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Tear Down my Addiction Resistance House Rule

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Iron Serpent Prince

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« on: <08-26-18/1252:12> »
I'm not sure if this is better suited for the Rules and Such forum, so I conservatively guessed to put it here.

I'm looking for everyone to brutally tear apart this proposed house rule.  Be vicious.  If it can't withstand scrutiny, it isn't worthy to exist.  Do your worst.

I'll be posting the rule in the next post to make for easier quoting.

First, let me explain my criteria.

  • Must use the existing Addiction Rating and Threshold numbers.  I have no interest in rewriting those numbers.  Besides, it future proofs the rule for any new substances.
  • Cut down on the bookkeeping.  As it stands now, players of drug using characters have to keep a calendar of what drugs are used when so they can know when rolls have to come up in the future.  I am willing to sacrifice any level of realism for this goal.
  • Give characters a fair shake at not becoming heavily addicted fiends even at tables that do not allow Edge on Resistance tests.  Not free rides, just let a careful user have a respectable chance of avoiding Addiction.

You are welcome to dissect my house rule in violation of those criteria, just know that it won't hold as much weight as any holes blown in it that do not violate my criteria.

Iron Serpent Prince

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« Reply #1 on: <08-26-18/1252:37> »
Addiction Resistance House Rule

The period for observing if there are Addiction Resistance checks is one week - seven days.

It is left open to each table to determine if that is seven days from use, Sunday to Saturday, or Monday to Sunday.

A character must roll an Addition Resistance test every time they have used a substance in excess of (9-Addiction Rating) times in a given week.Kiirnodel  If this is a negative number, that number is applied as a penalty to the Addiction Resistance test.

The test is Body + Willpower (Addiction Threshold) for Physically Addictive substances, and Logic + Willpower (Addiction Threshold) for Psychological Addictive substances.
« Last Edit: <09-02-18/2042:13> by Iron Serpent Prince »

Iron Serpent Prince

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« Reply #2 on: <09-01-18/1439:35> »
I guess this house rule must be perfect.  ;)

Kiirnodel

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« Reply #3 on: <09-02-18/0440:46> »
Honestly, hadn't noticed the post last week. Good use of reply to re-push the topic.

So, let me see if I can sum up your proposed rule: You've changed the trigger for the test from "use within X weeks in a row" to "more than X times in a single week"

The primary issue I see with this change is you can have people game the system by only taking a drug once a week every other week (or so) and therefore never have to make any tests whatsoever. Assuming you use a static week, that could mean just waiting until after midnight on Sunday/Monday, or even if you use a rolling week, wait 8 days between each use.

You should also probably clarify if you need to make a test each time you take the drug (if you've hit that cap of X times for the week), of if you make one test at the end of the week if you've exceeded the cap. For example, an Addiction Rating 8 drug is "clear" to be used once during a week, if you took the drug 4 times that week is that 1 test, or 3?


This house-rule has some potential for catching the characters that use heavily in a short time period then take a long break (under the default Core rules). But it's also possible for the low Addiction Rating drugs to slip through, a character could be using a drug almost daily and never need to make a test at all.

I think the Core rules are designed to check for prolonged use, which is why it checks for continued use over X weeks. I definitely agree that there should be consequences for heavy binging, so this is a decent idea for a supplementary rule for those sorts of circumstances. I think finding a way to balance and combine the two checks could be a good option to catch both types of drug abuse...

Iron Serpent Prince

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« Reply #4 on: <09-02-18/0627:00> »
The primary issue I see with this change is you can have people game the system by only taking a drug once a week every other week (or so) and therefore never have to make any tests whatsoever. Assuming you use a static week, that could mean just waiting until after midnight on Sunday/Monday, or even if you use a rolling week, wait 8 days between each use.

Under the current rules...  Or I should say the current consensus of how to run the rules, that is true as well.

You should also probably clarify if you need to make a test each time you take the drug (if you've hit that cap of X times for the week), of if you make one test at the end of the week if you've exceeded the cap. For example, an Addiction Rating 8 drug is "clear" to be used once during a week, if you took the drug 4 times that week is that 1 test, or 3?

I thought:
A character must roll an Addiction Resistant test every time they use a substance more than (9 – Addiction Rating) times a week.  If this is a negative number, that number is applied as a penalty to the Addiction Resistance test.
made that clear?  Of course, I'm biased because it is absolutely clear in my mind.  Did I fail in that regard?


There are currently two problems (not counting the horrible wording) with the core rules.
  • A character can totally abuse a drug with little, to no consequences.  Let's take Kamikaze, for example.  A character can take a dose 1000 times a week, for 3 weeks in a row and stop.  They then have to make 1 test at full threshold followed by 1 test the week after at Threshold -1, then followed by 1 test the following week at Threshold -2.  The next week, the Threshold is 0 and no test is needed.
    Or, in a more realistic example, let's use Overdrive (Addiction Rating 5, Threshold 3).  A character can use that once a day for three weeks in a row then stop for three weeks, and never have to make a test.
  • The player has to to keep a running calendar of which drug is taken on which day so they can track when the Addiction Resistance test will be required in the future, not to mention track actual Threshold rating.  At best this leaves a huge chance at human error screwing this up.  At worst it is just too much of a hassle and will get ignored.

