What does a mentor spirit get me? From what I read it'll just allow me to improve more quickly with the karma I get from runs?
Think Shadowcat answered that for you.
With an Adept, you could easily get a 16+ Dice Pool for your two most important skills.. Sneaking and Unarmed Combat (Or blades.)
How? What would you skill differently/which adept powers would help here?
Specialize in a Martial Art (Kung Fu +2) with Unarmed Combat 6 Agility 6, then if you take Improved Ability +2 or take Mentor Spirit that gives you bonus to Unarmed (like Shark), you have a 16 dice pool for Unarmed Attacks. Sneaking (Specialize in Urban +2) with Catlike Quality you hit 16 dice pool.
I'm not sure if you want to use unarmed or blades (per AC weapon standards.) If the former, I'd drop elemental strike and body and pick up improved ability (unarmed instead.)[/quote]
Hmm... The improved ability power costs 0.5pp, so 1.5pp from elemental strike/body would give me +3 dice on unarmed... Is that worth it? Wouldn't I be better off with another level of Improved Reflexes or a few levels of critical strike?
You want at least 1 level of Improved Reflexes..
If the latter, I'd drop elemental strike and body and pick up Critical Strike (Blades) Improved Ability (Blades) and a weapon foci (if you can afford it.)[/quote]
I would love to try to be deadly with just my adept powers and fists. I feel like that way I could be of more use to the team when we aren't allowed to carry weapons for whatever reason...
I would go with Sapphire or a Plasteel/Ceramic Knife Weapon Foci. (Hard Targets)
SAPPHIRE KNIFE
This knife is made from a single large synthetic sapphire.
While it is nearly as hard as diamond and sharper
than a razor, on a critical glitch the blade can shatter.
Due to the material of this blade, it is undetectable by
MAD scanners. Available in a variety of colors determined
by the trace elements included in the crystal matrix
including blue, yellow, purple, orange or red. (Did
you know rubies are actually just red sapphires? Nothing
says style like killing someone with a ruby.)
CERAMIC/PLASTEEL KNIFE
Ceramic knives are lightweight and nonmetallic that are
primarily sold as specialty tools. Divers use them because
they are resistant to salt water corrosion, and explosive
defusing experts use them because they are nonmetallic
and will not trigger bombs with magnetic anomaly detectors.
Plasteel knives share most characteristics with
ceramic knives, including being undetectable to MAD
scanners. They are most commonly handmade from
scraps taken from machinery or vehicles. A few designs
are mass manufactured, but generally ceramic is the preferred
medium due to superior edge retention under
heavy use. Both are equally useful to a shadowrunner
who wants to sneak a blade into a secure area.
Then you can hide your Weapon Foci in a Biofiber Pocket. (Hard Targets)
SAPPHIRE KNIFE
ACC DV AP REACH AVAIL COST
5 (STR+2)P 3 6R 900₯
CERAMIC/PLASTEEL KNIFE
ACC DV AP REACH AVAIL COST
5 (STR+1)P 1 4 75₯
BIOFIBER POCKET
This pocket is lined with biofiber, a bioengineered form
of dual-natured plant life, which blocks Astral Perception
of objects contained within the pocket. It is the
best way to hide small foci or alchemical preparations
from detection by security mages. Active foci cannot
be used if they are stored within the pocket. The biofiber
is alive and requires a special nutrient solution costing
20₯ a month.
ARMOR MODIFICATIONS
MOD CAPACITY AVAIL COST
Biofiber pocket [2] 10F 700F
As for Dept: I'll ask my GM about it, but unless you can give me some good ideas on where to invest the Nuyen and why it's essential to have it at creation I'll try to refrain...
