NEWS

new game, checking for interest

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Overbyte

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« Reply #60 on: <09-22-16/0427:17> »
I'd be interested if there is still room.
If the group is in need of a particular niche being filled, I'd be happy to fill it.
Nothing is foolproof. Fools are so ingenious.

Stuttrboy

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« Reply #61 on: <09-22-16/0806:51> »
post characters and I will take people until I can't.
Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous. --H. P. Lovecraft

Raiderjoseph

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« Reply #62 on: <09-22-16/1326:26> »
Vexboy aka Vincent Elmas was abandoned in the barrens by his magic hating wageslave parents as a child. Fortunately his totem helped him survive. He gained powers and through trial and error managed to survive long enough to start his career as a runner.

-- Priorities --
Metatype D
Attributes C
Magic C
Skills E
Resources E

-- Karma Expenditure --
15 Starting Karma
-5 for Mentor Spirit Dragonslayer
-4 for Ambidextrous
-3 for Hawk Eye
+5 for Phobia (Mild, Uncommon): Pedophiles
+5 for Distinctive Style: Young
-2 for Intro Runner Pack
-3 for 6000 Nuyen
-2 for Loyalty 2 for Gunderson
-7 for Big Larry
Connection: 1 Loyalty: 5

Remaining

-- Attributes --
Body 3
Agility 4
Reaction 4 (7)
Strength 3
Willpower 4
Logic 2
Intuition 3
Charisma 1
Edge 4
Essence 6.00
Magic 5

Initiative - 4d6+10
Physical Condition Monitor -
Stun Condition Monitor -
Overflow Boxes -
Physical Limit -
Mental Limit -
Social Limit -

-- Qualities --
Adept
Mentor Spirit: Dragonslayer
Ambidextrous
Hawk Eye
Distinctive Style: Aren't you a little young to be a Shadowrunner?
Phobia (Mild, Uncommon): Pedophiles
Code of Honor: Children, Innocent Pedestrians
-- Skills --
Pistols 5
Stealth 4
Acrobatics 3
Perception 2
Unarmed Combat 1
Club 1
Blades 1
Automatics 1
Longarms 1
Slight of Hand 1
Intimitation (Dragonslayer Bonus) 0 (2)
Running: 1
Survival (Urban): 2 (4)

-- Skill Groups --


-- Knowledge/Language Skills --
English: N
Japanese: 4
5th World Fiction (Manga/Anime): 2 (4)
Street:
Hiding Places: 3
-- Augmentations/Magic/Adept Powers --
Enhanced Accuracy: Pistols
Danger Sense Rating 1
Improved Reflexes rating 3
Quick Draw
Combat Sense
Sustinance
Improved Senses: Low Light Vision

-- Gear --
12000

-4000 for Intro Runner PACK:
-10 for two Colt America L36 clips
Metalink
Fake SIN rating 1: John Doe
Colt America L36 with Lazer Sight
Acc: 7 (9) Dmg: 7P Mode: SA Ammo: 11c
Spare Colt clip with 11 rounds of Light Pistol ammo
Spare Colt clip with 11 rounds of Light Pistol ammo
58 rounds of Light Pistol Ammo
Knife
Acc: 5 Dmg: 5P AP: -1
Armor Vest
Glasses rating 1 with image link
Mapsoft: Seattle
Standard Credstick
20 plastic restraints
Flashlights
Backpack
Respirator rating 1
-5000 for Doc Wagon Basic for 1 year
-1000 for Two Months Squatter Lifestyle (Sleep Tank)
-180 for Yamaha Pulsar
Acc: 5 (6) Dmg: 7S (e) Ap: -5 Ammo: 4M
-200 for 4 tazer darts for Yamaha
-600 for 12 Tazer Darts
-255 for Googles Capacity 3 with Trodes and Image Link
-275 for Concealable Quick Draw Holster
-275 for Concealable Quick Draw Holster
-320 for Colt America L36 with Lazer Sight and 11 rounds of regular ammo
-250 for Two Lazer Sights

Remaining Money -  + ()
645
-- Contacts --
Gunderson: Fixer
Loyalty: 2 Connection: 3

Gunderson is Vexboy's Fixer. But Vexboy is mostly the errand boy. Delivering packages, messages, the occasional scouting mission. Vexboy is mostly just paying his dues as of now. But Gunderson pays him so its not so bad. Newbies in the Shadows have gotten worse treatment.

