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War! merc game - Currently full

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Sentinemodo

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« Reply #105 on: <02-10-11/1327:43> »
we have lack of backups here
we could probably use another driver/medic
or gunner/droner/hacker
or magic/scout
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Uncle Vabka

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« Reply #106 on: <02-10-11/1407:12> »
I am confirmed demo guy & generalist thanks to skill wires and 90K spent on activesofts

Bewilderbeast

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« Reply #107 on: <02-10-11/1734:10> »
EDIT: Removed
« Last Edit: <02-10-11/2152:13> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Damnyankee

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« Reply #108 on: <02-10-11/2115:26> »
Just got a PM from our GM, and thought it was something everybody else would probably find useful to know (if this isn't cool to repost, DY, let me know and I'll take it down).
Quote
You are currently A Staff Sergeant.  (it goes Privates > Corporal > Sergeant > Technical Sergeant > Staff Sergeant > very sr. Sergeants  )   
Technically, the CW2 (chief warrant officer 2) out ranks you, but as CC's uses Warrant ranks for specialists, you are the NCOIC (NCO in charge) of the unit.

If I send something in a PM its not for public consumption - thats why its in a pm.  If you feel like telling the information in the message, thats fine, but please do not quote it.

Damnyankee.

Loki

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« Reply #109 on: <02-10-11/2143:17> »
      Baxter "Bax" Waterhouse  born(5/23/47)
B 4
A 3(5)
R 4(6)
S 3
C 3
I 5
L 2
W 3

Essence 1.875
Initiative 9(12) 2 IPs
Edge 4                                                  210 BP on attributes

  Active Skills                                                          Knowledge Skills
Firearms Gr 4                                                                Desert Wars Odds 3
Close Combat Gr 2                                                        Desert Wars Schedule 3
Athletics Gr 1                                                                Merc Tactics 3
Outdoors Gr 1                                                               Merc Companies 2
Perception 6                                                                 Cockney Crime Families 2
Heavy Weapons 3                                                        Football Odds 3
Intimidation 3                                                               Football Schedule 2
Infiltration 3
Throwing Weapons (grenades) 2 (4)  (2 karma)             Languages
Armorer 2                                                                     English [N]
Gunnery 1                                                                    German 2                          160 BP spent on skills
Etiquette (military) 1 (3)  (6 karma)
               
  Positive Qualities                                            Negative Qualities
Veteran Merc    10 BP                                               Company Debt 30,000    30 BP
Perceptive 2     10 BP                                                Addiction Minor Gambling    5 BP
Biocompatable Cyberware   10 BP                                                                                                    -5 BP on qualities

     Cyberware
Cybereyes rating 4: image link, eye recording unit, flare comp, low light, smartlink, thermographic, vision enhance 3, vision magnification, and eye laser system   (target designator, range finder, and laser mic 3)     16,250 NY
Cyberears rating 4: ear recording unit, sound link, audio enhancement 3, balance augmenter, dampener, increased sensitivity, select sound filter 5, and spatial  recognition                                       18,500 NY
Radar Sensor 4                                12,000 NY
Orientation System                          1,250 NY
Datajack (at base of skull)               500 NY
Wired Reflexes 1 (alpha)                  22,000 NY
Reaction Enhancers 2 (alpha)          40,000 NY
Skillwires 3 (alpha)                          12,000 NY
Skillwire Expert System (alpha)        6,000 NY                                               128,500 NY on cyber

      Bioware
Muscle Toner 2                                 16,000 NY
Sleep Regulator                                10,000 NY
Trauma Dampener                            40,000 NY                                               66,000 NY on bio

     Personal Gear
4 200 NY civie outfits                                     400 NY
full suit of form fitting body armor                 1,600 NY
hand held sensor (olfactory 6, Geiger counter, and non-linear junction detector 6)              3,650 NY
Enfield AS-7 (Mariam)                                                                                                             4,770 NY         
modifications: smartlink mark 74, fore grip, personalized grip, melee hardening, skinlink, bayonet mount
accessories: sling, device mount (top), 4 spare clips, 60 slugs, 20 flechette, bayonet                10,420 NY on gear
             204,920 - 30,000 = 174,920 NY spent = 35 BP on gear

                                       

