ok heres your build
hes a techno-sam.
able to reliably net +4 cyberware rating when he threads his overdrive complex form he can push his move by wire 1 system past its limits to rating 5!
his resulting 28+2d6 initiative nets him 4 initiative passes.
rawking 15 dice with his shooters he can pump that up to 18 with the help of diagnostics from a registered machine sprite.
he pretty dodgy with 12 dice, 17 when he goes full defense, which he has initative to do every combat turn with little penalty.
in fact hes so fast in meatworld he can just hack entirely from AR if he likes with a dice pool of 14 against hosts he can get into decent techno territory with a sprite assist.
he can always resort to puppeteer if he likes.
when he needs to slot a skill he doesn't have (say to drop a grenade from his ares alpha on target) he can use his skllsoft subscription to load any rating 4 almost instantly.
as long as he remembers to overdrive his skilljack to a rating 4, easy for him.
judicious use of psyche ensures his sustaining penalties are halved (-2 for both overdrive threads or -1 if he doesn't need the skillz)
welcome to the new world
mechadept sam
priority build
resonance A/ attributes B/ resources C/ skills D/ metatype E
METATYPE: HUMAN
B 1, A 5, R 4/5/8, S 2, W 5, L 6, I 5, C 1, ESS 3.02, EDG 2, R 3(4)
Condition Monitor (P/S): 9 / 11
Armor: 15
Limits: Physical 4, Mental 8, Social 4
Physical Initiative: 9/13+1D6 / 28+2d6
Matrix Initiative: 11+4D6
Active Skills: Automatics (Assault Rifles +2, Machine Pistols +2) 6, Compiling (Fault Sprites +2/ Machine Sprites +2) 3, Computer (Matrix Perception +2) 6, Hacking (vs. Hosts +2) 6, Perception (Visual +2) 2, Registering (Fault Sprites +2/ Machine Sprites +2) 3, Software (overdrive+2) 6
Qualities: Positive Quality –mechadept stream, Biocompatibility (Cyberware), SINner (Corporate SIN):

?, Technomancer
Augmentations:
Move-by-Wire System (1)
Skilljack (Alphaware) (2)
Smartlink (Alphaware)
Gear:
Ballistic Mask (Customized)
Contacts (3) w/ Flare Compensation, Low Light Vision
Identity: Specify Name w/ (1 month) Wireless Skillsoft Networks, Platinum
Psyche x4
Renraku Sensei
Sleeping Tiger w/ Custom Fit, Holster, Newest Model, Ruthenium Polymer Coating (3)
Weapons:
Ares Alpha [Assault Rifle, Acc 7, DV 11P, AP -2, SA/BF/FA, RC 2, 42 (c)] w/ Grenade Launcher, Smartgun System, Internal
Ares Alpha Grenade Launcher [Grenade Launcher, Acc 6, DV By Ammo, AP –, SS, 6 (c)] w/ Smartgun System, Internal
Ares Alpha Grenade Launcher [Grenade Launcher, Acc 6, DV By Ammo, AP –, SS, 6 (c)] w/ Smartgun System, Internal
Remington Suppressor [Machine Pistol, Acc 8, DV 7P, AP -1, SA/BF, RC 3, 15 (c)] w/ Gas-Vent System (3), Silencer/Suppressor, Smartgun System, External
Starting ¥: 5,000 + (1D6 × 20)¥
Ammunition & Resources:
Ares Alpha - unloaded
Ares Alpha Grenade Launcher - unloaded
Remington Suppressor - unloaded
Edge Pool - 0/2