I think I've got everything here but let me know if you spot anything wrong.
There are also a few questions I'm worried about:
- Is this character useful on most missions?
- Are my Knowledge Skills okay or too specific or too vague? Are they classified correctly?
- The future character advancements at the bottom will probably be a couple of real life years for me, so I want to think of that as the upper limit of what he'll be capable of. Any better way to advance him without putting too much off into the "fix this with karma later" zone?
- Any advice on my Contacts?
- Anything that is a big problem in my gear, had to cut a lot of corners for Resources E and not sure about my prioritization of ¥
Thanks in advance!
PrioritiesA: Attributes (24)
B: Magic - Aspected Shinto Conjurer (Magic 5)
C: Elf (3)
D: Skills (22 + one skill group at 4 from Magic-B)
E: Resources (6k)
Attributes (24)Body: 5
Agility: 4
Reaction: 5
Strength: 1
Willpower: 5
Logic: 2
Intuition: 5
Charisma: 8
Edge: 3
Magic: 6
Essence: 6
Initiative: 10 + 1d6
Mental Limit: 5
Physical Limit: 4
Social Limit: 9
Physical Condition Monitor: 11
Stun Condition Monitor: 11
QualitiesLow-Light Vision (Elf)
Too Pretty to Hit (-3)
Spirit Champion (-14)
Spirit Affinity (Plant Spirits) (-7)
Gremlins (Level 4) (+16)
Computer Illiterate (+7)
Did You Just Call Me Dumb (+3)
-24 + 25 (actually 26 in negative qualities but limit is 25) = 1 extra karma
Active Skills (22)5 Conjuring Skill Group (4 free + 1 using all 25 starting karma)
5 Banishing (pool 11)
5 Binding (pool 11)
5 Summoning (pool 11)
6 Con (pool 14)
5 Negotiation (pool 13)
3 Etiquette (pool 11)
4 Assensing (pool 9)
3 Perception (pool 8 )
1 Automatics (pool 5)
Knowledge Skills & Languages (14)N English
2 Japanese
1 Sperethiel
5 Chicago Astral Phenomena (pool 10 Street? or 7 Academic?)
2 Chicago Gangs (pool: 7)
2 Parabotany (pool: 4)
1 Classic Literature (pool 3)
1 Specialization: (Cyberpunk) (pool 5)
Contacts (24) Connection | Loyalty
Lothan the Wise (Talismonger) 4 | 1
Becky 99 (Ganger) 4 | 1
Taxi Driver 1 | 4
Hardcopy Bookstore Owner 3 | 2
Commlink Repairman 2 | 2
The Commlink Repairman guy might be a low-level hacker type or something, not sure how to phrase it. My character mostly relies on him to fix gremlins'd commlinks though.
Gear (6000¥)Street Lifestyle (0)
Steyr TMP (350)
30 Regular Ammo (60)
5x 30 Regular Ammo + Spare Clip (325)
2x 30 Gel Ammo + Spare Clip (160)
(He doesn't trust himself to reload under stress thanks to the Gremlins. And his approach to using the gun is going to be lots of suppressing fire or full auto or whatever when not just being too pretty to hit.)
Armor Jacket (1000)
3x Metalink Commlink (300)
Rating 1 Fake SIN (2500)
Rating 1 Fake Gun License (200)
Rating 1 Fake Magic License (200)
Subvocal Mic (50)
Silver Credstick (20)
40 drams of Reagents (800)
(enough to bind a Force 2 Spirit thanks to Spirit Champion)
Starts play with1 Leftover Karma
35 Leftover ¥ + (1d6 x 20)
AdvancementThe first thing I'm going to do when I get some nuyen is upgrade my lifestyle and get off the streets, then buy all the reagents I can.
Karma expenditures, roughly in order:
2 karma = Sneaking 0 -> 1
7 karma = Assensing Specialization (spirits)
4 karma = binding a Force 2 focus of binding plant spirits (might need to wait a bit to afford it)
30 karma = conjuring skill group 5 -> 6
BackgroundBorn SINless, he started out actually banishing weak spirits for neighbors and sometimes just negotiating with them, but eventually converted that into a business holding fake seances for wealthy idiots. When he got a key detail wrong, a widow had a detective look into him which led to the burning of his higher quality fake SIN and license to practice magic. He became homeless, spent the few savings that weren't linked to his old fake SIN on a gun, ammo, armor, and the best new fake credentials he could afford and decided to try his hand at shadowrunning out of desperation.
Technology has always gone crazy around him, so much that he never learned to use it. He carries extra commlinks because he just
knows they'll give out after a call or two. With people he knows he's more likely to send a force 1 water spirit with a message than call them. This has also led to an appreciation of old books since modern entertainment tends to break on him. He walks or takes a cab everywhere and takes a "spray and pray" approach to firearms. With extra praying since they broke down on him remarkably often when he was practicing shooting beer cans on the edge of the CZ.