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Legal shadowrunning or putting a front on crime

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Seras

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« on: <08-28-18/1801:10> »
Hi,

me and my group are from germany and we play in the ADL. I will admit I I have a hard time wrapping my head around the SINless fake SIN thing.

I find it highly unrealistic ( especially for us orderly germans ^^ ) and francly fake SINs are way to easy to obtain...

So I think I have come up with an alternative...

A legal front for shadowrunning. ACME Security, Rent a Muscle,Enslave and Corruct Attorneys at law ....something like that.

90 % of the buissness they do is legit (transport, object security, bodyguard jobs, keeping tabs on cheating spouses ) to keep people from sniffing around, 10% is off the grid ( sabotage, wetwork etc. ).

It works because the people that know they are not exactly what they seem ... need they're skills.

They also collect dirt on high politians, judges, cops and execs....just in case someone tries to talk.

What do you think ?

Any tips and comments ?

Thanks Seras

I apologise for my posts beeing weird to read, I am fluent in english, but almost never write in english anymore :-(

Streetsam_Crunch

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« Reply #1 on: <08-28-18/1817:01> »
Hoi chummer!

There are, to some degree, legal alternatives to Shadowrunning if you have a corporate or government SIN. Most police forces are private companies now, like Knight Errant or Lone Star. They just also happen to hold contracts with various governments to function as local law enforcement. That said, many private individuals also hire them for various purposes (detective work, bodyguards, etc.). The fact that as companies they have a lot of extraterritorial rights allows them to travel pretty much anywhere, short of a few areas, legally.

Also you can be sure that they also collect dirt on politicians, judges, etc. to sway the local politics the way they like, or to protect them from... other companies and interests.

From that angle, it is totally reasonable to run a Knight Errant game, or maybe a special ops team of the Renraku Red Samurai. They often do a lot of the same things runners do, but with a badge or authority, and the legal right to do it.

There's even reason for a DocWagon campaign for that matter (that is one I have considered running myself more than once). You could run a campaign for DocWagon or Crash Cart where instead of 'runs' they are a series of extractions of clients from dangerous places. You could build many stories around that. Imagine if the team kept having to rescue members of the same company... maybe there's a rival company trying to assassinate a rival project, or maybe it is someone else in the company trying to wipe out competition from another department. Even if the players find out, as doctors and protectors, do they want to put a stop to it, or is this little 'war' too profitable for them (and their company) to do anything but keep extracting clients?

So, really, you don't need to create a legal front for it. It already exists  8)

Here's a reddit on some of the Corporate special forces that exist in the Shadowrun universe for more ideas:

https://www.reddit.com/r/Shadowrun/comments/2slw1e/corp_special_forces/

Hope this helps!

Crunch~

Stainless Steel Devil Rat

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« Reply #2 on: <08-28-18/1851:24> »
With regards to the availability of fake SINs:

Keep in mind that they're not created on-demand.  Those who create Fake SINs do so over the course of years.  Decades even, for the high rating ones.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Longshot23

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« Reply #3 on: <08-29-18/0205:55> »
Or just about any intelligence agency. It's legal from the POV of the nation-state or corporate-state, but anyone outside that entity ain't gonna recognise the 'legalness'.

knppel

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« Reply #4 on: <08-29-18/0415:52> »
It's an interesting approach, specially as opposed to living on the run in conspirative hideouts it means the group got some sort of homebase and area to operate in mainly(For the german comparison, I agree that this is way too much RAF/NSU and not enough mainstream crime).

"Security" is naturally a classic cover up for all kind of things- big corporate security that also can wage a private war being the best example. On the smaller, more shadow-runny scale it can be either a small local firm, or an organisation that works more openly in gray areas (Think of rockers standing guard infront a club).