Kiirnodel

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« Reply #5 on: <09-02-18/2005:03> »
Under the current rules...  Or I should say the current consensus of how to run the rules, that is true as well.
Yeah, but in a different way, under these rules some drugs can be used almost daily without any penalty.

I thought:
A character must roll an Addiction Resistant test every time they use a substance more than (9 – Addiction Rating) times a week.  If this is a negative number, that number is applied as a penalty to the Addiction Resistance test.
made that clear?  Of course, I'm biased because it is absolutely clear in my mind.  Did I fail in that regard?

Well I stated two ways it can be interpreted, so yes? Is it one test at the end of the week if you've used too much? Or is it one test for each drug use above the cap?

EXAMPLE: Drug X has an Addiction Rating of 7, which means the limit is 2 times per week.
Runner uses this drug 4 times during a "week" (2 more times than is limited without penalty)
Does this trigger 1 test to resist the drug at the end of that week? Or does it trigger an immediate test upon each use after the limit, once for the third and once for the fourth?

There are currently two problems (not counting the horrible wording) with the core rules.
  • A character can totally abuse a drug with little, to no consequences.  Let's take Kamikaze, for example.  A character can take a dose 1000 times a week, for 3 weeks in a row and stop.  They then have to make 1 test at full threshold followed by 1 test the week after at Threshold -1, then followed by 1 test the following week at Threshold -2.  The next week, the Threshold is 0 and no test is needed.
    Or, in a more realistic example, let's use Overdrive (Addiction Rating 5, Threshold 3).  A character can use that once a day for three weeks in a row then stop for three weeks, and never have to make a test.
  • The player has to to keep a running calendar of which drug is taken on which day so they can track when the Addiction Resistance test will be required in the future, not to mention track actual Threshold rating.  At best this leaves a huge chance at human error screwing this up.  At worst it is just too much of a hassle and will get ignored.

Never said the core rules were perfect, just that this suggestion has its own set of flaws.

There are two different aspects of drug addiction that are essentially being viewed: the immediate ramifications of drug use, and long term addiction and dependence. The Core rule is meant to "simulate" long-term dependence; using drugs, even infrequently, over a long period makes you more likely to become addicted.

Your house-rule is looking at a more short-term approach, abusing a drug frequently over a shorter period is more likely to make you addicted, but it doesn't address long term abuses.

Iron Serpent Prince

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« Reply #6 on: <09-02-18/2015:54> »
Well I stated two ways it can be interpreted, so yes? Is it one test at the end of the week if you've used too much? Or is it one test for each drug use above the cap?

Then help me out here.  Like I said it is perfectly clear in my head.  How can I reword:

"A character must roll an Addiction Resistant test every time they use a substance more than (9 – Addiction Rating) times a week."

to be more clear?

I don't see two interpretations here.

Kiirnodel

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« Reply #7 on: <09-02-18/2022:27> »
Just answer my question! Which is it? I can't help you reword it if I don't know which way you meant it.

"Every time" could be every time the trigger occurs (you've taken the drug more than X times this week)
         Or it could be every time after the threshold is reached (You're taking the drug and you've already taken it X times)

Is it at the end of the week make a check, or each time you take it check to see how many times you've already taken it this week.

Iron Serpent Prince

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« Reply #8 on: <09-02-18/2026:48> »
Is it at the end of the week make a check, or each time you take it check to see how many times you've already taken it this week.

That was what I needed.  I see where my wording is lacking.

How is this?

"A character must roll an Addiction Resistant test each time they use a substance more than (9 – Addiction Rating) times in a week."

Kiirnodel

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« Reply #9 on: <09-02-18/2031:45> »
Seriously, which way do you mean? once a week or every time after the cap is reached? You still haven't just answered the question.

Once a week: "A character must roll an Addiction Resistance test any time they have used a substance more than (9-Addiction Rating) times in a given week."

Every additional time: "A character must roll an Addition Resistance test every time they have used a substance in excess of (9-Addiction Rating) times in a given week."

Iron Serpent Prince

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« Reply #10 on: <09-02-18/2041:04> »
Seriously, which way do you mean?

If I told you, that would influence your reading of it.  I needed you to decipher it for yourself so that I would increase my chances of it being intuitive for others.

Thank you for your help.

For the record, this is the wording I will go with.

"A character must roll an Addition Resistance test every time they have used a substance in excess of (9-Addiction Rating) times in a given week."

Kiirnodel

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« Reply #11 on: <09-02-18/2049:56> »
Seriously, which way do you mean?

If I told you, that would influence your reading of it.  I needed you to decipher it for yourself so that I would increase my chances of it being intuitive for others.

Thank you for your help.

After I've asked the question directly, you can stop being coy about it. I asked at least 4 times...
And particularly when you ask "how can I make this more clear" I need your intent before I can clarify.