Its a lot of debt... remember you also need the requisite karma to buy off the quality, not just nuyen....
It seems like the character could be a bit more straight forward.
Combat technos that arent into rigging/hacking only need a dew things...
Highish agility
Highish reac/int
Max weapon/spec
Max compiling/registering (machine)
Decent edge
This will allow you to get 20+ dice in shooting (agi + weapon skill + spec + smartlink + diagnostics), and have edge to push that farther and to help with registering rolls.
Everything else is gravy / gimmicky.
Drugs! Even combat technos love them.
Ware options: Narco (for drugs). Muscle toner. Implanted smartlink. Something with a lot of capacity to fit in more 'ware (ex, partial cyberleg or cyberskull). Fill it with cheap helpful 'ware: attention coprocessor, the navigation booster, math cpu, radar sensors, etc.
You dont need high logic. As a combat character, its prime value to a combat techno is a registered sprite limit. You really only need one for your gun, others are bonus.
Your house rules... sustaining a smartlink as a cf seems counterintuitive (+2 dice, but -2 dice to sustain... unless you thread it and it just lasts for hits x minutes?)... just buy an external smartlink. Flyspies can fly themselves with autosofts just fine.... in karmabuild, buying an rcc ans softs is cheaper than investing in logic for the sprite capacity.
Do you make your karma builds spend karma for knowledge/contacts, or do you get free points like in priority/sum2ten?
Edit:
Quick mockup...
No contacts/knowledge/gear/CFs. Still has 32 karma to allocate. Currently has 35.5k nuyen to spend on gear. Could afford to drop Reaction/Intuition and even Logic down if you wanted for more karma. Still room in positive/negative qualities if desired. gave the character automatics (assault rifles) just because they have long range too and automatics is just generally more useful to a street level campaign (IMO).
== Info ==
Name: Unnamed Character Alias:
Human Movement: 16/32, 2m/ hit, Swim: 9, 1m/ hit
Composure: 6
Street Cred: 0 Judge Intentions: 8
Notoriety: 0 Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0 Memory: 6
Karma: 0 Nuyen: 35680
Age: Skin:
Eyes: Hair:
== Attributes ==
BOD: 3 CHA: 3
AGI: 6 (
INT: 5
REA: 5 LOG: 3
STR: 2 WIL: 3
EDG: 3 RES: 4
== Derived Attributes ==
Essence: 5.0 Initiative: 10 + 1d6
Physical Damage Track: 10 Rigger Init: 10 + 1d6
Stun Damage Track: 10 Astral Init:
Physical: 4 Matrix AR Init: 10 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Attention Coprocessor [+1] (Only for Perception)
Math SPU [+1] (Only for Scientific or Technical Knowledge Skills)
Orientation System [+2] (Only for Navigation)
Social: 5 Matrix VR Hot Init: 5 + DP + 4d6
Astral: 5
== Active Skills ==
Automatics (Assault Rifles) Base: 0 + Karma: 6 = 6 Pool: 14 (16)
Compiling (Machine) Base: 0 + Karma: 6 = 6 Pool: 10 (12)
Computer (Matrix Perception) Base: 0 + Karma: 1 = 1 Pool: 4 (6)
Con (Fast Talk) Base: 0 + Karma: 1 = 1 Pool: 4 (6)
Electronic Warfare (Sensor Operations) Base: 0 + Karma: 1 = 1 Pool: 4 (6)
Navigation Base: 0 + Karma: 1 = 1 Pool: 6
Perception (Visual) Base: 0 + Karma: 6 = 6 Pool: 11 (13)
Registering (Machine) Base: 0 + Karma: 6 = 6 Pool: 10 (12)
Sneaking (Urban) Base: 0 + Karma: 4 = 4 Pool: 12 (14)
Survival Base: 0 + Karma: 1 = 1 Pool: 4
Tracking Base: 0 + Karma: 1 = 1 Pool: 6
== Knowledge Skills ==
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Agile Defender
Drug Tolerant
Jack of All Trades Master of None
Technomancer
== Cyberware/Bioware ==
Muscle Toner Rating 2
Narco
Partial Cyberskull (AGI 3, STR 3, Physical 5)
+Attention Coprocessor
+Orientation System
+Math SPU
+Fiberoptic Hair Rating 4
== Weapons ==
Unarmed Attack
Pool: 7 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 3, SLZ: 5, DP: 3, FWL: 3) I would focus knowledge/contacts on paracritters, magical goods dealers, outdoorsy things, specialized datahavens, the like.... I think it would be cool if they used magical compounds/drugs/poisons on themselves and their targets...
I would love to learn more about why this character is paracritter hunter. Both naratively and mechanically. A Techno-sniper-rigger already seems like a lot... and adding a paracritter focus (hard to demonstrate mechanically on a technomancer without pulling from essential areas), seems like a lot more... And you make it even harder on yourself in karma build.