              History
   Born and raised in the slums of Shoreditch, part of the East End district of The Smoke (London). While his mum tried to raise him to be a good lad, falling in with a bad crowd was nearly inevitable with the decided lack of alternatives. The Mudlarks had committed minor crimes and had a few small run ins with the law when they got "lucky" and were noticed by one of the established local crime families. Their big break was, in fact, a suicide decoy mission. Now Bax was never the strongest, fastest or smartest of the gang. He was however the most perceptive and this saved his life that night, but just barely. Wounded he was unable to escape the sec guards but was able to send his mum a goodbye message before he was captured. Phyllise Waterhouse was not about to see her boy get chewed up by the corporate penal system so she called her brother Bob to see if he could help. As luck would have it Bob, a longtime sergeant in Conrad's Conquerers knew that the head London Security Solutions, where Bax was incarcerated, was a friend of "The Old Man". It took a couple weeks to convince Conrad a 16 year old street punk might be an asset, but in the end the company bought Bax's sentence and his record was expunged. Bax worked as a gofer and learned the ropes until he was deemed fit to join a platoon where he served the rest of his sentence/indenture with distinction, the two weeks in prison having given him a deep appreciation for the second chance he was given. Not signing on as a regular never crossed his mind and he's worked for the company ever since.

      Personality
   Friendly to his mates if a bit crude at times. Wary of anyone not in the company, sometimes to the point of hostility. All ways interested in a friendly wager and is usually a sport if he looses. A bit informal, a tendency that has cost him promotions.

          Appearance
  5'10"  220 lbs Caucasian, build is stocky but not ripped. Brown hair kept in a buzz cut, face clean shaven. Natural looking gray cybereyes. The skin on the right side of his face is the pink of fresh out the vat replacement, compliments of a recent encounter with an automatic shotgun.


Edit: added appearance and changed wep as shotgun cannot have gas vent :(   
Edit: spent karma, unless DY says otherwise, finished version.
« Last Edit: <02-12-11/1756:18> by Loki »

Uncle Vabka

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« Reply #110 on: <02-11-11/0556:44> »
My Character (On Page 2) has been tweaked and altered and can now be considered in its final version.

Loki

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« Reply #111 on: <02-11-11/1632:15> »
Some suggestions for hardware upgrades the basic program suite in our comlinks.
First adding crash guard and anti virus 3 to the basic firewall and OS.
Basic proggies with options that I'd suggest are:
Armor 5 (ergonomic, CG, AV3), Analyze 5, Command 5 (ergo), Edit 4, Encrypt 5 (ergo, CG, AV3), Scan 4, ECCM (ergo, CG, AV3), Decrypt (ergo, CG, AV3), Sniffer 4, and Track 5
As most of use will be no hot hand with our comlinks I also suggest an Agent 4 or 5 (CG, AV3) to do the work. Also facial and vehicle recognition software may be usefull.
I think adding a few points of armor and hardening to the comlink cases may be a good idea.

A question on the XM-30, in it's description it says it has grenade link, did they mean grenade airburst link? If not I suggest it as well as melee hardening as additional weapon mods.
« Last Edit: <02-11-11/1657:19> by Loki »

Loki

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« Reply #112 on: <02-11-11/1712:14> »
Oh Uncle V (and any other folks from the UK), I apologize for any mistakes or mangling of the cockney dialect.

Damnyankee

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« Reply #113 on: <02-11-11/1800:10> »
First adding crash guard and anti virus 3 to the basic firewall and OS.
Encrypt 5 (ergo, CG, AV3)
ECCM (ergo, CG, AV3)
Command 5 (ergo)
facial and vehicle recognition software
Armor 5 (ergonomic, CG, AV3)
These are reasonable.
Analyze 5
Command 5 (ergo)
Edit 4
Scan 4
Decrypt (ergo, CG, AV3)
Sniffer 4
Track 5

These are not reasonable.  Each solder is not a hacker.  It is not cost effective
Agent 4 or 5 (CG, AV3)
maybe.  Justify.
I think adding a few points of armor and hardening to the comlink cases may be a good idea.
The comlink is from war! i figure it is, at its rating.
A question on the XM-30, in it's description it says it has grenade link, did they mean grenade airburst link? If not I suggest it as well as melee hardening as additional weapon mods.
Its safe to figure they meant airburst link.  No on the melee hardnening - they are not going to upgrade every weapon.   

Damnyankee

Loki

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« Reply #114 on: <02-11-11/1826:52> »
I'd like to explain non hacker applications of some of these, some may still be more specialist or officer oriented however.

