I would also go the Resources A route, not for a top of the line deck, but for the 'ware.
An Attributes A elf is going to have lots of high stats across the board and get a nice baseline, and lets you funnel new income into 'ware down the road..... but sometimes it just fun to start with some bang/ware.
My preferred elf decker starter build:
C/D Elf
D/C Attributes
E Mundane
B Skills
A Resources
I find that a bad matrix rolls can be generally more devastating than other kinds of rolls, so I prefer having a higher Edge decker if you can manage it. I prefer an Elf C over an Elf D for that reason, and for decking purposes going from Atts C to D on an elf isn't a huge issue.
Here is a little example of a not really optimized but playable character. Only gear bought is a deck, karma spent: 10 on strength, nuyen left: 73k.
== Personal Data ==
== Priorities ==
Metatype: C,2
Attributes: D,1
Special: E,0
Skills: B,3
Resources: A,4
== Attributes ==
BOD: 3
AGI: 2 (5)
REA: 3 (4)
STR: 2
CHA: 3
INT: 5
LOG: 5 (7)
WIL: 3
EDG: 4
== Derived Attributes ==
Essence: 0.87
Initiative: 8 +2d6
Rigger Initiative: 8 +2d6
Astral Initiative:
Matrix AR: 8 +2d6
Matrix Cold: 4 + DP +3d6
Matrix Hot: 4 + DP +4d6
Physical Damage Track: 11
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 10
Social: 4
Astral: 10
== Active Skills ==
Computer Base: 5 Pool: 13
Con (Fast Talk) Base: 1 Pool: 4 (6)
Electronic Warfare Base: 4 Pool: 12
Etiquette (Street) Base: 1 Pool: 4 (6)
Hacking (Devices) Base: 6 Pool: 14 (16)
Hardware Base: 5 Pool: 13
Perception (Visual) Base: 6 Pool: 10 (12)
Pistols (Semi-Automatics) Base: 6 Pool: 11 (13)
Sneaking (Urban) Base: 6 Pool: 11 (13)
Software Base: 5 Pool: 13
== Qualities ==
Low-Light Vision
== Cyberware/Bioware ==
Cerebral BoosterRating 2
Datajack
Mnemonic EnhancerRating 2
Muscle TonerRating 3
Obvious Full Arm (AGI 10, STR 3, Physical 5) (Left)
+ ArmorRating 2
+ Customized AgilityRating 7
+ Enhanced AgilityRating 3
Sleep Regulator
Smartlink
Wired ReflexesRating 1
== Commlink ==
Microtrónica Azteca 200 (ATT: 5, SLZ: 4, DP: 3, FWL: 2)
Character can be a good enough VR decker, with edge to spare to help succeed when it counts, and can still pull a sidearm/sneak around/get a social hit when they are not limp in VR.
Lots of karma left for Positive/Negative Qualities, extra knowledge/contacts, some one rank skills, and/or some more nuyen.
Plenty of Nuyen left for nice starter gear, a car, deck programs (including an agent) and some more cheap 'ware if you like.