The only real boundary here is what the group wants to play. We have Aztlaner SINners currently, with me playing as mage-priestess and the group legally paying tax on black income by washing it as "temple donations". And blood taxes too, of course!
It's legal in my country

Sphinx

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« Reply #5 on: <08-29-18/1019:26> »
"Consultant" covers a lot of territory. Also "Private Security Contractor," "Enquiry Agent," "Risk Management Specialist," and "Expediter." The Pinkerton agency, for example, has been doing shady extralegal work for hire since 1850.

fseperent

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« Reply #6 on: <08-29-18/1113:57> »
Don't forget the classic job of assault, battery, stalking, and kidnapping.
Otherwise known as bounty hunter.
Great for explaining hostile extractions and beatings due to "mistaken identity".

farothel

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« Reply #7 on: <08-29-18/1133:15> »
It's a perfectly valid approach.  A lot of today's criminal syndicates do the exact same thing.

We did this in our last shadowrun campaign.  We owned a night club which we used as a front of operations (and a spot to get the aforementioned blackmail).
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Seras

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« Reply #8 on: <08-29-18/1309:03> »
Thank you guys for the great feedback. You given me some great input to work with "Thumbs up"
I apologise for my posts beeing weird to read, I am fluent in english, but almost never write in english anymore :-(

CanRay

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« Reply #9 on: <08-29-18/1512:13> »
To get away from the typical "you are all gathered together by your Fixers to meet a Johnson" as a reason for why the group is a team, I just attach them to something that they have to deal with.

Case in point, the current group (well, two characters from the current group as people shifted characters or couldn't game any longer on the day/time), was a team of body modification experts at Shadowrunner Ink.  Now, SR Ink wasn't the front for their 'running, it was a front for a illegal porn studio in the basement, and that was the front for their work.  Blue Crews come in, see something not worth the paperwork, take their bribes as well as some free samples and go away.

However, they weren't circumspect enough and had to skip town and go into debt with a Fixer in their new area.  He has them running and protecting a strip club/hotel/vendor (a beer store) when they aren't off doing jobs for him, or jobs they got on their own and have been OKed by him.

So far, things have worked out just fine, and it gives a rich tapestry of NPCs for them to interact with.
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Crimsondude

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« Reply #10 on: <08-29-18/1831:47> »
So they're private investigators, private intelligence, pen testers, etc.


I approve.

Reaver

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« Reply #11 on: <09-01-18/0252:25> »
Hi,

me and my group are from germany and we play in the ADL. I will admit I I have a hard time wrapping my head around the SINless fake SIN thing.

I find it highly unrealistic ( especially for us orderly germans ^^ ) and francly fake SINs are way to easy to obtain...

So I think I have come up with an alternative...

A legal front for shadowrunning. ACME Security, Rent a Muscle,Enslave and Corruct Attorneys at law ....something like that.

90 % of the buissness they do is legit (transport, object security, bodyguard jobs, keeping tabs on cheating spouses ) to keep people from sniffing around, 10% is off the grid ( sabotage, wetwork etc. ).

It works because the people that know they are not exactly what they seem ... need they're skills.

They also collect dirt on high politians, judges, cops and execs....just in case someone tries to talk.

What do you think ?

Any tips and comments ?

Thanks Seras

sounds good.

Remember, SR gives you a frame work to work with, change, adapt, and modify as you need to make it work for your table! The goal is to have fun.




On the Issue of SINs.

It may be easier to think of them as passports. Just like a Passport the SIN contains the vital info of who you are. (name, age, race, picture, country of origin).

However, they also contain sooo much more! They are a combination of everything you have in your wallet, and everything you have achieved in your life.

your Social Identity Number (Social Employment number/Tax registration number/Social Services Number/ETC)
your Drivers license
your medical profile (genetic)
your legal history
your occupation
your education
any achievements you have earned (Civil awards, class honors,)
any and all certifications you hold.



A SIN is an all in one personal history of a person - right down to the DNA of their genes! It is constantly updated throughout the life of the person. Now this may sound complex, but it is actually the way the world is moving - you don't even realize it :D

As a German Citizen, you pay taxes right? you fill out the census form when the government mails it to you right? You applied for College right?
ALL of that is tracked RIGHT NOW by your Government, MY Government, and every other government out there. Its how Governments generate their statistics, detect tax evasion, and every else a society needs to track to function at an advanced level.

The SIN is just the next level of that.