Analyze 5: having this helps detect attempts to hack our coms and identify foreign wireless devices
Command 5 (ergo): needed to issue commands to any wireless device, our own included. Read matrix actions and looks like the prog description makes this puppy look more useful than it is.
Edit 4: needed to write reports so not too important I guess
Scan 4: Used to detect hidden nodes this can located hidden enemies by finding their comlinks or other hidden wireless devices
Decrypt (ergo, CG, AV3): Ok this one is prolly more specialist/officer but still useful for listening in on enemy communications.
Sniffer 4: Locate comm traffic
Track 5: Also prolly more specialist

As to agents, most mercs are not gonna be any better with the computer skills than most people. A decent standard agent makes the level of computer security/skill unit wide more reliable and said skills are pretty important in 2072 with the damage a few hackers could do to an unprepared unit.
« Last Edit: <02-12-11/1447:38> by Loki »

Boer_Kommando

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« Reply #115 on: <02-11-11/2234:46> »
I'm going to make a stab at this and assume that most units have an integral Hacker in its composition. This Hacker would not only do the cyber attacks and matrix intel, but would as a matter of course be the hub for every teammembers commlink (providing the security for it). I may be over stepping my bounds here, if DY thinks so then I deserve the 'pimp hand'  ::)

Loki

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« Reply #116 on: <02-12-11/0251:37> »
I'd assumed such as well but isolation can happen thru jammers or terrain and separation. Having analyze watchin your butt then will be nice. Also wireless devices with low signal may not be in range of the hacker for him to identify.

  An additional benefit to agents would be as an ad-hock bot net  for the hacker should he need one.
« Last Edit: <02-12-11/0300:55> by Loki »

Damnyankee

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« Reply #117 on: <02-12-11/2154:54> »
I'm going to make a stab at this and assume that most units have an integral Hacker in its composition. This Hacker would not only do the cyber attacks and matrix intel, but would as a matter of course be the hub for every teammembers commlink (providing the security for it). I may be over stepping my bounds here, if DY thinks so then I deserve the 'pimp hand'  ::)
No pimp hand required.  You are correct.
Another thing to remember, CC's is a mercenary COMPANY.  This means that the bottom line is always a concern.  Ive been playing CC as fairly reasonable when it comes to cost, but their is a limit.

Damnyankee

Sichr

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« Reply #118 on: <02-13-11/0222:58> »
Some suggestions for hardware upgrades the basic program suite in our comlinks.
First adding crash guard and anti virus 3 to the basic firewall and OS.
Basic proggies with options that I'd suggest are:
Armor 5 (ergonomic, CG, AV3), Analyze 5, Command 5 (ergo), Edit 4, Encrypt 5 (ergo, CG, AV3), Scan 4, ECCM (ergo, CG, AV3), Decrypt (ergo, CG, AV3), Sniffer 4, and Track 5
As most of use will be no hot hand with our comlinks I also suggest an Agent 4 or 5 (CG, AV3) to do the work. Also facial and vehicle recognition software may be usefull.
I think adding a few points of armor and hardening to the comlink cases may be a good idea.

A question on the XM-30, in it's description it says it has grenade link, did they mean grenade airburst link? If not I suggest it as well as melee hardening as additional weapon mods.

In fact, I had covered this and some more...we should use offensive hacker - maybe agent or IC program. I dont have nor skill nor soft to do it, but communications would be stable until someone would use Jammer  r. 11 (I have Sig 5 + ECCM 5) Also decrypted signal with databomb included, stealth and analyze. Every this program I m able to run on any device possible, thanx to the optimalization even on response 1 or your digital watches :)

I am still waiting if the company gave us TI and Tactical software. If they do, I would run it on that military commlinks they gave us and slave them. But this depends on the opposition, we should as well use decentralized network...

As for guns and their modifications...I think there would be shop on the base, so there is no problem to add any modificaions desired... and since you are my teammates, I should give you a discount :)

Damnyankee

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« Reply #119 on: <02-13-11/1106:46> »

I am still waiting if the company gave us TI and Tactical software. If they do, I would run it on that military commlinks they gave us and slave them. But this depends on the opposition, we should as well use decentralized network...
Nope.  Centralized is SOP.  They have tacnet 4 software, however can you all provide enough channels to get full benefit of it?
As for guns and their modifications...I think there would be shop on the base, so there is no problem to add any modificaions desired... and since you are my teammates, I should give you a discount :)
There is a shop, and you are free to modify any weapon you own.  So, unless you purchased the XM-30's your self you cannot modify them.

Damnyankee.

 

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