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A question about drakes, if it's not too much trouble...

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icefyer

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« on: <09-06-18/1509:33> »
So, I noticed after browsing a bit that Dwagonzahn and co were attempting a rework on drakes to make them useful beyond being a "140 karma Idiot Trap" as I've heard them referred to both here and on the discord, and I was wondering if anyone's heard of any progress on it or the like, or if they have their own ideas of how to make it usable?

Seras

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« Reply #1 on: <09-06-18/1727:50> »
Sorry mate , never done anything with drakes  :-\
I apologise for my posts beeing weird to read, I am fluent in english, but almost never write in english anymore :-(

SpellBinder

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« Reply #2 on: <09-07-18/1648:59> »
One general house rule is not to double the cost of qualities post creation.  Beyond that I've not really messed much with dragonborn drakes.

icefyer

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« Reply #3 on: <09-07-18/1849:28> »
That still leaves them with a 75 or so karma quality when a lot of their stuff can easily be replicated otherwise. Why go for fire breath when you can spend 5 karma on a flamethrower spell? Why fly when Levitate for 5 karma + a spirit with the Movement power is a thing for much cheaper than the 75 karma + the 20 or so more to fly? It just seems generally extremely weak.

Marcus

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« Reply #4 on: <09-07-18/1903:38> »
Drake really need to be done in a game based around playing drakes. Where players and GM come to a reasonable understanding what is expected concerning creation. Trying to pair a drake with normal runners is unlikely to result in a great experience.
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icefyer

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« Reply #5 on: <09-07-18/2304:23> »
How so, other than the whole "wanted by dragons, mary sue, etc" thing? I'm not really sure why the devs thought a 75 / 140 karma trait is a good pricing considering everything can be replicated easily with much cheaper options.

Marcus

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« Reply #6 on: <09-07-18/2322:39> »
Like all major super naturals they don't want them just showing up as players character along side normal runners.

Those book are generally regards a good novels, and there no reason that story line be stolen and work for a whole team instead of just one character.

More scope!
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Stainless Steel Devil Rat

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« Reply #7 on: <09-07-18/2327:11> »
How so, other than the whole "wanted by dragons, mary sue, etc" thing? I'm not really sure why the devs thought a 75 / 140 karma trait is a good pricing considering everything can be replicated easily with much cheaper options.

Well there are analogues, but not always true replication.  For example, the Flamethrower spell is subject to counterspelling/spell defense.  Critter Powers such as Flame Breath aren't.

But beyond those slight advantages, getting to be a special snowflake is an intangible advantage all in itself.  If you're playing a Drake and noone else is, you're Special.  Being less powerful (i.e. you 'overpaid' in karma to play a Drake) is IMO a fair trade for buying your way to the center of the story.  (and of course if everyone is playing a Drake, then balance is balanced ;) )
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

icefyer

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« Reply #8 on: <09-07-18/2347:27> »
But question is, are those small bonuses worth paying upwards of 140+ karma just for that and "being special"? Doesn't really seem so.

Mirikon

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« Reply #9 on: <09-07-18/2356:17> »
But question is, are those small bonuses worth paying upwards of 140+ karma just for that and "being special"? Doesn't really seem so.
It is priced deliberately to discourage them from showing up in game.
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Stainless Steel Devil Rat

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« Reply #10 on: <09-07-18/2357:22> »
But question is, are those small bonuses worth paying upwards of 140+ karma just for that and "being special"? Doesn't really seem so.
It is priced deliberately to discourage them from showing up in game.

Exactly.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

icefyer

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« Reply #11 on: <09-08-18/0021:19> »
Why even offer them at all then if they're not supposed to be played?

Stainless Steel Devil Rat

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« Reply #12 on: <09-08-18/0039:04> »
Why even offer them at all then if they're not supposed to be played?

There's a difference between not being allowed and being deliberately disincentivized.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Marcus

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« Reply #13 on: <09-08-18/0049:08> »
Why even offer them at all then if they're not supposed to be played?
I answered this already. SR isn't one sized fits all. There lots and lots of ways to play SR that go beyond what's in the CORE. A Drake game is great idea. Some will love it, some will q-q, but that's life.

There isn't a "right" or "wrong" way to play. 

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Stainless Steel Devil Rat

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« Reply #14 on: <09-08-18/0052:16> »
Why even offer them at all then if they're not supposed to be played?
I answered this already. SR isn't one sized fits all. There lots and lots of ways to play SR that go beyond what's in the CORE. A Drake game is great idea. Some will love it, some will q-q, but that's life.

There isn't a "right" or "wrong" way to play.

I'd opine that playing a Drake in a 'straight' Shadowrun campaign is borderline 'wrong' however.  If everyone goes as bizarre as the Drake, it's really no longer fitting into the usual/default assumptions about what the Shadowrun genre fundamentally is.  Makes perfect sense to me that if you're gonna push the envelope, you must "pay" for it by playing a sub-optimized character.

But as mentioned upthread: if you're not playing a typical campaign, then go nuts.  An all Lone Star PCs campaign would be hella fun, I think.  So could a Freak Show assortment of Sasquatches, Drakes, and spirits-knows-what-else.
« Last Edit: <09-08-18/0053:57> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.