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War! merc game - Currently full

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Sentinemodo

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« Reply #180 on: <03-02-11/1503:53> »
Butcher's equipment
all I really care about are my books/computers/magical artifacts which I am not going to take on mission anyway
Lodge Materials level 5

Singularity Battle Buddy Basic R5 S5
System 5, firewall 5.
Simlink
Biometric reader:Fingerprint
Skinlink

HK XM30 standard version. + carbine kit. Smartlink mark 74, advanced safety mod. (immobilizer) Skinlink. Smartlink camera upgraded with LL and flare compensation.
Six rifle  magazines,  180 rounds RFID tagged regular rounds
2 Grenade launcher magazines, 16 RFID tagged mini grenades. (8xtear gas, 8xexplosives)
Walther PB-120 Smartlink mark 74, advanced safety mod. (immobilizer) Skinlink.
2 Magazines. 20 rounds RFID tagged regular rounds.

Light military armor customised to carry foci
Mobility upgrade 1
Chemical Protection level 4 
Quick release
Thermal damping 3
Fire resistance 3
Helmet

other than that I have the company issued foci
weaponry includes knife, stun baton, some plastic cuffs
2 rifle magizes of stun rounds RFID taggeg (60 rounds)

I'd need some ghost binding materials as well (say a total for rating 5) - I am not a best ghost binder but I should be able to bind a rating 3 spirit of man with a little luck.
I don't know if this fit as inventory/equipment, but I'd like to have a bound spirit of man with 3 tasks left and an innate spell optional power (and the spell being Heal)

medikit rating 3 for personal use
medikit rating 6 to carry in van - if this one does not include cybertechnology repair/surgery tools then a set of those as well
set of combat stimulants, antitoxins and painkillers (locked in a bag or locker in car - what is included is up to what company issues on mission)
I could also use some portable laboratory to analyze samples with a basic set of reagents. rating 3 perhaps (proffesional grade, but this is not cutting edge) - laboratory tools, gloves, mask
and maybe some portable detectors (radio frequencies, metal detectors, movement, radiation) rating 3

standard matrix equipment (AR googles, AR gloves, commlink)
standard survival kit (tent, sleeping bag, lighter, etc.)

for personal trademark - I'd like to have a riot type/bulletproof shield from transparent material marked with a large red cross medic symbol. It should be big enough to provide cover for single person or to carry one on.

DY - can I spend the Karma on Analytical Mind or College Education Quality? They are each at 5 BP.
« Last Edit: <03-02-11/1550:11> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #181 on: <03-05-11/0409:06> »
Ill post my Cab operation rolls here. Bit of practice, more than real attempt to steal the taxi cab, thought:

Step 1: Find the taxi node
EW+Scan :  <a href="http://invisiblecastle.com/roller/view/2920411/">Step 1: find the node (15d6.hits(5)=4)</a>

Step 2: Find a traffic
EW+Sniffer: <a href="http://invisiblecastle.com/roller/view/2920414/">2. find a traffic - EW + Sniffer (15d6.hits(5)=5)</a>

Step 3:
Matrix perception to see if:
  The signal is encrypted
  any IC or databomb present

Computer + Analyze:
    <a href="http://invisiblecastle.com/roller/view/2920426/">Matrix perception (14d6.hits(5)=3)</a>

Step 4: Decrypt the traffic:
Initiate Cryptoanalysis
EW+Decrypt, extended test  2*encryption/1CT:
    <a href="http://invisiblecastle.com/roller/view/2920416/">Extended test, roll: 1 (15d6.hits(5)=6)</a>
    <a href="http://invisiblecastle.com/roller/view/2920418/">Extended test, roll:2 (15d6.hits(5)=3)</a>
    <a href="http://invisiblecastle.com/roller/view/2920419/">Extended test, roll: 3 (15d6.hits(5)=3)</a>
Encryption 6 broken after 3 combat turns

If this is OK, ill go further...

I need to know if I did everything right, or if you have some sugestions, those of you who are matrix operations experienced. I thing it works that way but there is always better to have a consenzus in a team :)
 I roll: Inteligence + Skill + Program rating. Response doesn`t count to this...does it?

