Actually... I am feeling ok with a Skills A version (surprisingly).
Effective Difference: is one less Agility and two less Willpower (and the drop in dice to shooting, full defense, Drain, etc.). Trade-off is fairly better face skillset (stealth dice are the same), better summoning, even without a focus, and a maxed binding skill or can use the skillpoints elsewhere. I think the character remains intact as a facey/stealthy person, while being more magically competent without really being a magic specialist. I kind of want to put those binding skill points into unarmed in order to take advantage of a weapon focus (a perk of being a low Magic aspected magician), but I don't think it's really necessary. Next steps would be to round out skills, learn psychometry, and probably raise Magic to 2 (to get Force 4 Spirits). As always, I appreciate suggestions!
== Info ==
Street Name: O'Smosis
Name: Lothar Malsdorf
Movement: 14/28, 14m/ hit, Swim: 8, 7m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Man Age 34
Height 5'11" Weight 170lbs
Composure: 9
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 1495
== Priorities ==
Metatype: E,0
Attributes: B,3
Special: D,1
Skills: A,4
Resources: C,2
== Attributes ==
BOD: 3
AGI: 4 (7)
REA: 5
STR: 2
CHA: 6
INT: 5
LOG: 2
WIL: 3
EDG: 3
MAG: 1
== Derived Attributes ==
Essence: 5.01
Initiative: 10 + 1d6
Rigger Initiative: 10 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental: 5
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+1] (Only for visual Perception)
Social: 7
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Mortimer of London: Berwick Suit [+1] (Must be visible)
Astral: 7
== Active Skills ==
Assensing : 6 Pool: 13
Binding : 6 [Guidance Spirit] Pool: 7 (9)
Con : 4 Pool: 10
Etiquette : 4 [Street] Pool: 10 (12)
Impersonation : 4 Pool: 10
Negotiation : 6 [Bargaining] Pool: 12 (14)
Palming : 6 Pool: 13
Perception : 6 [Visual] Pool: 11 (13)
Performance : 4 Pool: 10
Pistols : 6 [Revolvers] Pool: 13 (15)
Running : 0 Pool: 1
Sneaking : 6 Pool: 13
Summoning : 6 [Guidance Spirit] Pool: 7 (9)
== Knowledge Skills ==
English : N Pool: 0
Gangs : 2 Pool: 8
Magical Threats : 2 Pool: 8
Police Procedures : 2 Pool: 8
Shadow Community : 4 Pool: 10
Sperethiel : 4 Pool: 10
Sprawl Life : 2 Pool: 8
Syndicates : 2 Pool: 8
Underworld : 4 Pool: 10
Urban Biology : 2 Pool: 8
== Contacts ==
KE Beat Cop (1, 2)
Fixer-Biotech (4, 2)
Lawyer (3, 1)
Talismonger (4, 1)
== Qualities ==
Agile Defender
Aspected Magician
First Impression
Jack of All Trades Master of None
Lightweight
Mentor Spirit (Giraffe)
Night Blindness
Prejudiced (Specific, Biased) (Tir Elves)
School of Hard Knocks
Weak Immune System
== Lifestyles ==
Low 1 months
== Cyberware/Bioware ==
Datajack (AGI 0, STR 0, Physical 3)
Fingertip Compartment (AGI 0, STR 0, Physical 3)
Mnemonic Enhancer (AGI 0, STR 0, Physical 3) Rating 1
Muscle Toner (AGI 0, STR 0, Physical 3) Rating 3
== Armor ==
Armor Jacket 12
+Biofiber Pocket
Ballistic Mask 2
+Gas Mask
Chameleon Suit 9
Mortimer of London: Berwick Suit 9
+Biofiber Pocket
+Concealability
+Concealed Pocket
+Custom Fit
+Electrochromic Clothing
+Thermal Damping 2
== Weapons ==
Colt New Model Revolver
+Concealed Quick-Draw Holster
+Personalized Grip
+Smartgun System, Internal
Pool: 13 (15) Accuracy: 9 DV: 5P AP: - RC: 2
Grapple Gun
Pool: 0 Accuracy: 3 DV: 7S AP: -2 RC: 2
Ruger Super Warhawk
+Concealed Quick-Draw Holster
+Personalized Grip
+Smartgun System, Internal
Pool: 13 (15) Accuracy: 8 DV: 9P AP: -2 RC: 2
Survival Knife
+Concealed Quick-Draw Holster
+Personalized Grip
Pool: 6 Accuracy: 6 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 6 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
+Micro-Transceiver
+Subvocal Mic
+Biomonitor
+Sim Module
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear ==
Ammo: APDS (Heavy Pistols) x60
Ammo: Gel Rounds (Holdouts) x10
Ammo: Regular Ammo (Heavy Pistols) x80
Ammo: Silver (Heavy Pistols) x10
Ammo: Stick-n-Shock (Holdouts) x20
Ammo: Stick-n-Shock (Heavy Pistols) x80
Backpack (Good)
Bug Scanner Rating 6
Contacts Rating 1
+Smartlink
Fake SIN (Wallter Tirtar ) Rating 4
+Fake License (Weapon License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Aug License) Rating 4
+Fake License (Private Investigator License) Rating 4
Glasses Rating 4
+Camera, Micro Rating 1
+Flare Compensation
+Thermographic Vision
+Vision Enhancement Rating 1
Grapple Gun
+Standard Rope (100m)
Lockpick Set
Medkit Rating 6
Novacoke x5
Slap Patch, Stim Patch Rating 3 x2
Survival Kit
Tool Kit (Disguise)
White Noise Generator Rating 6
Zen x5
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+Morphing License Plate
+Sensor Array Rating 2
+Atmosphere Sensor Rating 2
+Camera Rating 2
+Motion Sensor Rating 2
+Olfactory Scanner Rating 2
+Omni-directional Microphone Rating 2
+Radio Signal Scanner Rating 2
+Nanoscanner Rating 2
+Directional Microphone Rating 2
== Karma Expenses ==
== Nuyen Expenses ==
== Description ==
Tall, thin, and severe, Osmosis looks like business when he needs to look like business. He tried to take good care of his nice clothes and possessions, a habit he learned growing up in the Tir. He's softer when you get to know him. He will wear sunglasses at night.
== Background ==
Grew up poor in Tir Tairngire as the son of basically indentured human worker parents. Elf kids were cruel, he barely got an education, and had to learn to handle himself to get by and stay out of harm's way. Stolen fragments of Path of the Wheel texts helped him connect with some of his magical gifts, which he kept hidden as much as he could. After his parents died young, he escaped across the border to Seattle where he got a lucky gig being an informant for local law enforcement. He informally was sent into Puyallup to do Elf relations work sometimes when KE didn't want to endanger their own. As his skills and confidence improved, he started to get more shadow work.
== Concept ==
Primary: Magical Private Investigator (Face/Stealth)
Secondary: Psychometry (Eventually), Pistoleering, Guidance Spirits