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Trigger Talk

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KarmaInferno

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« Reply #195 on: <02-02-11/1036:24> »
But, seriously, why?  There is a reason weapons have evolved FROM battle rifles TOO assault rifles.  Assualt rifles weigh less, the ammo weighes less and is smaller so you can carry more, and the average range of a military encounter is within 300m (less so for urban, i.e. shadowrun-like).

This seems more about damage and meta gaming, IMHO.

I'd point out that in the past few years, there has been a movement BACK to returning Battle Rifles to service, having at least one or two in each squad for longer range engagements or firefights where the ability to punch through light cover is important. The US has actually been taking old M-14s out of mothballs and re-issuing them.

The Assault Rifle was developed specifically for warfare involving troops operating in long patrols far afield from supply, making ammo capacity and weight a big issue. Additionally, as you mentioned the fights were taking place at closer ranges. In Vietnam and Korea especially the environment reduced visibility severely, with many fights being initiated at nearly point blank range as one or both sides virtually stumbled into each other.

The past few wars, troops have been in fairly close placement to supply areas, and on short patrols, making the weight and capacity issue much less of a problem. Fights have been occurring at longer ranges and with much more hard cover due to the urban environments. So a harder hitting larger caliber round is in order.



-k

Tarot

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« Reply #196 on: <02-04-11/0039:13> »
Sorry if this response seems waaaay late I was out in the sandbox away from wifi for a while


"Which, of course, references a previous gripe I had with the damage codes of both the sniper rifle and HMG.  It makes no sense that the sniper rifle does more damage than an HMG with a longer barrel and the same ammunition.  Weapon accuracy is represented by both the range of the weapon and the proficiency of the shooter, it shouldn't get "bonus damage" simply by virtue of being a sniper rifle.  For example, the Browning M2 has comparable range to many modern sniper rifles, and comparable accuracy."
The_Gun_Nut


I gotta totally agree with the above statement, we took both the ma deuce (m2) and a barret out and the both did comperable dmg to various objects, the ma deuce just did it over and over w/out having to worry about reloading  ;)
Why do they always shoot the mage 1st?

Teyl_Iliar

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« Reply #197 on: <02-04-11/1238:55> »
Arsenal page 26, sidebar "Only submachine guns and assault rifles  can be constructed as high-velocity weapons".  How about an AA 16 with armor-piercing flechette rounds from War! ?
I feel obligated to point out, that in the core book in the gear section there is a FA capable shotgun. It's actually a favorite of mine. The Mossberg CMDT (P.319) uses a 10 round clip, and is listed as a SA/BF/FA shotgun. Also, I believe the high velocity weapons statement from above only applies to most of the standardized designs not to customized weaponry. (As I haven't found any rules in the customizing section in arsenal saying otherwise.) If that's wrong then it's a major typo that has killed almost killed me on a few occasions... :P
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theKernel

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« Reply #198 on: <02-04-11/1314:29> »
I've got a good question about guns.(not a joke either) What kind of gun would a character with one arm use? I was thinking Fichetti Security 600 because of the high ammo storage(30 bullets) or some kind of shotgun thats sawed off, kind of like the roomsweeper because break action allows for you to reload in a holster. Provided you explain where the slugs are stored.
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The_Gun_Nut

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« Reply #199 on: <02-04-11/1333:42> »
I would think a pistol or machine pistol.  A shotgun, even a semi-auto or automatic, may be too problematic to use.  Of course, with smartlink and a gyro-arm for example, technology might be able to let the one armed man get away with more.
There is no overkill.

Only "Open fire" and "I need to reload."

theKernel

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« Reply #200 on: <02-04-11/1339:01> »
What about the recoil on a machine pistol?
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Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
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The_Gun_Nut

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« Reply #201 on: <02-04-11/1340:50> »
Gas venting or custom grips reduce recoil fairly well, there.  Just so long as the firer doesn't go crazy with full auto-fire.  Burst fire is pretty much it.
There is no overkill.

Only "Open fire" and "I need to reload."

Morg

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« Reply #202 on: <02-04-11/1421:37> »
I think a one armed Human/Elf would do well with light pistols or the Ares Redline as he can't benefit from a double grip on the heavier firearms to offset holding it for long periods of time the Yamaha Sakura Fubuki sounds good in theory but it would be a nightmare to reload

The other Metatypes have more strength and endurance and would therefor use heavier weapons at their option.

theKernel

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« Reply #203 on: <02-04-11/1422:36> »
He is an ork
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Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
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FastJack

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« Reply #204 on: <02-04-11/1427:13> »
He is an ork
Get to your Street Doc™ now! Quickly, before you get shot! ;D

theKernel

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« Reply #205 on: <02-04-11/1433:37> »
LOL why?
HACK THE PLANET
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Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
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FastJack

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« Reply #206 on: <02-04-11/1447:51> »
Well, geez, a one-armed Ork in a world of cybered elves and trolls? They have two guns and you have one... ;)

theKernel

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« Reply #207 on: <02-04-11/1450:58> »
ahhhhhh, well don't worry about Palov(thats his name) hes crazy and a hacker anyway. He'll go into combat when he has to but I'm not going to be dumb. As you can see my gm and I sat down one on one for about four hours and just ran through everything that we could think of in the matrix and now we have no issues with it.
HACK THE PLANET
Theres no place like 127.0.0.1
Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
"Stay at least one lie ahead of everyone else"-Vitriol
SR4+++hbB?!Wdk++o+++++M+P-

Morg

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« Reply #208 on: <02-04-11/1529:01> »
you could look in to turning your stump in to a cybergun mount...

theKernel

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« Reply #209 on: <02-04-11/1530:41> »
My gm said that it adds story if I work to get the arm. In the ukraine I'm assuming its harder to get a cyber arm so while hes in north america he will be working to attain one.
HACK THE PLANET
Theres no place like 127.0.0.1
Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
"Stay at least one lie ahead of everyone else"-Vitriol
SR4+++hbB?!Wdk++o+++++M+P-

 

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