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War! merc game - Currently full

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Loki

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« Reply #165 on: <02-23-11/2156:35> »
Glad to help, one other thing I just noticed is you have no perception skill.

Blue

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« Reply #166 on: <02-23-11/2200:48> »
Glad to help, one other thing I just noticed is you have no perception skill.

Well there ya go - that's a good place for points off those two skills that were too high. Good catch.
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Bewilderbeast

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« Reply #167 on: <02-25-11/0947:49> »
Just an update on my situation: my computer will be repaired a week from Tuesday. Possibly before, but probably not. I can still post (as evidenced by the fact that I'm posting now), but I don't get much of an opportunity to read every post in the thread and write flowery, four-paragraph IC posts and stuff.

I can still participate, but I won't be firing on all cylinders until a week from Tuesday. Maybe, if the computer gods smile upon me, a few days before.
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Damnyankee

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« Reply #168 on: <02-26-11/0224:43> »
sorry I havent been around... new PC is distacting.  I should be able to catch up tomorrow.

Damnyankee

Damnyankee

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« Reply #169 on: <02-27-11/1839:41> »
@Loki: Thanks for the heads up. I'll post an update as soon as I have a few changes (as I'm sure there will be others). This way I'm not doing an update every 15 minutes. :-)

P.S. Knocking Intimidation and Heavy Weapons down to 5 should give me points to spend elsewhere. Any ideas on one-off skills that can help round out the team?
Did you update your sheet?  its still showing 6's for thoes two skills

Damnyankee

Damnyankee

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« Reply #170 on: <02-27-11/1846:39> »
Right. Heres the plan of attack:
We will do two in game/out of game training missions.  These will allow your characters to work together and us to iron out the PBP issues. The first mission will be combat related, basically its your final exam to prove that you are combat ready.  You will be expected to approach and clear a house.  I will post a map soon as a I figure out the best way to draw them.  I would like something better than paint, but I might end up with that anyway.  A copy of CC2 would be awesome.  We will see if its in the budget.   This is the 48 hour (real world) alert to finalize your characters.  Say 8pm Eastern time on the first everything will be final.  Speaking of final, I have a math final tomorrow, but after that I will go through and post a final draft of the characters/players/rolls.  Once any issues with that have been solved I will Post it some place nice.    Now, you should start figureing out who really does what, and what your standard kits are.  Also, once you deploy for real I will want a defnitive equipment list from each of you.  If its not on the list you will have to try and get it in theatre.

Damnyankee.

Loki

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« Reply #171 on: <02-27-11/2213:59> »
Inca1980 has so nice maps in his Urban Brawl game, not sure what he uses to make em tho.

Blue

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« Reply #172 on: <02-28-11/0052:34> »
@Loki: Thanks for the heads up. I'll post an update as soon as I have a few changes (as I'm sure there will be others). This way I'm not doing an update every 15 minutes. :-)

P.S. Knocking Intimidation and Heavy Weapons down to 5 should give me points to spend elsewhere. Any ideas on one-off skills that can help round out the team?
Did you update your sheet?  its still showing 6's for thoes two skills

Damnyankee

Have now. I was waiting for any more comments, but apparently there are none.

Blue
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Loki

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« Reply #173 on: <02-28-11/0219:40> »
@Loki: Thanks for the heads up. I'll post an update as soon as I have a few changes (as I'm sure there will be others). This way I'm not doing an update every 15 minutes. :-)

P.S. Knocking Intimidation and Heavy Weapons down to 5 should give me points to spend elsewhere. Any ideas on one-off skills that can help round out the team?
Did you update your sheet?  its still showing 6's for thoes two skills

Damnyankee

Have now. I was waiting for any more comments, but apparently there are none.

Blue

Sorry but something else I missed is it seams you took the firearms and close combat groups and then specialized in the sub skills, that is not how it works. You specialize off the skill not the skill group ie Blades (combat axe) 2 (4). Also you cannot specialize off of groups, so no Close Combat (combat axe 2 (4), sorry.   You can break up a skill group after buying it at group rates buy increasing one skill individually but this breaks the whole group so they must all now be raised individually and it can only be done during character creation with GM approval.

I suggest also getting another point or two into perception. As a bodyguard and a merc seeing trouble before it starts is good. Maybe dropping a point or two of stats ( not easy I know) str and bod perhaps. that'll give 20 more points to jigger skills some.


Blue

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« Reply #174 on: <02-28-11/1312:59> »
@Loki: Thanks for the heads up. I'll post an update as soon as I have a few changes (as I'm sure there will be others). This way I'm not doing an update every 15 minutes. :-)

P.S. Knocking Intimidation and Heavy Weapons down to 5 should give me points to spend elsewhere. Any ideas on one-off skills that can help round out the team?
Did you update your sheet?  its still showing 6's for thoes two skills

Damnyankee

Have now. I was waiting for any more comments, but apparently there are none.

Blue

Sorry but something else I missed is it seams you took the firearms and close combat groups and then specialized in the sub skills, that is not how it works. You specialize off the skill not the skill group ie Blades (combat axe) 2 (4). Also you cannot specialize off of groups, so no Close Combat (combat axe 2 (4), sorry.   You can break up a skill group after buying it at group rates buy increasing one skill individually but this breaks the whole group so they must all now be raised individually and it can only be done during character creation with GM approval.

I suggest also getting another point or two into perception. As a bodyguard and a merc seeing trouble before it starts is good. Maybe dropping a point or two of stats ( not easy I know) str and bod perhaps. that'll give 20 more points to jigger skills some.

Heh. That's the sort of detail I was waiting to get. ;-)

Thanks for the explanation. As I said, I'm new to SR and explanations like this are very welcome!
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Blue

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« Reply #175 on: <02-28-11/1935:30> »
FYI, Necessary changes made to Erik. Took Loki's advice and reduced Body and Str by one point each and made the appropriate skill changes with the points; numbers updated to reflect the new distribution.

 
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Sichr

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« Reply #176 on: <03-01-11/0354:07> »
FYI, Necessary changes made to Erik. Took Loki's advice and reduced Body and Str by one point each and made the appropriate skill changes with the points; numbers updated to reflect the new distribution.

Actualy, we are missing you in the Open Turret ;)

Blue

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« Reply #177 on: <03-01-11/1530:24> »
FYI, Necessary changes made to Erik. Took Loki's advice and reduced Body and Str by one point each and made the appropriate skill changes with the points; numbers updated to reflect the new distribution.

Actualy, we are missing you in the Open Turret ;)

Waiting on GM to assign a rank for the character.
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Sichr

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« Reply #178 on: <03-01-11/1624:26> »
FYI, Necessary changes made to Erik. Took Loki's advice and reduced Body and Str by one point each and made the appropriate skill changes with the points; numbers updated to reflect the new distribution.

Actualy, we are missing you in the Open Turret ;)

Waiting on GM to assign a rank for the character.

U donneedaranktogetabeer, pal...hick...

Loki

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« Reply #179 on: <03-01-11/1742:55> »
Kit List
Smartpack system
5 smart ammo packs
MOSLTOV
Climbing gear
flashlight
microflare launcher w/ 5 flares
10 days rations
Survival kit
Sleeping bag
mess kit
Environmental gear
Gasvent 3 accessory for our XM-30s

Things I think 1 or two ppl should have
Grapple gun
spare medkit

Hope I didn't miss anything

 

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