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5th edition Bat Changeling Technomancer, give your thoughts.

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GunDrake

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« on: <09-23-16/2112:41> »
I have created a bat changeling technomancer that steals stuff (mostly groundcraft, drones and sometimes aircraft). The wanted quality is for shortly after the start of the game. I talked to my gm that at the start of the game we will do a run that will let me steal a modified Krime Wing that I will change ownership to myself. And my group will use it for runs and make it into a drone carrier. Can you people help me finish my character? And how do I add the custom quality stats into Hero Lab? https://drive.google.com/file/d/0B4T1T7qomVjGSG8zcVllWVp1ZUU/view?usp=sharing

deathwishjoe

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« Reply #1 on: <09-23-16/2115:28> »
I thought changelings had by default a magic stat meaning they couldn't be a technomancer? Sorry I was thinking of shifter
« Last Edit: <09-23-16/2118:43> by deathwishjoe »

Whiskeyjack

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« Reply #2 on: <09-23-16/2248:51> »
What are your priority allocations?

OK, TMs live and die based on their attributes, because they can't move matrix attributes around like a deck can. You are well-rounded, which means probably an over-investment in attributes, to the detriment of your actual role.

You have some pretty bad/niche skills. They're fluffy, but not practical in actual play. Similarly, taking an exotic weapon is almost always a bad idea from a utility standpoint, and from an "I'm a secret criminal who tries not to be obvious" standpoint.

No Perception is a mistake. Decompiling is pretty much garbage. Over-invested in skill groups instead of taking specialties.
Playability > verisimilitude.

GunDrake

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« Reply #3 on: <09-24-16/1434:40> »
What are your priority allocations?

OK, TMs live and die based on their attributes, because they can't move matrix attributes around like a deck can. You are well-rounded, which means probably an over-investment in attributes, to the detriment of your actual role.

You have some pretty bad/niche skills. They're fluffy, but not practical in actual play. Similarly, taking an exotic weapon is almost always a bad idea from a utility standpoint, and from an "I'm a secret criminal who tries not to be obvious" standpoint.

No Perception is a mistake. Decompiling is pretty much garbage. Over-invested in skill groups instead of taking specialties.


This is a 1050 point buy character. What do you suggest?