I asked "by the rules" those are it. 
Unfortunaly the Shadowrun Flash is still slower than even a 0.38 special bullet 
yea, but that's the way it will be for any "super" hero conversion to Shadowrun really.
1973, Superman saves a freaking
SOLAR SYSTEM by tying the Sun, the planets and all the moon's in one long freaking daisy chain with wonder Woman's Lasso and then flew them away from a black hole.... And then on page 3 he got on with that year's Plot point. You know, no big deal....
During the original Civil War Wolverine cross-over, Wolverine regenerates from a tiny bit of grey matter left over in his skull after getting blown up by Nuke.... No big deal, just walked if off like a trooper...
AND THEN there was that time in the Havok/Wolverine cross-over where Havok Absorbs the energy output of a Nuclear reactor sabotaged with weapons grade material to emit a blast "That will destroy all of eastern Russia and China in nuclear fire!! MUHAHAHAHAH!!". Then had a vodka tonic with Polaris in hotel that same afternoon.... Cause, you know, THAT works in comic science...... <Hint: it would cause the reactor to go inert, not go into meltdown>
And don't get me started on Flash, the man so fast, he out runs time!! And then fixes it BEFORE he does it...
No, I am proud to say, SR keeps it in more Science then Fiction in their Sci-Fi writings...
< And for the record, there has been some great Super Hero games out there... Palladium has a fair system laid out in 3+ books. the old School TSR did a licensed Marvel game that was great - because it gave us the FASE RIP system!!! >