I've talked about this topic a few times.
1,
2,
3My ultimate conclusion is to usually just let people do whatever they want and screw RAI. But I'm back at worrying about weapon modding rules in
Omae2, so I figured I'd see about getting some input before I give up and let people do whatever madness they want to do.
Here is the problem
SR5 p417
Mounts: There are several places where a weapon accessory can be attached to a firearm: underbarrel, barrel, or top-mount. Only one accessory can be attached to a particular mount. Integral accessories (those that come with the weapon) don’t take up mount locations. Hold-outs don’t have mounts. Pistols, machine pistols, and SMGs do not have an underbarrel mount, just top and barrel mounts. All rifles and heavy weapons have all three types of mounts. Projectile weapons can only take accessories designed for them specifically.
R&G p50
Let’s start with the basics of how you’re going to add stuff to your weapon. When you want to add something to your weapon, it’s going to go into one of six places. 1) One top of the weapon; 2) Underneath the barrel of a weapon; 3) On the side of a weapon; 4) Internal to the weapon, meaning it is built into the weapon and integral to its systems; 5) Replacing or adding to the barrel; 6) Replacing or adding to the stock.
First, the redefinition of integral in Run & Gun means that if a mod in core doesn't go in to a specific spot, like the internal smartgun system, it now goes in to an internal slot called integral.
So, lets say, hypothetically, that all mods are actually suppose to fit in to one of the 6 slots from Run & Gun. One of the most problematic guns is the Ingram Smartgun X.
SR5 p427
Ingram Smartgun X: Grade-A bang bang. Famous as the weapon of choice for many legendary street samurai since the 2050s, the Ingram Smartgun comes tricked out with a gas-vent 2 system, a smartgun system, and an integral sound suppressor.
The silencer is said to be integral, which may imply it goes in the new internal slot. The gas-vent system clearly has to be on the barrel, and then the smartgun system has to go on the top slot. SMGs are not allowed to take under barrel accessories, so that means you can still mod the Ingram with side and stock slots.
But the real question is, is this rules as intended? Or is the other extreme what's intended and all systems that are a part of a gun don't eat up a slot.
So that means the barrel, internal, stock, top, and side slots are all open. This means we can add Advanced safety system to the internal, scope on top, gas vent 3 on the barrel (for a total of -5 RC because it comes with gas vent 2), flashlight on the side, gecko grip on the stock. So to me, that basically sounds kind of insane to me, and is probably not RAI.
Even more problematic however is the Hard Target mods, which do not say where they go. Lets take a look at 2 mods that are suppose to work together, electronic firing and trigger removal.
HT p180
With this modification, most of the weapon’s moving parts are removed so that it can fire electronically, meaning that an electrical signal detonates the bullet’s propellant. This provides 1 point of recoil compensation and a –1 dice pool modifier to sound-based Perception Tests when trying to locate where the weapon is being fired from. Electronic firing is usually combined with trigger removal (see p. 182) to further reduce the number of moving parts, but this is not mandatory. The weapon still includes a loading mechanism that moves the bullet into the chamber, and it requires caseless ammunition.
HT p182
Sometimes the time it takes to move a finger is too long. Sometimes the pressure of squeezing a trigger is enough to throw off the precision of a long range shot. This is the modification for those times. A smartgun system is necessary for trigger removal, since the gun requires a command delivered wirelessly or through an optical cable to fire. This modification adds +1 Accuracy but is not cumulative with any other modification that adds to Accuracy other than the requisite smartlink. Wireless triggering requires wireless to be turned on. In case you were wondering.
Which slot do these 2 fall under? Honestly, they both sound like they'd need to be internal modifications. But that's not explicit, so we can't make that safe assumption. Not only that, but clearly they're meant to work together, yet they both can't be internal as you can only have 1 internal mod installed. So maybe, just maybe Trigger Removal is meant to be a stock option, which makes some weird sense as a lot of grip like options are stock options, and electronic firing is probably an internal option.
So backing up to the Ingram, if my first interpretation was correct, it has a silencer eating up its internal slot, so can not take electronic firing. But can have trigger removal, because it has a smartgun. But in the second possibility, it can have both, because nothing is eating up the internal slot of the ingram, not even the smartgun system, which also doesn't sound right. Or, there is another possibility, and that is all the mods from Hard Targets, don't follow any of the modding rules from core or Run & Gun and can go anywhere, which cannot possibly be RAW or RAI.
Anyway, I need some debate here to understand how I'm going to implement modding guns in to Omae. So if anyone can play some devil's advocate at the least, that might be helpful to figure out how this nonsense is suppose to work.