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Nitewolf

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Kenico

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« Reply #15 on: <10-25-16/1017:47> »
Soo...Should I get etiquette or is it good as is? #confused

Jack_Spade

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« Reply #16 on: <10-25-16/1034:51> »
One point certainly won't hurt, although you should be able to get that one after your first run for 2 Karma
talk think matrix

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Reaver

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« Reply #17 on: <10-25-16/1036:49> »
@Reaver

Intimidation has a few more options than the threat of immediate violence. There is the stare down where you aren't saying anything, the talking nicely and civilized while dropping all sorts of personal information, the asking of pointed questions that lay bare your insecurities and lot's and lots of other things a married man should be familiar with...  ;)
Personally, I like the "scribbling things in a notepad and ask for their supervisor" tactic.

Also, the palming is part of the stealth skill group.

One thing that should be mentioned: There are a few high class suit/armors that give you social dice as wireless bonus. A decent charisma score and one point of skill bought after creation will get you through the worst of it.

I'm happily divorced. (many she failed her intimidation test? Or I passed the Willpower test?)

But, good points Jack.

He doesn't have the stealth skill group, so there is no advantage there... "Palming is sleight-of-hand skill that gives a character the ability to snag, hide, and pass off small objects." this is not so well defined, what is a small object? (I personally say anything that fits in the palm of your hand...) I doubt any firearm, short of a holdout is going to qualify... but that's up to the GM.
actually it appears he does, just not noted on the sheet the way I am used to seeing it....

Then I would say take the points from Gymnastics, its not as useful as people really think it is... yes it can help you if you go Dodge (interrupt action) but that costs you -5 initiative and can only be done once per combat turn, and for only a single attack... Which makes it... "blah" at best.

I also just don't see it being as useful as etiquette is going to be. Sure it will come in handy every now and then, but compared to the uses of etiquette and how often it could come into play.... etiquette, IMO, is the more valuable skill...Etiquette can make you avoid combat... where Gymnastics just prolongs combat....

Also note, you only have 1 combat spell, so I don't really know if a combat specialization in spell casting is work the skill point... Especially when you are hunting for skill points...

And intimidation can have... unintended results... sure you scared that lone ganger into letting you pass... but once you are out of eyesight, he's probably calling in a few friends for when you come back.... REALLY scare a guy? He just might think shooting first is his best option.. Now for Missions play, this is less of an issue as most runs are pretty insulated from each other, but campaign play, things can get more tricky, especially if the GM has a very organic setting.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Kenico

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« Reply #18 on: <10-25-16/1040:19> »
Fair enough on all counts. Basically my guy is a no nonsense swordsman whose all business when he's on the job but I see your point. I think I'll get some etiquette and take it from intimidation by 1 and either from palming or Gymnastics, depending on where I need it less and at least get ettiquette up to 3. Sound like a plan?

Reaver

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« Reply #19 on: <10-25-16/1053:17> »
Fair enough on all counts. Basically my guy is a no nonsense swordsman whose all business when he's on the job but I see your point. I think I'll get some etiquette and take it from intimidation by 1 and either from palming or Gymnastics, depending on where I need it less and at least get ettiquette up to 3. Sound like a plan?

Yea, the trick to Shadowrun is that you will NEVER have the perfect character right out of the box :P There will ALWAYS be gaps in what you want VS what you can afford to pick up.....

Keep in mind, for the majority of tests out there, you only need a single hit to pass the test... (the big exception to this, is combat of course)

Some people like to front load their characters (few skills at high skill ranks), some like to spread their skills out... Both have advantages and disadvantages, so neither is "wrong"

Personally there are a few skills that I call "essential"... and every character should have and they are:

A Combat skill (be it guns, melee, spellcasting)
Perception (so you can actually DO things without giving up your first IP by not spotting the trouble before in smashes in your teeth!)
Etiquette (Because "TROG SMASH!!" only gets you so far... and combat is the fastest way to END a run before it begins... And talking your way out of trouble can save you money and band-aids, not to mention make you friends! And friends are good IE: contacts)

From there, I get the skills I would 'like' to have.... such as sneaking, or technical skills, or complmentary skills to the archtype...

But those 3 are the 3 that come up the most....

Combat because its a violent world,
Perception to spot the things that don't have giant blinking neon signs pointing to them
Etiquette to advance the run (gain information, talk to contacts, and would be contacts, get out of tight spots without violence)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Kenico

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« Reply #20 on: <10-25-16/1248:57> »
So Combat, Perception, Ettiquete Are the MUSTS

I got the first two and I subtracted 2 from palming like you said and 1 from Intimidation. So that should give me a balanced 3 for Ettiquete. I honestly thing that would work if you all think it should be higher for a guy like Wolf please tell me :P

Kenico

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« Reply #21 on: <10-25-16/1248:57> »
So Combat, Perception, Ettiquete Are the MUSTS

I got the first two and I subtracted 2 from palming like you said and 1 from Intimidation. So that should give me a balanced 3 for Ettiquete. I honestly thing that would work if you all think it should be higher for a guy like Wolf please tell me :P

Reaver

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« Reply #22 on: <10-25-16/1256:20> »
3 is plenty... you are not a 'face' after all.

That gives you a DP of 6 for most interactions AND the option to use Edge if you absolutely have to! (The fast and dirty rule is 4 dice = 1 success, which is all you need for most etiquette tests to avoid making a scene)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Kenico

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« Reply #23 on: <10-25-16/1838:03> »
Sorry about that folks I thought I was Modifying Post# 1 for my sheet My bad folks ignore this lol
« Last Edit: <10-25-16/1842:25> by Kenico »