Loki

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« Reply #182 on: <03-05-11/0432:56> »
It's just skill+program.

With the detect trafic role I think you could trace back a legitimate user, grab his commcode and spoof the cab or you can hack it on the fly.

Sichr

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« Reply #183 on: <03-05-11/0500:56> »
I have no hacking skill
thats why I would give it up after this steps. But only skill + program is silly idea. No skill is used without linked attribute. for example I would be able to do some hacking even without those skills, just using my inteligence(-1 of course)...
Thus...
With EW 4 so I would have 4 dices for electronic warfare tests (I know, EW should not be defaulted)
With inteligence 6 I would have 5 dices for Hacking without even having that skill.
Thats nonsense.
« Last Edit: <03-05-11/0534:09> by Sichr »

Loki

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« Reply #184 on: <03-05-11/0535:06> »
Read the section on matrix use, that's how it works.

Sichr

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« Reply #185 on: <03-05-11/0556:50> »
Read the section on matrix use, that's how it works.

There is nothing that supports your statement...I read it before my post just to be sure

SKILL RATINGS
Skill ratings are the numerical values assigned to skills or skill groups,
either at character creation or when the skill is learned during game
play. Tey  represent how good a character  is at a  task when using
that particular skill. Skill ratings are written as the name of the skill
or group, followed by the rating. For example, Infltration 3 means
the  character  has  the  Infltration  Skill  at  a  rating  of  3. Te  skill
rating  is added to the  linked attribute to determine the number of
dice rolled when that skill is used.
For example, if the character with
Infltration 3 also had an Agility 4, she would roll 7 dice when making
an Infltration Test.
« Last Edit: <03-05-11/0604:16> by Sichr »

Sichr

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« Reply #186 on: <03-05-11/0630:32> »
I see that the confusion might be with Decrypt. It runs autonomusly "using EW rating"..IU dont know what I should imagine in this. I would understand Response or system, if it is autonomous. But EW skill...what for???

Sichr

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« Reply #187 on: <03-05-11/0737:09> »
EDIT:
My fault, its in the article before Matrix Use :)

Loki

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« Reply #188 on: <03-05-11/1130:19> »
That's cool. I thought it odd myself.

Sichr

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« Reply #189 on: <03-05-11/1200:22> »
Well, if there should be debate, there are some "tweaking the rules" sugestions in SR4A on the same page with the Astral Attributes article... I would definitely vote for using programs as other tools (adding its rating to atrtibute+skill rating) (otherwise I should have saved money and essence for Cerebral booster :)

Loki

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« Reply #190 on: <03-05-11/1230:22> »
Hmm,can't find one with that option. The only optional rules regarding attributes for computer use I've seen use logic as a success cap like force for spells or using attribute and skill as normal with the program capping successes. I'm not even playing a hacker and I don't like that.   

Sichr

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« Reply #191 on: <03-05-11/1237:25> »
Hmm,can't find one with that option. The only optional rules regarding attributes for computer use I've seen use logic as a success cap like force for spells or using attribute and skill as normal with the program capping successes. I'm not even playing a hacker and I don't like that.   

I didnt say that my proposed option there is :)
It was just an offer...I knew that it wouldnt be accepted... ;D
Ill be ok with the rule of program capping successes. I dont understand why but maybe there is something in the game ballance that needs this. Otherwise it sounds like shit to me...

Loki

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« Reply #192 on: <03-05-11/1250:49> »
As a limiter to spells the force based cap makes sense, you can't use more power in a spell than it can handle. I don't really see a correlation to that mechanic in how program works. A skilled user could do more with a cheap program than it's designers may have intended.

Sichr

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« Reply #193 on: <03-12-11/1338:04> »
Uh...seems like e came to the end of the line...

Sentinemodo

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« Reply #194 on: <03-12-11/1617:53> »
Seems like, damn (no pun intended) we hit 13 pages in recruitment and 5 pages in OOC thread. That's amount I was half into the Missions run already.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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