Big Larry: Landlord, Dragonslayer Adept Magic 2
Connection: 1 Loyalty: 5
Big Larry is a nice guy... That being said his hands can crush a man's throat. But he is a nice guy. Vexboy met Larry after a long night or surviving on the streets and the Dragonslayer put Larry in charge of making sure Vexboy didn't die. So he gave Vexboy a job as a makeshift security guard of sorts. Turns out Vexboy was hot with a handgun and he told a fixer he knew (Gunderson) of it. Vexboy now can pay the rent. He looks after the kid. Its nice to have someone who isn't gonna mug you on your side you know? Especially one who thinks your some massive tough guy despite having 3 times the magic as said tough guy.
« Last Edit: <09-23-16/2016:22> by Raiderjoseph »
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Imladir

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« Reply #63 on: <09-22-16/1329:25> »
Already saw this char somewhere...
And you're limited to Magic 5.
"Speech" | *Thoughts* | >>Matrix<< | ~Astral~

Raiderjoseph

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« Reply #64 on: <09-22-16/1348:20> »
Goodbye Trackless Step. See you next initiation.
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Stuttrboy

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« Reply #65 on: <09-22-16/1511:34> »
Couple of issues.  Code of honor is needed, gonna have to veto simsense vertigo since you arent a hacker and common sense isnt going to help you with much other than maybe stopping you from doing something you should already know better than doing.  So it may not be as helpful as you might think it could be.
Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous. --H. P. Lovecraft

Overbyte

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« Reply #66 on: <09-23-16/0516:17> »
Killdare

Malcolm Wincott had a good corporate upbringing, with the kind of life that most chummers only dream of: a good home, loving parents, and a bright future. A bit of a bookworm, Malcolm studied hard and got good grades, good enough to get into med school. He had dreams of becoming a trauma surgeon at a top hospital, but such dreams were not to be. Although he excelled in school, his success fostered envy and even hate in those that still harbored the bigotries of the past, those that felt that an Ork shouldn’t even be allowed in the same school as humans. At first the harassment was the usual stuff, Humanis trids left in his dorm, that kind of thing, but these only made him more determined. He studied harder and continued to excel. The incidents escalated, blood smeared on the door, dead lab animals in his car. But Malcolm was not deterred and was on track to finish his first year at the top of his class. That was when the drugs were discovered missing from the campus pharmacy. Records showed he was the last person to have access before the theft and although Malcolm protested his innocence, when the missing drugs showed up in his room he was expelled from school. Malcolm couldn’t go home. He couldn’t face his parents knowing that all their dreams for him were now in ruin, so he sold his bike and bought a one way ticket to Seattle.

Starting over in Seattle wasn’t that hard, a little hacking of the med school records to say that he had quit instead of being kicked out, and he was able to get a job with Doc Wagon as an EMT. Malcolm saw a lot of drek working the Barrens. Stuff he’d only seen in trids. The gangers shot up so bad they were more lead than meat, he could take that, but the kids caught in the crossfire was hard to take. His past weighed heavily on him and he took to drinking and then drug use: Long Haul for those overnight shifts, a little Bliss to take the edge off and maybe the occasional shot of Novacoke. He knew how much he could take and when he could take it so that it wouldn’t affect his job, but If it wasn’t for his natural constitution he’d be have been a burn-out long ago.

One night after a long shift, Malcolm was headed home when he spotted the aftermath of another turf war. Living near the border of the Nukes territory he’d seen plenty of this before. He checked the bodies for any signs of life, and was surprised to find one still breathing. Barely breathing, but breathing nonetheless. The Ork had at least a half of dozen bullets in him and was still hanging on. A shot of Crash and some road-side surgery, and Malcolm managed to keep the Ork alive long enough to get him to the hospital.

He had all but forgot about the incident until a few weeks later when a posse of Nukes road up on him with his former patient at the head of the pack. Turns out, that tough bastard was the leader of the Nukes. He and his boys had been ambushed by the Rusty Stilletos and left for dead. The ganger didn’t thank him.. not exactly.. instead he offered him work. “A guy like you could be useful to us. Maybe you could use a little cash on the side?” Malcolm fell in with Nukes. At first, it was just patching up their guys after the drek hit the fan, but as time went on he seemed to find himself closer and closer to the action.

Lately Malcolm (now known as “Killdare” on the street) has been burning the candle at both ends, working for Doc Wagon during the day and taking freelance jobs at night. He still does the occasional job for the Nukes, but more and more he gets work from others that have heard about his skills. Try as he might, he can’t escape his past and the dreams of a life that will never be. His drug use is getting worse, but he still manages to keep it under control.  He’s begun to cut back his hours at Doc Wagon and takes just about any job he’s offered. Half of him wants to put together enough money to open his own Street Clinic, while the other half hopes the next job will kill him.


-- Priorities --
Attributes A (4)
Skills C (2)
Metatype C (2)
Resources D (2)
Magic E

-- Karma Expenditure --
15 Starting Karma
+15 Sinner (Corporate Limited)
+0 for Day Job - 10 hours (Doc Wagon Medic)
+0 for Code of Honor (Hippocratic Oath)
-6 Drug Tolerant
-2 Jack of All Trades
-2 Biotechnology 1
-2 Chemistry 1
-2 Clubs 1
-2 Intimidation 1
-2 Negotiation 1
-2 Pilot Ground Craft 1
-2 Pistols 1
-2 Running 1
-2 Throwing Weapons 1
-2 Unarmed Combat 1

Remaining - 2

-- Attributes --
Body 7
Agility 5
Reaction 4
Strength 7
Willpower 3
Logic 4
Intuition 4
Charisma 3
Edge 1
Essence 6.00

Initiative - 8 + 2d6

-- Qualities --
Code of Honor (Hippocratic Oath)
Drug Tolerant
Jack of All Trades
Sinner (Corporate Limited)
Day Job - 10 hours (Doc Wagon Medic)

-- Skills --
Blades (Knives) - 5(7)
Etiquette - 4
First Aid - 5 
Longarms (Shotgun) - 5(7)
Medicine (Trauma Surgery) - 2(4)
Perception(Visual) - 3(5)
Biotechnology - 1
Chemistry - 1
Clubs - 1
Intimidation - 1
Negotiation - 1
Pilot Ground Craft - 1
Pistols - 1
Running - 1
Throwing Weapons - 1
Unarmed Combat - 1

-- Skill Groups --
Stealth 2


-- Knowledge/Language Skills --
Street Drugs: 3
AK Seattle (Redmonds): 3(5)
Bars and Clubs: 3
Gangs: 4
Yakuza: 2

-- Augmentations --
Boosted Reflexes

-- Gear --
Lined Coat
Ballistic Mask
   Respirator 4
Forearm Guards
Combat Knife
Defiance T-250 Short-Barrel
Winchester Model 2054
Stun Baton
Medkit - Rating 4
Vasotech MD-3X Autoinjection Gun
   3 Crash
   3 Neostigmine
   3 Ondanstron
10 Bliss
10 Jazz
10 Long Haul
2 Kamikaze
2 Stim Patch - Rating 4
2 Antidote Patch - Rating 4
Renraku Sensei
Fake Sin - Rating 2 - Dr. Benjamin Pierce
Fake License - Rating 2 - Medical License
Certified Credstick, Silver
20 Sitck 'n Shock Shotgun Rounds
20 Regular Shotgun Rounds
2 Flash-Bang Grenades
2 Smoke Grenades
Contacts - Ratig 3
   Vision Magnification
   Vision Enhancement - Rating 1
   Image Link
Crowbar

Doc Wagon Basic Contract - 1 year
Low Lifestyle - 1 month

Thundercload Morgan
   Anti-Theft System - Rating 2

Remaining Money - 1179 nuyen

-- Contacts --
Gunderson - 3/1
Gang Leader (Nukes) - 2/3

« Last Edit: <09-23-16/0523:39> by Overbyte »
Nothing is foolproof. Fools are so ingenious.

Stuttrboy

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« Reply #67 on: <09-23-16/0938:52> »
Killdare looks fine, put him on OP and I'll try to think of something to get him started.

@Mercy  I'm guessing you aren't done with Elena, not sure why you have reagents and fetishes or the exact same contacts as Sky.  I do not have the assassins primer so if you could also post the specifics of those qualities I would appreciate it.
Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous. --H. P. Lovecraft

gilga

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« Reply #68 on: <09-23-16/1403:48> »
Hi, are you still recruiting? 



Stuttrboy

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« Reply #69 on: <09-23-16/1433:49> »
I'll take one more.  Im not going to be able to update many more but I will open up slots if people drop out or I find im able to update more, so even if you dont make first cut that doesnt mean more wont open up later.
Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous. --H. P. Lovecraft

NightAngel

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« Reply #70 on: <09-23-16/1608:45> »
Sheet for Twist

Name: Twist
Alias: None
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low
Karma Spent: 15
Physical Description: Skinny, lanky kid, can't be more than 17, with the compact build of a runner or other type of athlete. Wears a beat-up Urban Explorer Jumpsuit with patched knees and elbows that is a size too small for him, and has a courier's bag on his back.
Personality/background Twist has been on the streets literally since the day he was born (his mom gave birth behind a Stuffer Shack dumpster), and quickly learned to use his wits to survive. Growing up in the Barrens was difficult and often dangerous, and his mother died of an OD by the time he was 5, leaving just him and his sister (dad was never in the picture). He got taken in by Gunderson's affiliates as a runner (of messages, not the shadows), and has been doing that for them for more than a decade. Recently, his latent technomancer abilities have blossomed, giving him a set of useful skills which he has decided to put to use taking bigger jobs so that he can get off the streets and see his sister go to college.

Attributes

BodyAgilityReactionStrength
2322
CharismaIntuitionLogicWillpower
3444
EdgeResonanceEssenceInitiative
4566 + 1d6

Positive Qualities
Technomancer
Data Anomaly (3 Karma)
Focused Concentration x2 (8 Karma)
School of Hard Knocks (4 Karma)

Negative Qualities
Code of Honor: White Hats, Code of the Hacker
Dependent (Little Sister) (-6 Karma)
Lightweight (-6 Karma)
Prejudiced vs Police (Biased, -3 Karma)

Active Skills
Electronics Skill Group 5Negotiation (Diplomacy +2) 3
Blades (Knives +2) 3Perception 2
Compiling (Courier +2) 4Registering (Courier +2) 4
E. Warfare (Sensor Op +2) 3Running (Urban +2) 4
Etiquette (Street +2) 3Sneaking (Urban +2) 2
Hacking 2Survival (Urban +2) 2
Navigation (Urban +2) 2Tracking 1

Knowledge Skills ( [Logic + Intuition] x 2 free points)
Area - Seattle (Barrens +2) 4 (Street)Shadowlands Gossip 2 (Interest)
Gangs (Barrens +2) 4 (Street)Underworld (Barrens +2) 3 (Street)

Language Skills
EnglishN
Chinese2
Cityspeak3
Or'Zet2


Complex Forms
NameTargetDurationFading
CleanerPersonaPermanentL + 1
EditorFilePermanentL + 2
Resonance SpikeDeviceInstantL
Resonance VeilDeviceSustainedL - 1

Gear (11,925¥)
Combat Knife300¥
Urban Explorer Jumpsuit (w/ Concealable Holster, Flashlight, Directional Jammer (Rtg 4), Directional Jammer (Rtg 4)2,425¥
Urban Explorer Helmet (w/ Sensor Array Rtg 4 (Atmosphere Sensor, Camera, Cyberware Scanner, Directional Microphone, Motion Sensor, Olfactory Sensor, Radio Signal Scanner, Ultrasound))4,100¥
Fake SIN Rtg 12,500¥
Unspent Nuyen695¥

Contacts
ContactTypeC/L
GundersonFixer4/1
Sgt. LawrenceBeat Cop3/1
Cracker UndergroundGroupNA

Build Point totals:  10 = Resonance B + Skills B + Attributes C + Metatype D + Resources E + 1

Karma Expenditures:
12 Karma for 3 Complex Forms
3 Karma to 6,000¥[/spoiler]
« Last Edit: <09-26-16/2228:20> by NightAngel »

gilga

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« Reply #71 on: <09-23-16/1629:08> »
Tedd grew up to a small and dysfunctional family in Puyallup, his parents were doing what they could but at the end of the day they were not enough and Ted found himself spending many hours in the streets. Pickpocketing was his first skill and he was not bad at it, at the age of 17 he finally piled enough money to buy an old and barely working Morgan Thunderbird. The darn thing was barely working but it was of his own design.

Tedd found himself a small abandoned petrol station and has begun renovating his Thunderbird. The off road vehicle was his first love. The model was so basic that it did not have any automation, no autopilot and no sensors. Tedd has spent hours trying to drive the antique car and have eventually claimed mastery on it. Mastery that has brought with it work, dangerous work.

Tedd was not anti technology, in fact the little kid has always dreamed of becoming a real life decker. He studied mainly from magazines until he encountered Kira. An older and very talented decker that shares with him his current living space. Kira is a professional shadowrunner and for the last few years she was instructing Tedd in her art, in exchange for little favors, driving favors.

Ted owes quite a lot of money to the Mafia, no - he was not stupid enough to borrow money from criminals. He was stupid enough to damage the 300k nuyen car of the local Mafia boss when he was driving Kira from another successful job to safety. Things got real for Tedd as he needs almost 40k to pay for the damages, or...  The mafiosi did not say what happens if Tedd would not pay but it was clear from the context.

As of his parents? How can he drop this on them? They work 11 hours a day just to put food on the table and they have his little sister to support. Ted is independent since he has met Kira, but Kira was careful not to make a shadowrunner out of himself. Since Tedd admires Deckers so much, he would never hurt a decker.

Tedd and Kira live in an abandoned gas station, Ted lives in the old management office, while Kira has converted an old convenience store to be her lab. The area where the pumps used to be has been converted to an improvised garage, where Ted and Kira have placed a large plastic structure to protect the vehicles from outside prying. Since Kira is friends with some professional runners, the area where Tedd lives is gang neutral - at least until a certain razor girl decides to leave the hood.


== Info ==
Name: Tedd Loner           Alias:
Human, M                          Movement: 10/20
                                  Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 8
Karma: 0                          Nuyen: 5
Age: 21                           Skin:
Eyes: Brown                       Hair: Dark

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: A,4
Resources: E,0
Bonus Skill: Aeronautics Mechanic
Bonus Skill: Alchemy

== Attributes ==
BOD: 3                            CHA: 5
AGI: 5                            INT: 5
REA: 5 (8)                        LOG: 5
STR: 1                            WIL: 3
EDG: 2                            MAG: 4

== Derived Attributes ==
Essence: 6                        Initiative:           10 (13) + 4d6
Physical Damage Track: 10         Rigger Init:          13 + 4d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 5                       Matrix AR Init:       13 + 4d6
Mental: 6                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 7

== Active Skills ==
Automotive Mechanic (Wheeled)     Base: 1  + Karma: 0  = 1   Pool: 6 (8)
Computer                          Base: 5  + Karma: 0  = 5   Pool: 10
Con (Fast Talk)                   Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Cybercombat                       Base: 5  + Karma: 0  = 5   Pool: 10
Disguise                          Base: 5  + Karma: 0  = 5   Pool: 10
Electronic Warfare                Base: 5  + Karma: 0  = 5   Pool: 10
Etiquette                         Base: 5  + Karma: 0  = 5   Pool: 10
Gunnery (Ballistic)               Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Gymnastics                        Base: 5  + Karma: 0  = 5   Pool: 10
Hacking                           Base: 5  + Karma: 0  = 5   Pool: 10
Hardware                          Base: 0  + Karma: 1  = 1   Pool: 6
Palming                           Base: 5  + Karma: 0  = 5   Pool: 10
Perception                        Base: 5  + Karma: 0  = 5   Pool: 10
Pilot Aircraft                    Base: 0  + Karma: 1  = 1   Pool: 9
Pilot Ground Craft (Wheeled)      Base: 5  + Karma: 0  = 5   Pool: 13 (15)
Pistols (Semi-Automatics)         Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Sneaking                          Base: 5  + Karma: 0  = 5   Pool: 10

== Knowledge Skills ==
English                           N                     
Or'zet                            Base: 5  + Karma: 0  = 5   Pool: 10
Shadow Community                  Base: 5  + Karma: 0  = 5   Pool: 10
Sports                            Base: 5  + Karma: 0  = 5   Pool: 10
Sprawl Life                       Base: 5  + Karma: 0  = 5   Pool: 10

== Contacts ==
Gunderson (Fixer) (CON: 3, LOY: 2)
James 'Vanish' Gonzalez (Fence) (CON: 1, LOY: 2)
Kira (Decker) (CON: 1, LOY: 6)

== Qualities ==
Adept
Code of Honor (Warrior)
In Debt VI
Phobia (Common, Mild) (Rats)
Practice, Practice, Practice (Pilot Ground Craft)

== Powers ==
Combat Sense Rating: 1
Improved Reflexes 3

== Lifestyles ==
Abandoned Fuel Depot (Low)  1 months

== Armor ==
Armor Jacket                        12
Helmet                              2

== Weapons ==
Ares Predator V
   +Gas-Vent 3 System
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   Pool: 10 (12)  Accuracy: 8     DV: 8P       AP: -1    RC: 5 (6)
Unarmed Attack
   Pool: 4        Accuracy: 5     DV: 1S       AP: -     RC: 2

== Commlink ==
Essy Motors DroneMaster (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
   +Add Sleaze Modification
   +Increase Sleaze Modification
   +Vectored Signal Filter
   +Bootstrap
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Search
   +Shredder
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Smoke and Mirrors
   +Exploit
   +Fly on a Wall
   +Defuse
   +Decrypt
   +Fork
   +Sneak
   +Wrapper
   +Subvocal Mic
   +AR Gloves

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x100
Ammo: Regular Ammo (Heavy Pistols) x50
Fake SIN (Raymond Hilt) Rating 2
   +Fake License (Firearms) Rating 2
Trodes

== Vehicles ==
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
Thundercloud Morgan
   +Manual Control Override
   +Off-Road Suspension
   +Weapon Mount Control (Manual)
   +Weapon Mount Flexibility (Fixed)
   +Weapon Mount Type (Standard)
   +Weapon Mount Visibility (External)

== Karma Expenses ==
20, magic 3-->4
3, converted to nuyen
4 skills 0-->1
2, practice, practice, practice
== Nuyen Expenses ==
« Last Edit: <09-24-16/1441:07> by gilga »

Stuttrboy

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« Reply #72 on: <09-23-16/1705:04> »
@Gilga Mostly fine...whats with the magic hackers ive got three now...if you owe money it will be to Gunderson.  The decker code of honor is a little undeveloped give me a little more like how can you tell they hack or not etc.  Also the shadow community is what you are working for Gunderson for, it will be either redundant or useless so you may want to rethink that.

@Nightangel ive got 7 slot promised but you will be at bat next if someone drops out or goes and gets themselves killed
« Last Edit: <09-23-16/1731:11> by Stuttrboy »
Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous. --H. P. Lovecraft

Raiderjoseph

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  • When in doubt, blame the dragons.
« Reply #73 on: <09-23-16/1754:50> »
Yo. Edited. Approved?
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

NightAngel

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« Reply #74 on: <09-23-16/1823:02> »
I asked to join before you got to seven, though.
 :-\

 

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