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War! merc game - Currently full

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Sichr

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« Reply #90 on: <02-09-11/1817:03> »
I can do a scout, I know I threw my hat in earlier as a Hacker and then faded it was because you had two riggers types posting interested and lets face it, with the right programs anyone can 'mook' his way as a hacker....even riggers  ;D

My idea as a scout wont be so much sniper as he'll be a stealth expert with close combat (i.e. a throat slitter type)

I tried to do that one but DY, said - don't bring knife to gunfight ;)
Still I'd vote for having one in team.

Oh...I hope that it had benn just missunderstanding. Mercenaries are not regular army. They benefit from the fact that there is lot of different "specialists" the units...better than some standard-equiped-uniformed-boyos-as-predictable-as-their-drill-instructor-is...

Reminds me Jerry Pournelles books...I had to open some boxes in basement and look for The Mercenary

TCArknight

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« Reply #91 on: <02-09-11/1852:09> »
I'd love to give a game like this a shot. :)

Concept: Julian Francis Germaine has been called 'Doc' ever since he was growing up on the NaN lands. His father was a retired 'runner and his mother was a Corporate Exec who'd retired after a major payday. Julian earned his nickname from his father because he wanted to take everything apart and see how it ran. Vehicles, Trids, radios and jsut about any other kind of mechanical or electronic device he came across, Julian tore it down and put it back together. It was only natural that he'd attend college and become an engineer. However, more unexpected was that he would join the military and successfully blend two disparate paths. On one hand, he excelled at the Demolition/EOD specialty, but he also managed to always be found in his down time at the motorpool, tinkering and fixing vehicles. When he had a chance, he even managed some time with the weaponsmiths, fixing broken weapons and coming up with new ways to use what they had.

He'd be the EOD and Tech specialist. :)

Thoughts?

Bewilderbeast

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« Reply #92 on: <02-09-11/1902:18> »
Uncle Vabka is already filling the role of demolitions guy. I assume that bomb disposal falls under the purview of demolitions, but I could be wrong.
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TCArknight

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« Reply #93 on: <02-09-11/1919:34> »
Ah, I missed that. :)

Being a "Good 'ol Country Boy", I could shift him to the Sniper role. 'Doc' would still fit as he would be a surgeon with his shots.. :)

Damnyankee

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« Reply #94 on: <02-09-11/2302:48> »


I'd like to be able to take the Veteran Mercenary quality, but I can't think of anything I'd like to sacrifice from his sheet, BP-wise. Would I be able to take it later with Karma?
yes,  this is one that makes particular sense in play.
EDIT: Oh, and I'd be down for some light RP and stuff in an IC thread, just to get the ball rolling.
Good idea!  I'm kinda waiting to have a few more, but that makes sense.  Ill do it right now.

Damynakee

Damnyankee

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« Reply #95 on: <02-09-11/2309:18> »
I'd love to give a game like this a shot. :)
Great! we need some more players

He'd be the EOD and Tech specialist. :)

Thoughts?
As previously said, the EOD role is filled.  Its enough of a side role that it wouldn't make sense to have two people on it.
Some one wanted to play a hacker but felt that the role was covered by the Rigger. I don't necessarily agree.  a straight up Information warfare type could be very useful.  A scout/sniper might work, but highlight scout, not sniper.  I know its counterintuitive, but AS this is PBP, I intend to de-emphasize combat.  But I want you to play something that you will enjoy playing.  So keep coming up with ideas, and eventually we will find one that works well for both of us.     

Damnyankee

Bewilderbeast

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« Reply #96 on: <02-09-11/2341:07> »
Okay, finished updating my character. The suit is for special occassions, obviously.
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Loki

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« Reply #97 on: <02-10-11/0050:03> »
I would like to apply. Fair warning it'll be my first play by post, but Ive been reading the ongoing threads so I think I'll do ok.

My concept is a pointman/sentry. His natural skill set (aside from combat stuff expected of a pointman) will be high perception with highly cybered senses. Also will have some intimidate and, if appropriate and useful contacts in other platoons or merc companies. He'll also have skillwire for operational flexibility.
« Last Edit: <02-10-11/0106:50> by Loki »

Sichr

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« Reply #98 on: <02-10-11/0455:05> »
Some one wanted to play a hacker but felt that the role was covered by the Rigger. I don't necessarily agree.  a straight up Information warfare type could be very useful. 
Damnyankee

I could only Agree. My rigger could handle quite secure communications, but I have no matrix offensive or info-mining abilities, Id be very happy to cooperate with hacker specialist...

Uncle Vabka

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« Reply #99 on: <02-10-11/0458:30> »
Glad to see the IC "get to know me" thread is up. Quick thing - if we are going to start posting IC, I think we should know what ranks you have assigned to the currently rostered characters - it would have an effect on how the RP flows.

Sentinemodo

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« Reply #100 on: <02-10-11/0517:50> »
Ah, I missed that. :)

Being a "Good 'ol Country Boy", I could shift him to the Sniper role. 'Doc' would still fit as he would be a surgeon with his shots.. :)

I am mage/medic here :) (it's about third time I am saying this)
but additional meds are always welcome - there will be less casualties
Sorry for a small delay ;)

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Sentinemodo

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« Reply #101 on: <02-10-11/0525:40> »
Glad to see the IC "get to know me" thread is up. Quick thing - if we are going to start posting IC, I think we should know what ranks you have assigned to the currently rostered characters - it would have an effect on how the RP flows.

I'got Chief Warrant Officer 2, you may call me 'Sir', but I am usually reffered to as 'Chief'.
Sorry for a small delay ;)

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Damnyankee

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« Reply #102 on: <02-10-11/0850:26> »
Glad to see the IC "get to know me" thread is up. Quick thing - if we are going to start posting IC, I think we should know what ranks you have assigned to the currently rostered characters - it would have an effect on how the RP flows.

I'got Chief Warrant Officer 2, you may call me 'Sir', but I am usually reffered to as 'Chief'.
You MUST call him 'Sir', but can (if he doesn't bitch) call him chief.
Its a good point.  I'm on the way out the door to class, but I will get that all sorted out some time today.  Most (except one) of the finished characters already know there rank.   

Damnyankee
PS: just to make sure things haven't fallen through the cracks, IF you think you have a finished character but we have not discussed your contract and rank, shoot me a PM.


topcat

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« Reply #103 on: <02-10-11/1238:42> »
Out of curiosity, exactly what roles are currently covered by what characters?

Sichr

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« Reply #104 on: <02-10-11/1252:13> »
Player:                          Character :                                         Roles:

Sichr                             Omar Gibo                                          Driver / Comunications / Vehicle gunner
Bewielderbeast           David Harman                                    Face / Social guy
Sentinemodo               Hank G. Santo "Butcher"                Magic/Medic ... sir... :)
Boer Commando                                                                      poss. Scout / man-with-the-knife-and- tomahawk
Uncle Vabka                                                                              poss. Demo guy
TCArknight                                                                                poss. Sniper
Loki                                                                                             poss. Pointman / sentry
Ferrari Appaloosa                                                                     Ferrari Appaloosa
Damnyanke                                                                                G.O.D. inc.

I hope I didnt missed anyone...
« Last Edit: <02-10-11/1255:16> by Sichr »

 

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