Here he is, I'm posting the completed notes for my character for everyone to look over and see if I missed anything.
SR Dwarf Rigger Build Notes
Priority Selection
Metatype: C ( Dwarf, 1 Point)
Attributes: D (Attribute Points: 14)
Magic: E (Mundane)
Skills: B (Skill Points: 36/5)
Resources: A (450,000 Y)
Dwarf Attributes Racial Traits: Thermographic Vision, + 2 dice for Pathogen & Toxin Resistance, + 20% increased Lifestyle Cost
BOD: 3 (

/ AGI: 1 (6)/ REA: 1 (5)/ STR: 3 (

/ WIL: 2 (7)/ LOG: 1 (6)/ INT: 1 (6)/ CHA: 1 (6)/ EDG: 1 (6)/ ESS: 6
Character's Attributes
BOD: 3/8, AGI: 3 (5)/6, REA: 4/5, STR: 3/8, WIL: 4/7, LOG: 4 (5)/6, INT: 4/6, CHA: 2/6, EDG: 2/6, ESS: 3.5
Qualities
Allergy (Shellfish, Moderate) (- 4 to dice pool modifiers for all physical tests made when character experiences symptoms.) N
Codeslinger (Control Device) (+ 2 to dice pool vs Control Device Matrix Actions.) P
Consummate Professional (+ 2 dice pool when dealing with employers.) N
Emotional Attachment (Van) (If chosen item is lost or irreparably damaged, suffer a -1 penalty on all tests that use that gear for a six month period.) N
Gearhead (Increase speed of vehicle or drone by 20% or handling by 1.) P
Solid Rep (Local Smugglers) (+ 1 to Reputation score with local smugglers) P
Skills (Priority B: 36/5)
Active Skills: Armorer 1, Automatics 3, Electronic Warfare 5 (Jamming + 2), Electronics skill group 2, Engineering skill group 3, Etiquitte 3, Gunnery 5 (Ballistic + 2), Perception 3 (Visual + 2), Pilot Aircraft 6, Pilot Groundcraft 6, Pilot Watercraft 5
Knowledge Skills: Automotive Mechanics 5, Music 4 (Dwarven Metal + 2), Smuggling Routes 4, Smugglers 2
Languages: English (N), Russian 3
Gear (Priority A: 450,000 Y)
Augmentations (160,500)
Cerebral Booster 1 (Ess: 0.2/ 31,500Y), Control Rig 2 (Ess: 2/ 97,000Y)/ Muscle Toner 2 (Ess: 0.4/ 32,000Y)
Rigger Control Console (RCC, 16,000)
Essy Motors DroneMaster DR: 3 Data Processing: 4/ Firewall: 4 (16,000Y)
Autosofts/ Programs
FlySpy Clearsight (4)
FlySpy Stealth (4)
Navigation (6)
Nissan Rotodrone Clearsight (6)
Steel Lynx Krime Cannon Targeting (6)
Vehicles
GMC Bulldog H: 3/3, SPD: 3, ACCEL: 1, BOD: `16, ARM: 12, P: 1, SEN: 2, SEAT: 6
Mods: Rigger Interface/ Metahuman Adjustment (both Cosmetic)
Speed Enhancement 1/ Imp Economy/ Manual Control Override (All PT)
Anti Theft System 2 (Protection)
Drone Racks (2 Medium/ 1 Large/ 2 Mini) (All Weapon Mods)
2 Internal Fixed Pop Out Weapon Mounts (Directly Under Headlights) (Both Weapon Mods)
1 Smuggling Compartment (Body Mod)
Gridlink Override (ECM Mod)
Installed Equipment
Morphing License Plate/ Roll Flat Tires/ Spoof Chip
Drones
2x MCT FlySpy H: 4/SPD: 3/ AC: 2/ BOD: 1/ ARM: 0/ P: 3/ SEN: 3
Base Mods: Realistic Features 2
2x MCT Nissan Rotodrone H: 4/ SPD: 4/ AC: 2/ BOD: 4/ ARM: 4/ P: 3/ SEN: 3
Base Mods: + 3 extra Weapon Mod slots
1x Steel Lynx H: 5/SP: 4/ AC: 2/ BOD: 6/ ARM: 12/ P: 3/ SEN: 3
Base Mods: Heavy Weapon Mounts (External, Turret, Remote)
Lifestyle (50,400)
Middle Lifestyle (11 Months, 66,000Y)/ Low Lifestyle (6 Months, 14,400Y)
Fake SINs/ Licenses
1 Rating 4 Fake SIN w/Licenses (10,000Y)/ 1 Rating 3 Fake SIN w/Licenses (7,500Y)
Weapons & Armor
Weapons
Ultimax 70 ACC: 5 (6)/ DV: 6P/ AP: --/MODE: BF/FA/ RC: 2/ Ammo: 15 (c)/ ST Mods: GV2, LS.
Ares Crusader II ACC: 5 (7)/ DV: 7P/ AP: --/ MODE: SA/BF/ RC: 2/ Ammo: 40 (c)/ ST Mods: GV2, SGS
Ammunition
x20 Assault Cannon Rounds
x50 APDS
x50 Gel Rounds
x 200 Regular Ammo
x50 Stick N' Shock
Grenades
x10 Flash Bang
x10 Fragmentation
x10 Smoke
x5/x5 Gas Grenades (5 CS/5 Seven-7)
x 1 Thermal Smoke
Armor
Armor Jacket Arm: 12/ Mods: Chemical Protection 2/ Fire Protection 2/ Nonconductivity 2
Armored Clothing Arm: 6/ Mods: Electrochromic
Ballistic Mask Arm: + 2
Commlinks and General Equipment
Renraku Sensei DR: 3 Mods: Sim Module w/ Hot Sim
General Equipment
Tool Kits
Automotive Toolkit/ Aircraft Toolkit
Communications Equipment
Bug Scanner 6
Data Tap
Microtransceiver
Jammer, Area 6
Jammer, Directional 6
Stealth Tags x10
Tag Eraser
White Noise Generator 6
General Equipment
Gold Credstick (Max Funds up to: 100,000)
DocWagon Basic Contract, 1 Year
Final Calculations
Physical Initiative: 8 + 1d6
Matrix AR Initiative: 8 + 1d6
Matrix VR Initiative (Cold Sim): 8 + 3d6 (Hot Sim: 8 + 4d6)
Limits
Mental: 6/ Physical: 4/ Social: 4
Condition Monitor Boxes:
Physical: 10
Mental: 10
Overflow: 8