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Becoming a Panserbjörn

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Jack_Spade

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« on: <08-11-16/0600:26> »
For those who haven't read His Dark Materials from Phillip Pullman: This is about the race of sapient armor wearing polar bears called Panserbjörn

The concept isn't finished yet, so I'd like to get your input on the basics.

Starting point is a human mage that has become more comfortable in the skin of an animal than as a real human.

1) Communications
I'm unsure if trodes work on animal brains. If they do, this is the easiest solution to take care of communication with the rest of the team.
Alternatively, the Mind Net spell would allow telepathic communication with the team, but it would add another sustained spell to this concept, which is something I'd like to avoid.
Manifesting is another way to communicate without changing back, although you'll have a comatose animal lying around.

2) Survivability
Thanks to Howling Shadows this situation has been greatly improved.
Animal armor is really cheap at 50 nuyen per Armor point. up to BOD+3. Add Bear Mentor Spirit for an additional +2 soak dice, the armor and reinforce spell and you get a very well protected bear.
One essential thing is the Increase Body spell: For a human with BOD 5 to become a Bear with BOD 9 it's necessary to use the spell, since Shape Change only works if you are within 2 points of the body value of the new form.

This trick works by RAW but raises some questions: If you drop the body spell do you forcibly revert to your original form? Does the enhancement bonus carry over to the new form, increasing the value in addition to the points you might invest into the attribute from successes you generated with Shape Change?

Finally, adding the option from the drake chapter for expanding armor allows you to change between a smaller, less threatening form (like a large dog) and your bear form, so you can be part of social interaction (don't forget to get electrochromic modification so you can display "Service Dog" on your sides)

3) Sustain spells
Long term this build needs two initiations: Channeling and Quickening. A channeled R6 Spirit of Men will increase all physical stats below 5 by 3. Also the spirit can cast and sustain two spells on the character (Shape Change and Increase Reflexes most likely). Getting Pain Resistance is also a nice perk.
An R 4 Sustaining focus for Manipulation spells will allow to keep up a Magic Fingers spell, allowing the mage to use door knobs and other such objects.
Getting R3 Focused Concentration is probably also a good idea to sustain other useful spells like Combat Sense or Manascape

4) Stealth
Having so many spells on your person can be a problem with astral perception. Getting Manascape is almost a must, so you can hide your spells and present the aura of a "normal" animal. Other spells like Improved Invisibility or Stealth are also quite useful - as is the good old Concealment power of your Spirit of Men buddy.

5) Costs
Howling Shadows introduced Armor as well as Visual and Audio Equipment for animals. This gear is incredibly cheap. R6 is available for 300 nuyen. Add a persona mod and you get a R6 commlink for 700 nuyen.
Likewise staying in animal form will save on a lot of lifestyle costs - although sharing a lifestyle will be a good idea. Maybe another player wants to play a detective mage and could use a partner in the form of a large dog/whooly mammoth  ;)
You probably want some Sustaining Foci, which will be the most expensive part of the build regarding nuyen.
Reagents will also be a regular part of your casting regime, so you can cram in low force spells with strong effects into your various sustaining mechanisms.

6) Spells
So far I have:
- Shape Change
- Increase Reflexes
- Manascape
- Armor
- Reinforce
- Increase Body
- Improved Invisibility
- Increase Charisma
- Combat Sense
- Lightning Bolt/Flame Thrower/Acid Stream (you won't be holding a gun in your paws, so be ready to sling some ranged spell), limited to a fetish
- Mana Barrier (A good way to protect from enemy spells and dispells)

7) Skills:
- Unarmed Combat (Tooth and Claw style)
- Spellcasting (Manipulation)
- Summoning (Spirit of Men)
- Perception
- Stealth (Urban)
- Outdoors skill group
- Gymnastics (Climbing)
- Running (Optional, but probably a good idea)

Doable with Skill Priority B and Magic A

9) Qualities
- Focused Concentration 3
- Agile Defender (Pushing AGI is pretty easy with this build)
- Superhuman psychosis (Fitting for someone who is more animal than human)
- So Jacked Up (Needs a bit of refluff, but decreasing logic while being transformed sounds very fitting)
- ???

