Ok so here's a Mark II Ork Tank incorporating the things I've learned and some of the excellent advice given upthread:
== Personal Data ==
Name: Vunter Slaush Alias: Palatin
Ork Movement: 6/12 (2m/hit) Swim: 8 (1m/hit)
Composure: 8
Street Cred: 0 Judge Intentions: 5
Notoriety: 0 Lift/Carry: 15 (105 kg/70 kg)
Public Awareness: 0 Memory: 9
Karma: 0 Nuyen: 1,220¥
Primary Arm: Right
== Priorities ==
Metatype: C,2
Attributes: B,3
Special: E,0
Skills: D,1
Resources: A,4
== Attributes ==
BOD: 8 CHA: 1
AGI: 3 (5) INT: 4
REA: 5 (6) LOG: 2
STR: 5 (7) WIL: 5 (7)
EDG: 2
== Derived Attributes
Essence: 2.02 Initiative: 10 +1d6
Physical Damage Track: 16Rigger Initiative: 10 +1d6
Stun Damage Track: 12Astral Initiative:
Physical: 10 Matrix AR: 10 +1d6
Hydraulic Jacks [+6] (Only with Jumping and Sprinting)
Hydraulic Jacks [+6] (Only with Jumping and Sprinting)
Mental: 5 Matrix Cold: 4 + DP +3d6
Medkit [+6] (Only for First Aid and Medicine)
Social: 4 Matrix Hot: 4 + DP +4d6
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 5
== Active Skills ==
Automatics (Assault Rifles) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Cybertechnology Base: 0 + Karma: 1 = 1 Pool: 3
Gymnastics Base: 4 + Karma: 0 = 4 Pool: 9
Running Base: 0 + Karma: 1 = 1 Pool: 8
Sneaking (Urban) Base: 3 + Karma: 0 = 3 Pool: 8 (10)
Unarmed Combat (Brawling) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
== Knowledge Skills ==
English Native
Gangs Base: 2 + Karma: 0 = 2 Pool: 6
History (Western Europe) Base: 1 + Karma: 0 = 1 Pool: 3 (5)
Philosophy (Kantian) Base: 3 + Karma: 0 = 3 Pool: 5 (7)
RenFaires Base: 1 + Karma: 0 = 1 Pool: 5
Small Unit Tactics (Urban) Base: 2 + Karma: 0 = 2 Pool: 6 (

== Qualities ==
Allergy (Common, Mild) (Alcohol)
Critter Spook
Cyber-Singularity Seeker
Low-Light Vision
Phobia (Common, Moderate) (Fire)
Restricted Gear (Pain Editor)
== Lifestyle ==
Flophouse (Low) 1 Months
== Cyberware==
(All Alphaware)
Datajack
Obvious Full Arm (AGI 6, STR 9, Physical 11) (Left)
+ Customized StrengthRating 7
+ ArmorRating 2
+ Commlink
+ Cyberfinger (Fingerlight)
+ Customized AgilityRating 5
+ Enhanced StrengthRating 2
+ Enhanced AgilityRating 1
Obvious Full Arm (AGI 7, STR 10, Physical 12) (Right)
+ Customized StrengthRating 7
+ ArmorRating 2
+ Customized AgilityRating 5
+ Enhanced StrengthRating 3
+ Enhanced AgilityRating 2
Obvious Full Leg (AGI 5, STR 6, Physical 9) (Left)
+ Customized StrengthRating 6
+ ArmorRating 2
+ Hydraulic JacksRating 6
+ Biomonitor
+ Auto Injector
+ Auto Injector Expansion
+ Customized AgilityRating 5
Obvious Full Leg (AGI 5, STR 6, Physical 9) (Right)
+ Customized StrengthRating 6
+ ArmorRating 2
+ Hydraulic JacksRating 6
+ Large Smuggling Compartment
+ Customized AgilityRating 5
Reaction EnhancersRating
Smartlink
==Bioware==
Pain Editor
== Armor ==
Armor Jacket 12
+ Fire Resistance 4
+ Nonconductivity 4
Ballistic Mask 2
+ Thermographic Vision
Helmet 2
+ Single SensorRating 2 x2
+ UltrasoundRating 2
== Weapons ==
AK-97 ("Longsword")
+ Foregrip
+ Gas-Vent 3 System
+ Sling
+ Smartgun System, External
+ Spare Clip
+ Spare Clip
+ Shock Pad
Pool: 11 (13)Accuracy: 7 DV: 10P AP: -2 RC: 9
Steyr TMP
+ Laser Sight
+ Smartgun System, Internal
+ Sound Suppressor
+ Spare Clip
+ Spare Clip
Pool: 11 Accuracy: 6 DV: 7P AP: - RC: 4
Unarmed Attack
Pool: 11 Accuracy: 10 DV: 7S AP: - RC: 4
== Martial Arts ==
Boxing (Brawler Style)
+ Full OffenseFull OffenseRG137
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+ Signal Scrub
+ Browse
+ Encryption
+ Sim Module
== Gear: Equipped ==
Ammo: APDS (Assault Rifles) x120
Ammo: APDS (Submachine Guns) x100
Ammo: Regular Ammo (Assault Rifles) x120
Ammo: Regular Ammo (Submachine Guns) x100
Ammo: Stick-n-Shock (Assault Rifles) x120
AR Gloves
Certified Credstick, Standard
Climbing Gear
Datachip "Complete works of Immanuel Kant"
Datachip "Bushido: Art of War, Book of Five Rings, Japanese History"
Datachip "Chivalry: Le Morte d'Arthur, History of Charlemagne, History of Medieval Europe"
Fake SIN (UCAS: Johnnie Walker) Rating 4
+ Fake License (Restricted Cyberware License) Rating 4
+ Fake License (Firearms License) Rating 4
Flashlight, Low-light
Medkit Rating 6
Respirator Rating 6
Restraint, Metal
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x6
Tool Kit (Cybertechnology)
== Contacts ==
Cybertechnician (Street Doc), (Connection: 3, Loyalty: 1)
FD Lieutenant (Firefighter), (Connection: 5, Loyalty: 1)
I think he's more fun as a wannabe Knight in Shining Armor than a generic Cybernetic Psycho. Even switched his Philosophical specialization to represent the shift!
So he hits the 16 dice threshold for offense with the Assault Rifle and with Unarmed Combat when using the Full Offense Martial Arts trick. And why would he ever NOT use full offense? What, like he's gonna dodge attacks anyway?

That oughta let him credibly contribute to ending fights rather than just surviving them. Unfortunately that doesn't leave much for skills after that, so he's admittedly weak in the Legwork and Recon stages of a Shadowrun. But I think the Firefighter contact and some cybernetic augmentations (Jacks, Smuggling Compartment) can led some assistance to the recon phase as well.
I don't like that he's Resources A and still has to beg for a ride, but being a helpful team-focused type makes it much more palatable than being a cyber psycho type
Edit: I wrote this for his table-tent. Definitely more fun character than a carbon copy psycho type.
Name: Palatin. Role: Tank.
Capabilities: Combat, Not Dying, Helping you to Not Die.
Apparent Qualities: Ork, 4 Obvious Cyberlimbs, Surprisingly Philosophical, Interest in Knights in Shining Armor, Won’t drink Alcohol, Loves Puppies, Not too comfortable around Fire.
Background: Considers himself “reborn” after having barely survived a house fire. Replacement limbs made him even tougher than the street ganger he was before, and decided his calling in life was to protect those unable to protect themselves. Not too many legit job opportunities in protecting the weak for a SINless Ork, however…