Stats A, Skills B, Resources C, Meta D (elf), Magic E, and you can pull off Face / Samurai. Influence Group 5, Monowhip, Favorite gun, Stealth, Perception and Con. Throw in Muscle Replacement, Narco, and whatever else you can fit in. Starting Karma to drag up Edge and Positive Qualities. Leave some Essence for upgrades, spend your Karma picking up skill specializations. Works pretty well.
Here is a sample of what you can do. This particular build went with Firearms Group instead of more social skills, so if you really want to be a team face you'll have to juggle some skill points around. You'll also want to look at the assorted Social positive Qualities like Trustworthy or First Impression or the like.
== Info ==
Elf Movement: 20/40
Composure: 12
Street Cred: 0 Judge Intentions: 12
Notoriety: 0 Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 960
== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥
== Attributes ==
BOD: 3 CHA: 7
AGI: 7 (10) INT: 5
REA: 5 (7) LOG: 2
STR: 1 (4) WIL: 5
EDG: 2 MAG: 0
== Derived Attributes ==
Essence: 0.47 Initiative: 10 (12) + 1d6
Physical Damage Track: 10 Rigger Init: 12 + 1d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 6 Matrix AR Init: 12 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Social: 7 Matrix VR Hot Init: 5 + DP + 4d6
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Mortimer of London: Argentum Coat [+1] (Must be visible)
Mortimer of London: Argentum Coat [+1] (Must be visible)
Securetech PPP: Arms Kit [-1] (Must be visible)
Securetech PPP: Arms Kit [-1] (Must be visible)
Securetech PPP: Arms Kit [-1] (Must be visible)
Securetech PPP: Arms Kit [-1] (Must be visible)
Securetech PPP: Vitals Kit [-1] (Must be visible)
Securetech PPP: Vitals Kit [-1] (Must be visible)
Astral: 7
== Active Skills ==
Automatics Base: 5 + Karma: 0 = 5 Pool: 15
Con (Seduction) Base: 1 + Karma: 0 = 1 Pool: 8 (10)
Etiquette (Street) Base: 6 + Karma: 0 = 6 Pool: 13 (15)
Exotic Melee Weapon Base: 6 + Karma: 0 = 6 Pool: 16
Gymnastics Base: 0 + Karma: 1 = 1 Pool: 11
Hardware Base: 0 + Karma: 1 = 1 Pool: 3
Intimidation (Physical) Base: 6 + Karma: 0 = 6 Pool: 13 (15)
Locksmith Base: 0 + Karma: 1 = 1 Pool: 11
Longarms (Sniper Rifles) Base: 5 + Karma: 0 = 5 Pool: 15 (17)
Negotiation (Bargaining) Base: 1 + Karma: 0 = 1 Pool: 8 (10)
Palming Base: 0 + Karma: 1 = 1 Pool: 11
Perception Base: 6 + Karma: 0 = 6 Pool: 11
Pilot Ground Craft Base: 0 + Karma: 1 = 1 Pool: 8
Pistols (Semi-Automatics) Base: 5 + Karma: 0 = 5 Pool: 15 (17)
Sneaking Base: 6 + Karma: 0 = 6 Pool: 16
== Knowledge Skills ==
14 points
== Contacts ==
21 points
== Qualities ==
Jack of All Trades Master of None
Low-Light Vision
== Cyberware/Bioware ==
Bilateral Coordination Co-processor
Damage Compensators Rating 2
Datajack
Muscle Replacement Rating 3
Narco
Reaction Enhancers Rating 2
Smartlink
== Armor ==
Custom Ballistic Mask 2
+Gas Mask
+Single Sensor Rating 2
+Thermographic Vision
Mortimer of London: Argentum Coat 12
+Concealability
+Concealed Pocket
+Concealed Pocket
+Custom Fit (Stack)
+Electrochromic Clothing
+Faraday Pocket
+Single Sensor Rating 3
+Ultrasound Rating 3
Securetech PPP: Arms Kit 1
Securetech PPP: Arms Kit 1
Securetech PPP: Vitals Kit 1
== Weapons ==
Colt Agent Special
+Electronic Firing
+Personalized Grip
+Smartgun System, External
+Sound Suppressor
+Spare Clip
Pool: 15 (17) Accuracy: 8 DV: 8P AP: - RC: 4
Monofilament Whip
Pool: 16 Accuracy: 5 DV: 12P AP: -8 RC: 3
Remington 950
+Custom Look
+Easy Breakdown (Unpowered)
+Personalized Grip
+Sling
+Smartgun System, External
+Spare Clip
Pool: 15 (17) Accuracy: 10 DV: 12P AP: -4 RC: 3
Savalette Guardian
+Concealable Holster
+Custom Look
+Personalized Grip
+Smartgun System, Internal
+Spare Clip
+Spare Clip
Pool: 15 (17) Accuracy: 8 DV: 8P AP: -1 RC: 4
Unarmed Attack
Pool: 9 Accuracy: 6 DV: 4S AP: - RC: 3
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+Sim Module
+Add Module (Program Carrier) [Electronic Parts, Program Carrier]
+Stealth Dongle Rating 1
== Gear ==
Ammo: APDS (Heavy Pistols) x50
Ammo: APDS (Sniper Rifles) x10
Ammo: Regular Ammo (Heavy Pistols) x20
Ammo: Stick-n-Shock (Heavy Pistols) x20
Ammo: Stick-n-Shock (Sniper Rifles) x10
Ammo: Subsonic (Heavy Pistols) x10
Ammo: Tracker Rounds, Stealth Tag (Heavy Pistols) x10
Contacts Rating 3
+Flare Compensation
+Vision Magnification
+Image Link
Cram x5
Earbuds Rating 3
Fake SIN (Stacy) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Firearms License) Rating 4
+Fake License (Bounty Hunter's License) Rating 4
Gecko Tape Gloves
Hand Loaded APDS x60
Hand Loaded Regular Ammo x20
Jazz
Monocle Rating 4
Psyche x3
Remington 950 Briefcase
Restraint, Plastic x10
Subvocal Mic
Survival Kit
Tool Kit (Locksmith)
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 2