

Sentinemodo

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« Reply #307 on: <01-30-11/0743:27> »
Chrona - guy had no commlink at all, he was too oldfashioned for smartlinks, commlinks and that kind of tricks. Manly and personally it is he and his gun.

I am wrapping up papers, and the summary will follow. If you have any quations about hows and whys, I am open to aneswer them now.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #308 on: <01-30-11/0824:08> »
On next day you send a message to the Koshari where to find their van. As you got back your places you could see replays in trid news networks - There was a an Asian showdown in CAS sector, claimingthree Yakuza and two Triad bodies as well as several injured in speedway crashes when unidentified thrid party rammed their way through.

There were broadcasting Grid camera feeds showing the van, limo, firefight, spirits manifestations and fireballs. The Limo got caught in traffic but was revealed to be piloted remotely and the van disappeared off the grid.

News reporters speculated who might it be, since the driver of the car was visibly shot at, most probably because the van was between the fightin Asian groups. An Astral consultant for the news station described how with a simple spell the Triad group had fooled the Yakuza group into believing they came out of the restaurant, when they were realy shadowing behind them.

All in all this has given you a nice coverage in shadows (+1 reputation)

Money: there 13,6 k to share so each of you gets 3400 nuyen. Mata gets additional 500 and new suit.
Karma: 2 for delivering the package, 1 for avoiding police activity.
Additional Karma:
Stryker - 2 I liked your detailed descriptions of the magical activity and roleplaying of the unexperienced kid attitude. I didn't like the brute force approach. 
Mata Tabi - 1 I liked both your humor and activity, I was hoping for a little more ingame activity, You especially had a chance to play out one asian group against each other.  The fight was probably unavoidable, and there was pure unluck on your side, that you directed your commands at the mirage, or person in VR. But had you sided openly with one side or gained more time for Stryker's magci by talkign to them the result could have been less painful in terms of damage
Eight-stones - 2 several excelent posts, which I really wasn't expecting (no offense) - I was expecting a brute force, cahrges and generally roleplay of the stupid troll, when you instead choosen a more thoughful approach.
Chrona - 2 - I am sorry that matrix combat resulted in early shake hands, I was plannign this from the very first post I known I'd have a technomancer on board. and I was really affraid of this one. In case of combat you'd probably mop him up with ease. Needed to get several encouraging pm'esses to boost my confidence sufficiently to not boost the original adventure hacker with better gear and programs or entirelly to technomancer. Still few easy tricks made it off. Next time, check the gear of your team. Most of the offensive actions he got by hacking the Eight-stone commlink which was the weakest in the link. Anyway lots of good posts and a lot of initiative through the entire run.

Notoriety:
You have delivered the package correctly so no change.

Factions relations (this add +/- dice to all social reactions against members of particular group):

each of you
Koshari +1 point
Yakuza -1 point
Triad -1 point

each of you
Chavez Mafia +1 point (except for Cursor)

Stryker
Casquilho Mafia -1 point

Cursor
Casquilho Mafia +1 point

Contacts
please make 2 times Charisma + Charisma rolls (2) for chance to earn following as Loyalty 1 contact
Koshari Raven
Stalker Coyote

Eight stone - you have additional chance to earn
Peaches Coyote

Cursor - you have additional chance to earn
Dean Costello - Casquilho Hacker

I'll send you descriptions of apropriate contacts once your roll.

Congratulation guys, You have just earned yourself another roleplaying stroy by completing the mission. If anyone asks you've completed it on the TR 1 (which is the lowest possible).
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #309 on: <01-30-11/0833:43> »
and as final one - thank you for participation, I don't how it was for you, but I had really good times driving your through Denver and throwing logs under your wheels.

once again, Thanks :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Boer_Kommando

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« Reply #310 on: <01-30-11/1222:21> »
Are you planning on the follow on missions, or is this a one shot?

Sentinemodo

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« Reply #311 on: <01-30-11/1225:23> »
only IF there will be anyone interested  ;)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Boer_Kommando

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« Reply #312 on: <01-30-11/1235:55> »
I know I am for sure. It's my first attempt at a subtle type i.e. Face and I'm just starting to see how I should play one. That I'm just starting to work out Mata's Meta-hatred in character.


So, I'm in (if you'll have me back) and there's interest enough.

and thanks for hosting it.

Boer_Kommando

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« Reply #313 on: <01-30-11/1248:39> »
Contacts rolls:

BBCode10d6.hits(5)=4

BBCode10d6.hits(5)=6

and where the hell were these rolls in the game??   :P

Sentinemodo

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« Reply #314 on: <01-30-11/1255:34> »
I know I am for sure. It's my first attempt at a subtle type i.e. Face and I'm just starting to see how I should play one. That I'm just starting to work out Mata's Meta-hatred in character.


So, I'm in (if you'll have me back) and there's interest enough.

and thanks for hosting it.

I'd like some feedback first. this was my first attempt at SR GMing (without rules knowledge ;) too)
and it was also my first attempt at Play By Post that has actually finished :) so the success is already mine :P 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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