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Infiltration adept critique

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Lighthouse

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  • Omae
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« on: <12-29-16/1016:48> »
"Fish gotta swim You know what I'm sayin." Omar

Hobbes

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  • Prime Runner
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« Reply #1 on: <12-29-16/1117:50> »
First off I trademarked that name back in the late 80s for an Elf Coyote shaman.  I'll expect my royalty check.   :P

Second.  IME, infiltration / Disguise opportunities come up rarely in Missions play.  You've got a pretty heavy Power Point investment in something that may go several games at a time without being used.  Just an FYI.  Personally a couple Synthskin Masks from Hard Targets would probably cover what you need to do as far as Disguise goes and you could re-allocate some of the Power Points.  Again, just me. 

SINner is an absolutely brutal quality.  Don't do it. 

Try and swing a Heavy Pistol.  The Savalette Guardian is a beautiful thing, get one. 

Skills, Alarms (Hardware) is a pretty standard B&E Skill, as is Locksmith. 

Lighthouse

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« Reply #2 on: <12-29-16/1128:14> »
I was thinking more face/impersonation my way in but lockpicking and hardware aren't a bad idea I just don't know where I would get the skill points from.

I don't have Hard Targets but I might have to pick that up.

What would you replace Sinner with? It hardly seems to come up in Missions play where generally any consequences tend to be immediate (But hey it's legal :)   )

I was going light pistol for concealment.

"Fish gotta swim You know what I'm sayin." Omar

Hobbes

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« Reply #3 on: <12-29-16/1504:59> »
SINner takes a cut of your Nuyen right off the top.  It's actually one of the mechanically most punishing negative qualities around IMO.  Replace with something fun and character defining.

Concealment is good but anyplace that is going to be checking for Pistols will have a MAD scanner.  Colt Agent and a spare clip of stick and shock in a Concealed Pocket and forget about it and the S. Guardian for everyday carry.  Thank me later.

Locksmithing and Hardware (alarms) are generally extended tests that a small investment in will succeed.  Pick up with Karma after a run or two if you don't have the skill points at char gen.