NEWS

Recoil when Dual Wielding

  • 15 Replies
  • 4291 Views

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« on: <09-05-16/0603:15> »
Ok, so I'm confused how Recoil works when you're shooting two weapons using the Multiple Attack Action.

Guns: 2x Savalette Guardian with Gas Vents 3 (+1 inherent RC)
Strength: 2

So for one handed firing it's easy.
1 (everyone gets this) + 1 (strength/3 rounded up) + 1 (Guardian) + 3 (Gas Vent) = 6

Now I decide two people have to die, right now, I split the dicepool and decide to fire two 6-round Bursts, so 6x2 = 12 Recoil.

Which one is correct:
a) 0 Recoil, since both guns can compensate 6, for 12 total
b) 2 Recoil, since to the 6 above you only add 4 more (1 for the Guardian, 3 Gas Vent) for a total of 10 RC
c) 6 Recoil, since only one gun counts

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #1 on: <09-05-16/0615:57> »
Recoil compensation is added up, but afaik you don't get the base and strength twice, so b) is correct (i.e. that's how I rule it at my table)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #2 on: <09-05-16/1054:51> »
B is correct as per page 175 and the examples on page 177.
Quote
Recoil becomes more of a strain the more bullets you shoot. If you are firing two guns at the same time, shots from the one affect the other, so bullets from each gun add to your total recoil value.
To figure out your recoil penalty, start with the amount of recoil compensation you have. You get 1 free point anytime you start firing, then you add your Strength/3 (rounded up) and the recoil compensation of any guns you are prepared to shoot (that means loaded and in your hands; if you have to put bullets in it or draw it from a holster or do anything of the sort, you’re not ready to shoot that weapon). Then subtract any bullets you’re about to fire. If the number is a negative number, that’s your recoil penalty; subtract the penalty from your dice pool before you roll for the attack.
When making multiple firearm attacks in a single Action Phase, calculate the total recoil penalty based on the bullets to be fired that round and remove it from your dice pool before splitting the pool for the multiple attacks.

In the above example, you'd get 1 free point and 1 from Strength, then 4 each from the two Guardians. That's a total of 10 recoil compensation, which means 2 uncompensated points of recoil, which means subtract 2 from your dice pool before splitting the pool.

If you were to perform the same action the next turn, you'd be facing a total recoil of 14.

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #3 on: <09-05-16/1105:25> »
Thank you both. I was around 98% certain it was b) myself

And yes, I'm aware I can't do that every round, Honestly I don't expect to do it very often at all.


adzling

  • *
  • Guest
« Reply #4 on: <09-05-16/1128:29> »
Put electronic firing on those fraggers and get an additional +1 recoil comp per gun.
Now you can fire 2x 6 round bursts without penalty (assuming you have ambidextrous)!

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #5 on: <09-05-16/1246:00> »
Well, I would love to. But unfortunately both Electronic Firing as Gas Vent System uses the Barrel slot, so can't put both of them in.

Which of course means, nobody in their right mind takes EF since GV is just better, unless GV is integral with the gun already.
Ok, EF gives -1 to perception as well, but that only matters if you'd have a Silencer on the gun, which you also can't get since it takes the Barrel slot - and once again is way better than EF.

Maybe something for your Errata people to look at?

Jack_Spade

  • *
  • Prime Runner
  • *****
  • Posts: 6516
« Reply #6 on: <09-05-16/1338:33> »
German  Hard Target has it as an internal mod :)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adzling

  • *
  • Guest
« Reply #7 on: <09-05-16/1343:32> »
Internal makes way more sense than Barrel imho.

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #8 on: <09-05-16/1358:13> »
Yes, internal makes more sense.
I'll have to talk to my GM about it.

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #9 on: <09-05-16/1707:05> »
Keep in mind any one mod can be taken as an internal mod...

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #10 on: <09-05-16/1728:51> »
Wait, what? Where's that info from?

Kiirnodel

  • *
  • Catalyst Demo Team
  • Ace Runner
  • ***
  • Posts: 1471
« Reply #11 on: <09-05-16/2127:49> »
Keep in mind any one mod can be taken as an internal mod...

Did you mean only one mod can be taken as an internal mod?

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #12 on: <09-06-16/0754:41> »
Wait, what? Where's that info from?
Run & Gun, page 50:
"4) Internal to the weapon, meaning it is built into the weapon and integral to its systems"

Did you mean only one mod can be taken as an internal mod?
No. See above.

Quatar

  • *
  • Omae
  • ***
  • Posts: 414
« Reply #13 on: <09-06-16/0826:22> »
Ok, lets look at that whole sentence in R&G:

Quote
When you want to add something
to your weapon, it’s going to go into one of six places.
1) One top of the weapon; 2) Underneath the barrel of
a weapon; 3) On the side of a weapon; 4) Internal to the
weapon, meaning it is built into the weapon and integral
to its systems; 5) Replacing or adding to the barrel; 6)
Replacing or adding to the stock.

That means there are six different places that you can modify, not that you can modify everything wherever you chose.
You can't put a "folding stock" modification into the Barrel or Top slot. It has to go into the stock slot. How would you build a foregrip into the stock?
Some mods have multiple places where it can go. Others only one.

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #14 on: <09-06-16/0939:35> »
To me the fact that a modification placed in the internal slot becomes "built into the weapon" is sufficient indication that such a modification can be any modification.

A weapon with an internal folding stock simply means it comes with that modification from the factory. No more, no less.