8) Problems
Already mentioned: A shitload of sustained spells are needed to be combat viable. Guardians and mana barriers will be a real chore. One solution would be to be an elf and take a CHA tradition so you can benefit from increased drain soak and a high chance to wriggle through mana barriers without setting them off (or getting your spells knocked out) Increase Charisma would be a good idea also. The social life will probably be a bit limited, but that is part of the concept .
I'll probably have trouble finding enough skill points. You can skimp a bit on Attributes, but you'll need max BOD, WIL, CHA, INT and maybe a bit of LOG also.

Suggestions so far?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

JoeNapalm

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« Reply #1 on: <08-11-16/0953:13> »

Would a Bear Shapeshifter be easier than making a human into a bear?

-Jn-

Jack_Spade

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« Reply #2 on: <08-11-16/1422:42> »
Not really. For one thing you won't get any benefits that would be worth the priority investment (+additional Karma) and also it would be hard to keep him as a full mage and all the perks that come with it.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

JoeNapalm

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« Reply #3 on: <08-11-16/1440:18> »

Ah, I had misconstrued the Mage aspect as a means to an end, because you'd be pretty focused on just being a bear.

-Jn-

Jack_Spade

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« Reply #4 on: <08-11-16/1447:22> »
It is in a way - but since shifters no longer have regeneration, they also need some extra help to be viable in combat. Not to mention that being a mage allows you to solve many of the problems someone a shifter has (getting Ini up, increasing armor, communicating)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Jack_Spade

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« Reply #5 on: <08-28-16/1408:02> »
Warming up this thread, since I finally found time to write down the character concept:

A spirit of men is a dog's best friend. Rex found that out the hard way. He isn't quite sure what happened, but two months ago he woke up in the streets of Seattle. No money, no memories and no muscles to speak of. He was so weak he could barely crawl although he felt otherwise healthy. The only thing he had was some kind of fancy wet suit with a bunch of electrodes trailing out of it, leading him to believe that he was kept in some kind of clinic. His head hurt as if it was close to bursting and when he concentrated he thought he heard voices screaming incoherently into his ears.
At this particular moment of crisis he became aware of a presence urging him to turn himself into a dog. To his own surprise he knew exactly how to do it. Once the transformation was done, the screaming had stopped completely and he could think clearly for the first time since he awoke - and not a minute to soon:
A team of armed men swarmed into the back yard, securing the area until they found the discarded clothes.
One of the man took out an old fashioned radio: "Leader, here Alpha 2. He ditched his suit and the nanite signal has also vanished..."
"... No, no sign of combat or a body. Only rats in the bins and some stray dog around. The guys sanity is probably gone by now, but we'll increase the perimeter and start searching around. Maybe he managed to wrap his head with tinfoil to block the signals. Don't worry, we'll find him."


Concept:
Reginald "Rex" Waas has supposedly become the victim of CFD. He doesn't know for sure because he can't remember anything clearly before he turned himself into a dog and escaped the search team. The transformation helps him to keep his head clear - and probably any nanites in the same place all other cyberware goes with a transformed body. So far he pieced together that he must have been kept in suspended animation somewhere, so people could study the effects of CFD on mages.
He is certain that he was saved by his totem - or rather a Kami - who taught (or reminded) him to change his form. Now he stays changed as long as he can, conjuring a spirit of men when he needs sleep to keep the transformation going.

Step by step he has adapted to his new life, sending spirits to fetch things he can't access as an animal or astrally projecting and manifesting when he needs to interact with people directly. He is obsessed to find a way to get rid of the nanites and to get his memories back.
In the mean time he has found work in the shadows as "Rex the Wonder Dog". He even managed to get himself custom armor made to his specifications to appear as a service animal. If necessary he changes into the shape of a large cat, a wolf or - with some preparation - even into a black bear.
He disguises his true nature on the astral with illusions, but most of his contacts know or at least guess what's up and avoid having contact with him - it's probably only a matter of time until the mysterious search team finds him or the bounty on his head gets to big for the morals of his acquaintances.

