Fair enough on all counts. Basically my guy is a no nonsense swordsman whose all business when he's on the job but I see your point. I think I'll get some etiquette and take it from intimidation by 1 and either from palming or Gymnastics, depending on where I need it less and at least get ettiquette up to 3. Sound like a plan?
Yea, the trick to Shadowrun is that you will
NEVER have the perfect character right out of the box

There will ALWAYS be gaps in what you want VS what you can afford to pick up.....
Keep in mind, for the majority of tests out there, you only need a single hit to pass the test... (the big exception to this, is combat of course)
Some people like to front load their characters (few skills at high skill ranks), some like to spread their skills out... Both have advantages and disadvantages, so neither is "wrong"
Personally there are a few skills that I call "essential"... and every character should have and they are:
A Combat skill (be it guns, melee, spellcasting)
Perception (so you can actually DO things without giving up your first IP by not spotting the trouble before in smashes in your teeth!)
Etiquette (Because "TROG SMASH!!" only gets you so far... and combat is the fastest way to END a run before it begins... And talking your way out of trouble can save you money and band-aids, not to mention make you friends! And friends are good IE: contacts)
From there, I get the skills I would 'like' to have.... such as sneaking, or technical skills, or complmentary skills to the archtype...
But those 3 are the 3 that come up the most....
Combat because its a violent world,
Perception to spot the things that don't have giant blinking neon signs pointing to them
Etiquette to advance the run (gain information, talk to contacts, and would be contacts, get out of tight spots without violence)