Thanks all for responding. Remember that this is my first made toon and I have played only at cons, that’s why I am asking. I know I am making mistakes

@the Bald Man
-Imp Ability Pistols, good catch, dropped to 3.
-I am trying to avoid essence loss for my magic use, so no smartlink even though it would be an extra die. I am using 1 essence of Bioware and will have to wait until I have more money to swap out for deltaware and add new ones to stay under the 1 essence.
-I see what you mean about the Synch/Tetrachromacy and I agree it would be up to the GM. My only defense is that TransHuman is all about gene modification like the geneware augs and that Chummer5 has it under Bioware.
-I like the idea of spreading out the Attribute Boost to all four stats, great for roleplaying the boost I need when I need.
-Danger Sense and Enhanced Accuracy came free from the Mentor Spirt-DragonSlayer. It also gave me +2 for Etiquette for my Social skills
-All my guns (not counting the holdout) have smartgun internals and my contacts have a smartlink and imagelink so I think I still have the matrix vulnerability but if it gets bricked I am just out a few dice.
-Vaping? I saw cigarette and alcohol as options so I just thought of a more modern version. I could change it to cigarettes just as easily. No roleplaying change there. If I understand it then it doesn’t really matter what it is as long as I makes the monthly willpower rolls. I could be addicted to my monthly cupcake run?
-I hadn’t considered how Insomnia would affect my Edge, changing that to Weak Immune System works and goes with the Proto Human alterations.
-The smuggler compartment looked good so I read more into the forbidden options, I thought I couldn’t take them at chargen but it just seems like it is a problem if you are caught. I like the fact the 2 person bike is street/offroad/water
-Good call for some throwing for later grenades.
@ZeldaBravo
-I did swap out Insomnia for Weak Immune System because I didn’t understand how brutal it was. I didn’t think the Sleep Regulator would do anything, completely opposite effects.
-I understand Proto and the Bioware could be replaced by gear, but isn’t that a left/right choice thing or is it really that bad a karma trade off in chargen?
-Enhanced Accuracy/Danger came free from Mentor Spirit
-Linguistics seems to be able to give me the ability after a few hours to say “hungry/tired/run”? Just a fun .25 point to spend.
-With Barrens Rat I hope the tasers to never be noticed, in particular in the Mortimer. With Nimble Fingers/Palming I hope to never have them taken. The Roomsweeper is the visible one. I didn’t seem to be able to add the Ammo Skip option in Chummer5 to the Manhunters. This is why no Gel rounds and why I have the tasers as the non lethal option, they are also my clubs. Does that sound reasonable?
-Flechette rounds for the Roomsweeper make a lot of sense for area attacks, thanks.
-Are you suggesting Body 3Will 5? May I ask why? I assume it has to do with some math and rule I just don’t understand yet, LOL.
@Marcus
-I have 6 in pistols and 3 from powers, how do I make it better at gen? I do go a little wide after getting sneaking/palming/perception to 4. Is it really worth it to have those 3 at a 5 versus 12 other skills with a 1 so not defaulted? I’m asking from the limited playtime point of view I have.
-I took Enh Ref, Att Boost, Imp Ability Pistols (Fixed to 3), for a combat role and Nimble Fingers supports that. Combat Sense to get me a surprise roll. Linguistics is the only throw away for .25 PP. The rest came free from Mentor Spirit. Explained that way does it still seem all over the place? If it does then how would I focus it better?
-There are martial arts for pistols??
I understand you both saying Proto isn’t helping but Im not clear on how I could spend the karma better? I figured that if I play long enough and can get deltaware replacement it would free up some essence loss for bone/muscle/etc that I think might be more useful later?