Just a quick thought piece to link to after a discussion on the reddit forums.
A not strictly optimized technomancer that is a technomancer primarily for the living persona, and uses 'ware/drugs to boost mental stats to get dicepools matrix limits that are comparable to starting deckers.
Karma Expense: 8 Positive Qualities, -23 Negative Qualities, 25 on Reaction, 10 on Strength = 5 remaining.
== Personal Data ==
Movement: 8/16 (2m/hit) Swim: 5 (1m/hit)
Human
Composure: 6
Judge Intentions: 9
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 80¥
== Priorities ==
Metatype: E(0) - Human
Attributes: D(1) - 14 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: B(3) - 275,000¥
== Attributes ==
BOD: 3
AGI: 1 (4)
REA: 3
STR: 2
CHA: 3
INT: 5 (6)
LOG: 5 (7)
WIL: 3
EDG: 3
RES: 1
== Derived Attributes ==
Essence: 4.01
Initiative: 9 +1d6
Rigger Initiative: 9 +1d6
Astral Initiative:
Matrix AR: 9 +1d6
Matrix Cold: 6 + DP +3d6
Matrix Hot: 6 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 8
Social: 5
Astral: 8
== Active Skills ==
Automatics (Submachine Guns) Base: 6 Pool: 10 (12)
Compiling (Crack) Base: 4 Pool: 5 (7)
Computer Base: 6 Pool: 13
Con (Fast Talk) Base: 1 Pool: 4 (6)
Disguise Base: 4 Pool: 10
Electronic Warfare Base: 4 Pool: 11
Etiquette (Street) Base: 1 Pool: 4 (6)
First Aid Base: 6 Pool: 13
Hacking (Hosts) Base: 6 Pool: 13 (15)
Hardware Base: 6 Pool: 13
Palming Base: 4 Pool: 8
Perception (Visual) Base: 5 Pool: 11 (13)
Registering (Machine) Base: 6 Pool: 7 (9)
Sneaking Base: 4 Pool: 8
Software Base: 6 Pool: 13
== Knowledge Skills ==
English Native
Area Knowledge: Seattle Base: 2 Pool: 8
Art (Multimedia) Base: 1 Pool: 8 (10)
Chemistry (Pharmaceuticals) Base: 1 Pool: 8 (10)
EMT/Ambulance Response Base: 3 Pool: 10
Literature (Science Fiction) Base: 1 Pool: 8 (10)
News (Technology) Base: 2 Pool: 8 (10)
Sprawl Life (Scavenging) Base: 1 Pool: 7 (9)
Street Drugs (Novacoke) Base: 1 Pool: 7 (9)
Underworld (Matrix Crime) Base: 1 Pool: 7 (9)
== Contacts ==
; Fixer/Drug Dealer(4, 2)
; Trid Pirate (1, 2)
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Novacoke)
Drug Tolerant
Jack of All Trades Master of None
Prejudiced (Common, Biased) (Awakened)
Technomancer
Weak Immune System
== Complex Forms ==
(Tradition: Default, Resist Fading with WIL + RES (4))
Static Veil
== Lifestyle ==
Low 1 Months
== Cyberware/Bioware ==
Cerebellum BoosterRating 1
Cerebral BoosterRating 2
CyberearsRating 1 (alpha)
+ Sound Link
+ Antennae
+ Antennae
+ Antennae
Datajack (alpha)
Muscle TonerRating 3 (used)
Narco
Nephritic screenRating 2
Sleep Regulator
== Weapons ==
Ingram Smartgun X
+ Personalized Grip
+ Sling
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 10 (12) Accuracy: 7 DV: 8P AP: - RC: 4
Remington Suppressor
+ Concealed Quick-Draw Holster
+ Personalized Grip
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 10 Accuracy: 9 DV: 7P AP: -1 RC: 2
Survival Knife
+ Concealable Holster
Pool: 3 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 3 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 3, SLZ: 6, DP: 7, FWL: 3)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+ Micro-Transceiver
+ Sim Module
+ Subvocal Mic
== Gear ==
Ammo: Regular Ammo (Machine Pistols) x20
Ammo: Regular Ammo (Submachine Guns) x40
Ammo: Stick-n-Shock (Machine Pistols) x60
Ammo: Stick-n-Shock (Submachine Guns) x80
Backpack (Good)
Biomonitor
Bug Scanner Rating 6
Certified Credstick, Silver
Contacts Rating 2
+ Smartlink
+ Vision Enhancement Rating 1
Cram x5
Data Tap
Fake SIN Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Weapon License) Rating 4
+ Fake License (Augmentation License) Rating 4
+ Fake License (Medical License) Rating 4
Medkit Rating 3
Medkit Rating 6
Novacoke x10
Psyche x8
Red Mescaline x4
Slap Patch, Stim Patch Rating 3 x2
Slap Patch, Trauma Patch
Sober Time
Survival Kit
Tag Eraser
Tool Kit (Hardware)
Tool Kit (Disguise)
White Noise Generator Rating 6
Zen x5
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+ Morphing License Plate
+ Sensor Array Rating 2
Notes:
I don't let my players use a datajack to direct connect a living persona to a device, but many GMs do and this character can take advantage of that. Otherwise, the datajack is good cover and adds some needed Noise Reduction, and the character can direct connect more technostyle with Skinlink after their first submersion.
Character has enough CF dice to get the hit or two needed to thread Static Veil. Combined with Sleep Regulator/Long Haul, this can allow the technomancer to pre-mark targets without OS increasing over time/convergence.
Character doesn't really need sprites (but they are still a technomancer so why not). L2 crack sprites can be threaded at character creation to teamwork tests that require increased Attack limits (like crack file). Just buying a hit for convenience gets a +1 die and +1 limit from the crack sprite. L4 sprites can be compiled when character raises Resonance to 2 for +2 dice/limits. Machine Sprites can be similarly used for +1 die/+1 limit to device use (gun, contacts, scanners, first aid kit, took kit, etc.).
Character can use low level bound sprites primarily to boost CF dice, "long lasting" diagnostics, or when needing more than one sprite at a time (distractions).
While having a Resonance 1 gives this character's living person a DR rating of 1, character has a datajack/antannae to help with noise reduction so that their "braindeck" can still function as such wirelessly. Most deckers get by with a DR 2 deck, and the character can upgrade Resonance pretty early in their career to match.
Character uses Psyche to increase cracking/electronics dice pools and keep Sleaze/Data Processing limits high. Can rely on Novacoke, Red Mesc if Attack needs to be increased (and crack sprite teamworking isn't enough), Zen/Red Mesc for increased Firewall, and Cram if working in the meat.
Growth (50ish karma):
Submerging for skinlink
Raising Resonance to 2
Submerging for FFF
Round out skills if desired
Learn another CF or two
Just more of a quick thought piece to show the current state of techno rules, and how unfortunately, playing like a decker with a 'ware/drug boosted living persona is how a starting techno can start more on par with a starting decker.