I guess I should have made this understood from the beginning as well, that is totally my fault, I sometimes assume that everyones interpretation of Black Trechcoat is the same as mine which is completely my bad. You may play your character as you like and that can include not going against another character but this game will focus on a more realistic approach to gaming. PVP is allowed. This is a pvp server.
Combat is deadly, subtlety is needed. If a Character can not kill another character then the game has an underlying falseness to its realistic nature. That is not me saying that I encourage character on character violence, but I will not stop it. In my experience most of the time, like 90% of the time this is a non issue. Especially since we design characters by committee and look at each others characters ahead of time to make sure there will be less of these types of problems in the game.
Characters will die, sometimes at the hands of other characters. I have had numerous deaths in these style of games by the hands of other characters, have ruthlessly killed other characters in these style games, and I have seen many a standoff between characters, it can happen. But in the end we as players shook hands and continued to play, drank and laughed over characters lost and missions survived. I have been playing since 1990 so I have played a lot of shadowrun and for one two year period of 2nd edition we played every night strait. I was young. -shrug-
Now I get it, that is not for everyone, but I don't want to have to pull punches and I don't want my players to have to either. That being said I do ask expert players to take it a bit easier on the newer ones as they get the feet wet and get their legs under them. we are here to help each other out and teach those who have not played as much as we have. That is what OOC section is for discuss actions ahead of time before you make them. But if you ask OOC if showing up to a paranoid characters house will get you killed and that player says "yea, my character would kill someone for that" and you decide to show up anyway; you should expect to be shot and dumped in a vat of etching acid. That was a true story. other player laughed and said I guess I should have listened, we saluted each others glasses and he made a new character. We are still great friends today and I have lost at least three characters that I loved to the guy. Who knew he drew the line at selling pregnant women to the Tanomous. -shrug- I guess my character should have. Its not like I didn't have any warnings "please don't loot the cyberware they desire a proper burial." he said. Guess that was a clue.

I stopped playing characters that had very hard to deal with morals at that point also, which helped the game as a whole.
This game is for mature audiences, those that can lose a character, maybe at the hands of another character and be mature enough to shake hands and buy that player a beer later on, symbolically of course. Remember characters are not the Players. This game will explore themes of violence and morals and moral dilemmas will occur that may put characters at odds on occasion. This does not happen often, if players talk about things before acting, but if anyone in the game is a person that is easily offended or can not detach from things that happen to your character then maybe it is best to watch from the sidelines.
I am not trying to be mean or off putting nor do I wish to put anyone down but this is the style of game I enjoy and I know it is not for everyone. It is hard core Black Trenchcoat. I just want to be upfront about that.
As far as the Morrigan as a protector, yes she is also the mother in the triple goddess as well as the maiden and crone though that side of her was not as pronounced in the Ulster cycle or the Arthurian legends, except in her protection of the land and its creatures. So I can see this, but I do not agree with some interpretations of the texts and believe she cared more for the land and its livestock than for the people that inhabited it. When those two aligned and one became threatening to the other she would rise to defend the land and all of its inhabitance. As a compromise since I know that both sides of that debate have been arguing over it for a while, I will allow that if your character forms a bound with another character, NPC or otherwise that they will be protected from her more pronounced murderous tendencies. The Character will not try to kill them but will still try to teach them their lesson through non violent subtle means.