For a hearts and minds op, and for "firefighting" we will need a "talker". Want me to redo my character DY?
Uncle Vabka: if you want to keep your demo guy, I'd be more than happy to make the team's "talker" negotiator. I was just told that my medic character wasn't acceptable, and this is frankly the only other type of character I'm interested in playing. So if you want to keep your demo-man, I can make the face, and I think that would work out best for everybody, since I remember you mentioning that you really like your demolitions guy.
If you've decided you'd rather play a face instead, though, then please go ahead.
Name: Staff Sergeant David Harman
Nationality: UCAS
Appearance: David is a handsome Caucasian elf with short black hair and strong, masculine features. There's an earnest, "honest-looking" quality to him, the suspicious, sometimes-sickening aura of wholesomeness necessary for a career in politics. He has brown eyes, a slightly broad nose, and a scattering of birthmarks on the left side of his face.
Background: David Harman was a promising law student growing up in Detroit, planning to specialize in business transactions and minor in linguistics. After his schooling and the necessary stint as a lawyer, David planned to launch a career in politics (whether business or corporate, David still hadn't decided). It was during this time that David was approached by a professor impressed with his potential. This professor invited David to join The Gentlemen of Honor, a Freemason-like semi-secret society. It was basically a social club that held some promising possible contacts for the young David, though outsiders often thought of them as a sinister weavers of political conspiracies.
David's new mentors in The Gentlemen of Honor discovered the magical potential in him, and taught him the path of the silver-tongued adept. Once David had completed his magical studies (though before he completed his academic studies- David is a talented college dropout), the arrogant young elf decided to move on from Detroit to bigger game. Optimistic, possibly overconfident, and feeling full of the invulnerability of youth, David left his studies to join Conrad's Conquerors.
The Conrad Conqueror's recruiters decided a partial law degree was an asset, and they put him to work negotiating contracts on behalf of the company. It was cushy work, but David soon realized that his chance for promotion within the company was limited without at least a little bit of time spent in the line of fire. So, at the prodding of some his superiors, David volunteered for an actual soldier position. Most of David's martial training was handled "in-house," and he adapted well to the military lifestyle. With a knack for languages, David is often assigned to squads as a translator.
David still has big dreams and a passion for negotiation. David plans to advance through the ranks and one day have "Conrad's" job. He plans to achieve this through either A) merit or B) outliving all the old codgers currently in charge. True, Plan B will be tricky out on the battlefield, but David thinks his magical capabilities and worthy squad mates give him a good chance, and David is no coward.
Despite his ambitions, David is a company man through and through. He hopes that if he can someday take the reins of Conrad's Conquerors, he can help take it in the direction of a greater global good... and, of course, greater company profits.
Metatype: Elf (30 BP)
QualitiesAdept (5 BP)
Moderate Allergy to Gold (+10 BP)
Attributes (200 BP)Body 3 (20 BP)
Agility 5 (30 BP)
Reaction 4(5) (30 BP)
Strength 3 (20 BP)
Charisma 7 (40 BP)
Intuition 3 (20 BP)
Logic 3 (20 BP)
Willpower 3 (20 BP)
Magic 5 (40 BP)
Edge 2 (10 BP)
Adept Powers (5 Power Points)Improved Reflexes 1 (-1.5 PP)
Astral Perception (-1 PP)
Kinesics 3 (-1.5 PP)
Improved Ability 1- Negotiation (-.25 PP)
Improved Physical Attribute 1- Reaction (-.75 PP)
Skills (124 BP)Negotiation 6(7) (24 BP)
Con 4 (Fast Talk +2) (18 BP)
Automatics 4 (16 BP)
Assensing 3 (12 BP)
Perception 3 (12 BP)
Navigation 2 (8 BP)
Etiquette 2 (Military +2) (10 BP)
Leadership 2 (8 BP)
Unarmed Combat 2 (8 BP)
Dodge 2 (8 BP)
Knowledge Skills (24 Free)Business Law 4 (Academic-Logic)
World History 3 (Academic-Logic)
UCAS Pop Culture 2 (Interests-Intuiton)
UCAS Politics 2 (Professional-Logic)
Language SkillsEnglish (N)
Local Language 4
Spanish 4
Japanese 4
Latin 1
Gear (1 BP, $5,000)R3 Contact Lenses w/ Flare Compensation, Smartlink- $700
R3 Earbuds w/ Spatial Recognizer, Audio Enhancement 3- $430
Tooth Breakable Compartment w/ 1 dose of Nitro- $550
Holo Projector-$200
Actioneer's Business Suit w/ Chemical Protection 2, Fire Resistance 3, Nonconductivity 4- $3,700