Now, most of this information is locked away in the deepest and darkest holes in the Matrix, all uber monitored and guarded. (Hence why an PC can't cook their own SINs. Yea they could try.. but the nanosecond they access a SIN host, 30 G.O.D agents are there!) Make no mistake, these are the "Fort Knox"s of the Matrix!

Which is why the devastation of Winternight is more commonly known as the Crash 2.0! (several SIN hosts were forever lost and all the SINs with them!)


I could go on if you want in a PM to try to make things more clear if your are interested in understanding what SINs are how they work I would be willing to share my views on them.
 
 
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Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

The Wyrm Ouroboros

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« Reply #12 on: <09-03-18/1941:51> »
Reaver, Seras is having issues not with SINs, but with people not having SINs.  Because he's from Germany, and they tend to track things ... rather closely.

Seras, to help you out in your disconnect, remember that society has fragmented more than a little.  Consider a home birth, or just one that happens 'en route' or something; in order for the child to be documented (which the hospital staff would normally take care of), the parents have to specifically go about and get it done, whether that's taking the baby into the hospital as soon as they can (and giving information then), or else going about to ... I honestly have no idea where.  Where-ever.  But if someone a) doesn't know, or b) is too lazy, then c) you get someone whose information isn't entered into the databases.  If the parents are criminals -- with all the necessary societal tracking they want to avoid -- then getting their kid linked in officially becomes an issue, because it gets the hooks into them as well.  So they avoid it.  And if society for some reason doesn't want 'their kind' in, from orks and trolls in this area to elves in that one and immigrants all over, then they can actually be denied a SIN, and become 'provisional' citizens -- SINless.

Your main disconnect doesn't seem to be the SINless, though -- it seems, really, to stem from how easy it is (or seems to be) to acquire a false SIN. 

Truth is, a good fake SIN (4+) is not actually all that 'easily' accessible; at Rating x 3, that means they're as tough to get a hold of as a cyberdeck of equivalent rating.  While most GMs waive the test, realistically you've above a 50% chance of getting your hands on a L6 ID only once your Negotiation + Charisma pool goes 20+ -- because it's an Opposed test against the Availability Rating (18), and you need at least 1 net hit to get it.  Yeah, maybe you're checking once a week because you're paying only 10-15k (which is, in my opinion, far under the amount you SHOULD be paying for a high-quality piece of gear that'll beat a L6 SIN scanner 15 times out of 16, and only need inspection one in six times -- and how often are you likely to run into a L6 SIN scanner?) but that still means that your negotiator with his 15-dice pool is still going to take an average of 3-4 weeks before he can manage to get his hands on it.  Even that R4 SIN isn't likely to be readily accessible; that's a 58% chance of availability (i.e. 1 net hit) for said 15-dice pool negotiator to acquire.

Ideally, you or your GM simply roll a few times, to figure out how long it's going to take, and then the guy who's getting you the SIN takes what information is needed -- usually biometric stuff, but often a quick rundown of your own background and shopping habits -- and gets it to the people who do this for a living.  They look through their list of SINs for a decent match, and depending on what you need, they might either update the SIN's biometrics to match your own, or else they return a 'close enough' SIN.  Those might be stolen/replicated, they might use dead people, or they may use one of the many, many SINs they're constantly planting and updating.

A good fake is critical, and though getting one is usually glossed over, it is not a 'gimmie' -- just try to get one using the rules, i.e. in an emergency ...



All this having been said, creating a false front for 'legal' shadowrunning is a time-honored classic.  Almost every group I've been in has done it: everyone acquires a L6 false SIN, pools their resources, and with the fake SINs creates a corporation that is, essentially, also fake.  Oh, it may have real employees and all; my favorite is the company with couriers on the one hand (whether that's street runners or high-speed vehicles) and security/bodyguards on the other (for all your mystic and muscular leg-breakers).  You might branch off into high-threat medical rescue, charging big bucks indeed for going into those places even DocWagon won't pull you out of ...
« Last Edit: <09-03-18/1945:43> by The Wyrm Ouroboros »
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