As I said my problem with that is the ritual magic rules. Get rid of that and have lodges being only necessary for learning new spells (hermetic library, shamans lodge, Vodou shrine, etc) and you'd get rid of my objections. You can ward a building seperately afterall and needing to spend some time in a specific room to learn spells isn't a big deal. Its the ritual magic one (something I suspect that doesn't come up for a lot of players I admit) where limiting the lodge like that (1m per force, seperate room, etc) really makes ritual magic a pain in the neck to manage.
If your casting one of the rituals that takes day's or even longer than sunrise-sunset you aren't going to want to use a temporary lodge but a permanent one with those restrictions makes it practically impossible and its not easy to start with if you want to really take advantage of it. Lets say your casting a fairly simple one 6 particpants (including the leader) casting a force 6 ritual. You have 6 people in one room for either 6 hours or 6 day's. That's a long time to spend cooped up in a small space with other people, just cramming 6 people into a room that may only be a few meters square is bad enough. If its an apartment containing the lodge you can have people in different bedrooms resting, eating in the kitchen, using the toilet and chanting in the living room.
Dump the ritual magic requirement to be in a lodge and you can cast it in the woods, a warehouse, a corporate office or wherever. Everyone has their own tastes but having your home being your lodge, a place of sanctuary and magical identification makes sense to me. I'd possibly object if your trying to claim a 5 bedroom, 3 bathroom, poolhouse, gardens, etc as one lodge unless it was very high force but a normal apartment that's 50-100m2 I can see being reasonable. As long as its one area i.e. no detached garage. Tthe lodge ends at the boundaries of your home and I'd probably rule that as being at the walls of it i.e. no balconies unless they're entirely enclosed.