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[OOC] Missions 2 - Parliament of Thieves

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Sentinemodo

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« Reply #315 on: <01-30-11/1327:52> »
Contacts rolls:

BBCode10d6.hits(5)=4

BBCode10d6.hits(5)=6

and where the hell were these rolls in the game??   :P

Mark Longfeather “Raven”, Koshari Chieftain, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on current Koshari activities. Assistance in obtaining BTLs or trafficking information.
Places to Meet: Various Koshari affiliated establishments, especially Denim
Contact: Commlink

“Stalker”, CAS:Pueblo Coyote, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Provides safe passage across the border for 250¥ per person.
Places to Meet: Sloan Lake Park
Contact: Commlink
Availability: Requires 1 hit on a loyalty test.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Boer_Kommando

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« Reply #316 on: <01-30-11/1422:07> »
On parting, Mata would bow ever so slightly to Cursor and Stryker and send an AR  business card to them. His eyes only cut across Eight stone's form.


A fitting ending for my PC, but didnt want to post in IC as its concluded.

Bewilderbeast

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« Reply #317 on: <01-30-11/1721:43> »
Koshari Raven Roll:
Contact Roll Charisma (2) + Charisma (2) = (4d6.hits(5)=0)
Stalker Coyote Roll:
Contact Roll: Charisma (2) + Charisma (2) = (4d6.hits(5)=1)
Peaches Coyote Roll:
Contact Roll: Charisma (2) + Charisma (2) = (4d6.hits(5)=3)
All ya'll other NPCs can suck it, me and Peaches are gonna be BFFs.

I'd be up for another game. My goal for my first character was to survive his first adventure, and he certainly did that. More or less unscathed... but yeah, I figured that incredibly crappy commlink would come back to bite him, haha.

I think you did fine as a GM, but sometimes I had trouble understanding exactly what was going on in the IC posts, and that lead to me contributing less, and playing Eight-Stones as more reactive than proactive. I think for next game I'll have to ask a lot of clarifying questions, that'll probably help.
« Last Edit: <01-30-11/1724:07> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Sentinemodo

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« Reply #318 on: <01-30-11/1755:43> »
True. Asking questions never hurts.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #319 on: <01-30-11/2049:00> »
I really enjoyed it, I'd love to do all of denver with you guys

Charisma x 2 (6d6.hits(5)=4, 6d6.hits(5)=1, 6d6.hits(5)=3)

Koshari Raven 4
Stalker Coyote 1
Dean Costello - Casquilho Hacker 3

Sentinemodo

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« Reply #320 on: <01-31-11/0252:55> »
Koshari Raven Roll:
Contact Roll Charisma (2) + Charisma (2) = (4d6.hits(5)=0)
Stalker Coyote Roll:
Contact Roll: Charisma (2) + Charisma (2) = (4d6.hits(5)=1)
Peaches Coyote Roll:
Contact Roll: Charisma (2) + Charisma (2) = (4d6.hits(5)=3)
All ya'll other NPCs can suck it, me and Peaches are gonna be BFFs.

I'd be up for another game. My goal for my first character was to survive his first adventure, and he certainly did that. More or less unscathed... but yeah, I figured that incredibly crappy commlink would come back to bite him, haha.


I think you did fine as a GM, but sometimes I had trouble understanding exactly what was going on in the IC posts, and that lead to me contributing less, and playing Eight-Stones as more reactive than proactive. I think for next game I'll have to ask a lot of clarifying questions, that'll probably help.

Peaches, CAS:UCAS Coyote, Ork Female
Connection Rating: 2 Loyalty: 1
Uses: Provides safe passage across the
border for 250¥ per person.
Places to Meet: Abandoned buildings near the border
Contact: Commlink
Availability: Requires 1 hit on a loyalty test.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #321 on: <01-31-11/0323:36> »
I really enjoyed it, I'd love to do all of denver with you guys

Charisma x 2 (6d6.hits(5)=4, 6d6.hits(5)=1, 6d6.hits(5)=3)

Koshari Raven 4
Stalker Coyote 1
Dean Costello - Casquilho Hacker 3

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #322 on: <01-31-11/0327:15> »
Well, in three responses all were positive about another game.