The day that happens will be a dull day: "Dog bites man" is after all not news... 


[spoiler=Character Sheet]
== Info ==
Street Name:
Name: Reginald "Rex" Waas
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf m Age 22
Height 1,75 Weight 55
Composure: 13
Judge Intentions: 13
Lift/Carry: 5 (15 kg/10 kg)
Memory: 7
Nuyen: 2000

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 4
AGI: 2
REA: 1
STR: 1
CHA: 8
INT: 5
LOG: 2
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 + 1d6
Rigger Initiative:         6 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      6 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    5
Social:                    9
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 7
Arcana                     : 1                      Pool: 3
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 1
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 7
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 1
Etiquette                  : 0                      Pool: 7
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 6                      Pool: 8
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 7
Instruction                : 0                      Pool: 7
Intimidation               : 0                      Pool: 7
Leadership                 : 0                      Pool: 7
Longarms                   : 0                      Pool: 1
Navigation                 : 5                      Pool: 10
Negotiation                : 0                      Pool: 7
Perception                 : 6                      Pool: 11
Performance                : 0                      Pool: 7
Pistols                    : 0                      Pool: 1
Sneaking                   : 6 [Urban]              Pool: 8 (10)
Spellcasting               : 6 [Manipulation]       Pool: 12 (14)
Summoning                  : 6 [Spirits of Man]     Pool: 12 (14)
Survival                   : 5                      Pool: 10
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 5                      Pool: 10
Unarmed Combat             : 6 [Tooth and Claw]      Pool: 11 (13)

== Knowledge Skills ==
English                    : 6                      Pool: 11
Magical Theory             : 6                      Pool: 8
Underworld                 : 2                      Pool: 7

== Contacts ==
Anton Stark; Armorer (6, 1)
Dough Dougan; X; Fixer (6, 4)
Isabel ; Bartender (2, 1)
Jeremy Jones; Talismonger (6, 1)

== Qualities ==
Amnesia (Surface Loss)
Driven
Focused Concentration (Rating 3)
Low-Light Vision
Magician
Mentor Spirit (Shark)
One of them
Quick Healer
Superhuman Psychosis
Too Pretty To Hit
Wanted

== Spells ==
(Tradition: Shinto, Resist Drain with WIL + CHA (13))
Combat Sense               DV: F
Increase [Attribute] (CHA) DV: F-3
Increase [Attribute] (BOD) DV: F-3
Increase Reflexes          DV: F
Knockout                   DV: F-6
Lightning Bolt (Limited)   DV: F-5
Magic Fingers              DV: F-2
Mana Barrier               DV: F-2
Manascape                  DV: F-2
Reinforce               DV: F-1
Shapechange                DV: F-3

== Lifestyles ==
Doghouse  1 months (Low, Special Work Area: Summoning)

== Weapons ==
Shock Gloves
   Pool: 11   Accuracy: 3   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 11   Accuracy: 3   DV: 1S   AP: -   RC: 2

== Gear ==
Critter Body Armor (12) (Drake Mod)
   +Isolated (6)
   +Chemical Resistance (6)
   +Electrochromic Clothing

Critter Earphones R6
   +Audio Enhancement Rating 3

Critter Goggles R6
   +Flare Compensation
   +Image Link
   +Vision Enhancement Rating 3
   +Electronic Parts x2 (Persona Mod)

Fetish
Magical Lodge Materials Rating 6
Trodes
Reagents x44
[/spoiler]
Development:
Initiating asap to get Quickening and Channeling, so he can keep his buffs active even during sleep (also long term to summon a Great Form Plant Spirit with Regeneration and channel it).
Drake mod armor enables the armor to fit the forms of a large dog to a small lion to a black bear (he needs Increase Body at maximum to change into this form)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex