Hmmm. Interesting, but does it really necessarily apply to / answer the question you're proposing it does? While I suppose 'all I can get my hands on' might require a roll for every item, and you can only start rolling for the next one after you've gotten your first ... well, I suppose it'd become a GM's decision as to how many are available at any particular time.
For example, an Ares Viper slivergun has an availability of 8F. However, once you've found (with your, for example, 14 dice) a weapons dealer who carries them, it won't take you another just-under-a-week to find another one - the guy is likely to acquire them at a rate of 'the crate fell off a truck' at a time, with a crate carrying 4, or 6, or 8, or 12, or 24, or whatever, and then sell them as he can.
While I agree the table is useful in figuring out how long it'd take to draw in a seller of a single item, it might be at least as useful to have a way to decide how many items might be available from any particular source. Unfortunately, that can come down to deciding how many of those brass tacks come in a case.