That make me officially proud of myself :D

which means, there will be another Mission

now, please recalculate your cash, buy some gear if you want, distribute your karma and PM me your compiled characters. (Chrona please in text form, the pdf is killin' me, even though it looks nice)

for healing purposes (Mata specially) count that as a week (seven days).

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kot

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« Reply #323 on: <01-31-11/0658:49> »
My would be also positive. I liked the game, even if in a few posts it was a bit too chaotic - but that's probably our(mine to a slightly bigger extent) own fault. I've enjoyed it, and I'm interested in continuing, especially since Stryker is a nice character to play and fun to develop.

The rolls:
Charisma(3)x2 (6d6.hits(5)=2)
Charisma(3)x2 (6d6.hits(5)=1)

Rewards:
Karma: 5 total; Money: 3400 NY

Purchases: Medical Station, Rating 6, Costs 420 NY, no listed Availability

Quote from: In-Character
Stryker was pretty glum during the last moments, and he continued to look confused and lost afterwards. He quietly waited to get his share, and thanked everyone, also promising Mata to tend to his wounds if he wishes that.
He withdrew to his apartment, to spend some time meditating. He was lost. He lost his insight, and didn't manage to figure things out - even though he's pretty smart. Also, disappointing his Mentor was quite a burden. He spend a whole day resting, and trying to figure what he did wrong. And he managed to do that well enough. He knew that already, but decided to ignore the problem, instead of trying to fight it. He still doesn't get people. He does see how they work, but he's not one of them. He was raised to think of people as either those who give orders, or pieces of living property. So, he doesn't understand people. He doesn't understand how they work together, and how they live. He doesn't understand who he is, and how he's going to catch up on lost life. He's not going back for sure. So he decides to observe and wait until he gets it...
How? He meditated on that for some time, even asking one of the Sages for advice. What can he do to understand people better?
"Help them." said the Sage, and departed in a whirl of incense smoke and a sound of turning pages...
So he did. Stryker turned to the local spirit-healers, and asked for permission to help them, and in time establish his own little 'practice'. He started to assist those healers, and take in minor cases, thanks to his shiny new MedStation.

As for Mata's wounds, Stryker can provide both regular and magical treatment. This would be +2 for the two hits bought on Medicine, and +2 for long-term Magical Care (as it was stated in Augmentation)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Boer_Kommando

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« Reply #324 on: <01-31-11/2045:57> »
Damn Stryker is really digging Mata deep into his Giri (Debt of Honor) lol

Sentinemodo

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« Reply #325 on: <02-01-11/0317:52> »
Ok, guys, we have JDA on board for the next game with his rigger.
As soon as I get your updated cards PM'ed to me we can start anew.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Chrona

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« Reply #326 on: <02-01-11/0331:42> »
I'll be writing mine after i run my Manhattan game tonight

Kot

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« Reply #327 on: <02-01-11/0426:17> »
No updates on mine, besides the +2980 NY. I'm saving the Karma for later use. And Stryker will just work as community Healer.
« Last Edit: <02-05-11/1313:08> by Kot »
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Bewilderbeast

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« Reply #328 on: <02-03-11/1929:56> »
Alright, I've thought it over. I'll be spending 2 karma on the "Physical" specialization for Eight-Stone's "Intimidate" skill. Hopefully this'll bring it up to a useable level, and give him something to contribute in encounters that don't involve punching things, exploding things, shooting things, or eviscerating things.

He'll also buy a pair of shock gloves (in order to give him a much-needed non-lethal option), and spend 2,000 nuyen on a month of Low lifestyle. Yay! An actual apartment. The remaining 900 nuyen and 3 karma he'll save for a rainy day.

I'll transcribe a new sheet as soon as possible. I would just update his Mythweavers sheet, but the thing is, I'm using Eight-Stone for another (slower-moving) game on another site.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Boer_Kommando

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« Reply #329 on: <02-03-11/2044:49> »
I wont be using karma, only interested in healing and possibly finding a mempo so I dont get shot in the face.

 

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