While I prefer a cyberarm one-with-the-machine style, general Agility is just too useful. Here is an Oni version, perhaps a former gang courier.
It goes for muscle toner instead of a cyberarm, and has less Willpower. Character has 10 Agility generally instead of in arm, making those 1 point skills he is going to get a lot more efficient. It also gives the character access to Agile Defender, making defense a lot better. While having Edge 6 instead of 7, The character doesn't need the Lucky quality, and can fit in other qualities that take better advantage of that Edge (Revels in Murder and Adrenaline Surge).
Shooting dice pools should be the same.
Character will round out skills in play.
Fewer Complex Forms, Lower Willpower, and Less Fade Resistance makes matrix support less handy and more gimmicky. Character will keep two registered machine sprites, one for his machine pistol, and one lower level floater used to diagnose random devices when needed and to add dice to complex form rolls. For other matrix support, character can still compile a helpful crack sprite to help teamwork some tests and do some legwork with a decker, Static veil can be used keep a decker from accumulating Overwatch over time, and a Pre-edged Level 1, limit breaking Puppeteer assisted by a reigstered can be used for emergencies without risking too much danger to self. Character can pull off an assisted Resonance Veil in the future too.
Karma expenses: 25 on PQs, 10 on Logic, 8 on skills, 4 on metatype, -25 on Negative Qualties = 3 remaining.
== Info ==
Street Name: Locke
Name: Unnamed Character
Movement: 18/36
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork (Oni)
Composure: 6
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 5
Nuyen: 1960
== Priorities ==
Metatype: A(4) - Oni
Attributes: D(1) - 14 Attributes
Special: B(3) - Technomancer
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: C(2) - 140,000¥
== Attributes ==
BOD: 3
AGI: 7 (10)
REA: 3
STR: 2
CHA: 3
INT: 5
LOG: 2
WIL: 3
EDG: 6
RES: 5
== Derived Attributes ==
Essence: 5.02
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative:
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 4
Social: 5
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Securetech PPP: Arms Kit [-1] (Must be visible)
Vashon Island: Ace of Cups [+1] (Must be visible)
Astral: 5
== Active Skills ==
Automatics : 6 [Machine Pistols] Pool: 16 (18)
Compiling : 6 Pool: 11
Computer : 1 Pool: 3
Etiquette : 1 Pool: 4
Perception : 1 Pool:6
Registering : 6 [Machine] Pool: 11 (13)
Sneaking : 1 Pool: 11
Software : 6 Pool: 8
== Knowledge Skills ==
Area Knowledge: Seattle : 1 [Redmond] Pool: 6 (
Gangs : 1 Pool: 6
Data Havens : 1 [Shadows] Pool: 6 (
English : N Pool: 0
Film : 1 [Anime] Pool: 6 (
Japanese : 1 Pool: 6
Shadow Community : 1 Pool: 6
Sprawl Life : 1 Pool: 6
Street Drugs : 1 Pool: 6
Syndicates : 1 [Yakuza] Pool: 6 (
Technomancer Enclaves : 1 Pool: 6
== Contacts ==
; Fixer (4, 2)
; Go-Ganger (1, 2)
== Qualities ==
Adrenaline Surge
Agile Defender
Codeblock (Diffuse Databomb)
Fangs
Jack of All Trades Master of None
Low-Light Vision
Phobia (Uncommon, Mild) (Explosions)
Revels in Murder
Striking Skin Pigmentation
Technomancer
Weak Immune System
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Fingertip Compartment (Used)
Muscle Toner Rating 3 (Used)
Tetrachromatic Vision
== Armor ==
Armor Jacket 14
+Chemical Protection 4
+Fire Resistance 4
+Gel Packs
+Nonconductivity 4
Ballistic Mask 2
+Gas Mask
Chameleon Suit 9
Securetech PPP: Arms Kit 1
Vashon Island: Ace of Cups 9
== Weapons ==
AK-97
+Personalized Grip
+Sling
+Smartgun System, Internal
Pool: 16 Accuracy: 8 DV: 10P AP: -2 RC: 2
Fangs
Pool: 9 Accuracy: 4 DV: 3P AP: - RC: 2
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 2
Remington Suppressor
+Concealed Quick-Draw Holster
+Personalized Grip
+Smartgun System, Internal
+Sound Suppressor
Pool: 16 (18) Accuracy: 9 DV: 7P AP: -1 RC: 2
Survival Knife
+Concealable Holster
Pool: 9 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 9 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 3, SLZ: 5, DP: 2, FWL: 3)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Subvocal Mic
+Micro-Transceiver
+Sim Module
Compex Forms:
Puppeteer
Static Veil
(Will pick up Resonance Veil in Play)
== Gear ==
Ammo: APDS (Assault Rifles) x80
Ammo: APDS (Machine Pistols) x80
Ammo: Regular Ammo (Machine Pistols) x80
Ammo: Regular Ammo (Assault Rifles) x80
Ammo: Stick-n-Shock (Assault Rifles) x80
Ammo: Stick-n-Shock (Machine Pistols) x80
Backpack (Good)
Biomonitor
Bug Scanner Rating 6
Contacts Rating 2
+Smartlink
+Camera, Micro Rating 1
Cram x10
Data Tap
Datachip x20
Fake SIN Rating 4
+Fake License (Weapon License) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Matrix Software License) Rating 4
+Fake License (Pharma License) Rating 4
Grapple Gun
+Standard Rope (100m)
Medkit Rating 6
Psyche x5
Stealth Tags x20
Survival Kit
Zen x10
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+Sensor Array Rating 2