Street name Ace
Character Name: Arkhan Sunstrike
Concept: Paladin in the Shadows
Priority: Attributes B (20), Metatype (C) (Elf 3), Skills (22) D, Magic E (None), Resources A (450k)
Character Description- With Rainbow highlighted Blonde hair and a strong jawline, Ace strikes many as a likely candidate for another elven boy band. High Fashion Suits, Fancy Cars, and Playboy image all help disguise from the fact that he is as powerfully augmented Street Sam. In combat Ace prefers to mix it up in hand to hand, controlling the battle space with exceptional speed and well placed kicks. For ranged combat he prefer large pistols with high damage capacity. Seeing them as the optimal compromise between conceal-ability and fire power.
Background- Arkhan has estranged himself from his family. His parents are elven enchanters who could never really manage get over or hide their disappointment that their eldest son lacked any magical talent. Though they were proud he was accepted into the Paladins, they strongly disapproved the cybernetic enhancements he got, as member of that order. Seeking to further his experience, Arkhan become Ace and has taken a leave from the paladins and moved to Seattle to get first hand experience running the shadows.
Attributes-
Bod 3
Agi 3
Str 3
Rea 6 (10)
Log 3
Int 5
Wil 3
Cha 5
Edge 4
Init 15+3d6
Essence .3
Condition Monitor P-12 S-10 O-5
Stat AVG for Skills- (Agi 7, Str 6)
Combat-
Reaction+Intuition 15, Block 27 [8]
Kick- ACC 8, AP -, DP 20, DV 9P/9S(e), AP 0/-5, REACH 1
Ruger Super Warhawk- ACC 7, AP -5, DP 17, DV 7S(e), MODE SS, Smartlink, AMMO 6(cy)
Cavalier Champion- ACC 6(

, AP -6, DP 15, DV 10P, Mode SS, Smartlink, AMMO 1 (Br)
Soak 22 (Sleeping Tiger Line, -3 from perception checks)(AR 19)
Derived-
Composure 8
Judge Intentions 10
Lift/Carry 6
Memory 6
Limits-
Mental 5
Physical 7
Social 5(7)
Qualities- (-23, +25 Net +2 )
Aptitude Unarmed -14
Ambidexterity -4
Bio-compatibility (Cyber-ware) -5
Prejudice (Humanis PoliClub) +5
Code of Honor (Paladin’s Code) +15
National Sin (Tir Tangire) +5
Martial Arts- Tae Kwon Do,
Kicking
Sweep
Opposing Force Block
Skills-
Pistols (Revolver) 6 (+2)
Computers 2
Con 2
Etiquette 2
Gymnastics 4
Unarmed Attack (Martial Arts) 7(+2)
Sneaking` 3
Knowledge Skills -
Knowledge Local Johnsons 3
Knowledge Enchanting 3
Knowledge Local Runners 3
Knowledge Streets 3
Languages
Japanese 1
Mandarin 1
Spenrithil 2
English (N)
Cyberware (E-5.7)(433.25)
Customized Optimized Obvious Full Cyberleg (x2) (104k)
(E-1.

(AGI 7(10), Str 6(9),(Unarmed)) [19/20]
Cyberlimb Enhancements (Agi 3, Str 3, Armor 2)(90.25k)
Leg Mods: Skates, Shock Foot, Internal Air Supply 2
Customized Synthetic Cyber Lower Arm
(E-.4)(AGI 7(10), AGI Enhancement 3, Armor 2 ) [4/5]
Reflex Enhancers rating 2 (.66) (26k)
Wired Reflexes 2 (2.7) (149k)
Cybereyes Rating 2 (.27) (14k)
(Low Light, Imagelink, Thermographic, Smartlink)
Skilljack Rating 1 (.07)(20k)
Skillwires Rating 1 (.07)(20k)
Skillsoft Network Silver (10k)
Gear-
BMW 400GT
Mods: Morphing Licence Plate, Spoof Chip, Armor 4, Run Flat Tires
Sleeping Tiger Suit
(Non-Conductive 5, Holster, Tag Eraser, Auto-injector, Biomonitor)
Customized Ballistic Mask
(Perception Enhancer 6, Audio System, Madscanner)
FairLight Caliban
Fake Sin Rating 3 (Griffon T. White)
Ruger Super Warhawk
(Smartlink, 3 Speedloaders (2 Stick-n-Shock, 1 Explosive))
Cavalier Champion
(Smartlink, Silencer, Concealed Quick Draw Holster)
30 Stick-n-Shocks rounds (HP), 10 ADPS (SMG)
30 Explosive Rounds (HP), 10 Capsule Round (DMSO/Narcojet)
Lifestyle Medium 1 month
6 Stim-patches rating 6
Contacts-
Fixier 3/3
Street Doc 2/3
Charming Escort 1/3
Karma Summary 27
-10 Cash (20k)
-17 Martial Arts
This concept was originally a mission build, I stripped it back to starting resources, and made some gear updates. Clearly a greater level of optimization. It's intended to be an Adaptable Street Sam build, the goal being to fill in whatever missing skills were needed for a particular scenario. At this level it's combat effectiveness should be decent though it needs some karma investment to reach it intended potential. In the missions version I had it's pool finished out and was down a bunch martial arts trees which combined with it's solid stats gave it some surprising tricks and was generally a very effective melee combatant.
I have really enjoyed playing both these characters, and would love to run ether of them again. Just let me know which/if ether would fit the concept.