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[OOC] Missions 2 - Best served cold

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Kot

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« Reply #300 on: <03-01-11/0839:50> »
I know. Hmmm... If i've got five hits, and Force 4, is the fifth hit lost, or can i use it to quicken up the healing? I know the Force would be limiting the amount of damage healed, but additional effects?
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Chrona

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« Reply #301 on: <03-01-11/1205:33> »
Chrona,

you should restist fading after each try of threading, regardless of the result. for most rolls you got 2 or less hits, that you resist by buying hits, but in one case there were 3. make a resist roll or take 1P damage

Fading is equal to the hits you keep for Threading, I discarded the hits everytime.

Quote
Fading
Fading is the mental stress that occurs when a technomancer pushes his
abilities. It happens when he threads a complex form (p. 239) or compiles,
decompiles, or registers a sprite (p. 241). In game terms, Fading is
very similar to the Drain that magicians suffer for their magical activities.
Fading is Stun damage unless otherwise noted. The technomancer
makes a Fading Resistance Test using Willpower + Resonance. Each
hit scored reduces the damage by 1 box.
For threading, the Fading DV equals the hits used for rating
points.
If the final rating of the threaded complex form exceeds the
technomancer’s Resonance, the damage is Physical rather than Stun.
For compiling, decompiling, or registering a sprite, the Fading
DV equals twice the hits (not net hits) generated by the sprite on the
Opposed Test. This applies whether the attempt is successful or not. If
the sprite’s rating is greater than the technomancer’s Resonance, the
damage is Physical rather than Stun.
« Last Edit: <03-01-11/1212:45> by Chrona »

Kot

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« Reply #302 on: <03-01-11/1210:45> »
There should be a minimum Fading DV, as there is with Drain for Adepts and Magicians. :P
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Chrona

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« Reply #303 on: <03-01-11/1213:26> »
There isn't in raw, as noted above

Sentinemodo

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« Reply #304 on: <03-01-11/1320:51> »
Fading is equal to the hits you keep for Threading, I discarded the hits everytime.

Nope, at least nope by my games.
With threading you thread a program and discard it as a whole, otherwise, given enough time (like when in between the runs) you'd be able to thread a +10 rating for three of your programs and hook it onto your sprites.

on this game, when you thread you fade for the hits your rolled (but you can keep less if you want)

Kot, by the way it's the same with spells - if you roll more hits than you want (to store it on foci) you drain for the number of hits rolled, even if you discard the number of hits.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #305 on: <03-01-11/1356:30> »
One more thing Chronawhat exactly you try to spoof?
I could imagine you spoof scanner to override its verification procedure and signal all-clear but to do so you'd need an accessID of someone who has admin account. Otherwise I think you need to hack yourself into the scanner on admin privilidge accounts.

If you have any other idea on how to use the spoof form. I'd like to hear it, if no, you can change the threadings to exploit.
(I don't want you to make all those rerolls, especially that you used edge).
Sorry for a small delay ;)

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Kot

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« Reply #306 on: <03-01-11/1639:53> »
Kot, by the way it's the same with spells - if you roll more hits than you want (to store it on foci) you drain for the number of hits rolled, even if you discard the number of hits.
That's against the rules. Plus, the DV is usually based on Force, not on hits. So if I cast a spell with Force 3 and get only one hit, I still resist Drain based on Force. Any hits above the spells Force should be wasted, except for combat spells, which work just like weapons - net hits add to the Damage, but they increase Drain, as it is based on the Damage. So you're basically ruling that I'd have to resist drain for hits that I won't be able to use anyway, and bypassing the usual Drain rules. And I'm not going to agree on that.
As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #307 on: <03-01-11/1656:07> »
1. That's against the rules. Plus, the DV is usually based on Force, not on hits. So if I cast a spell with Force 3 and get only one hit, I still resist Drain based on Force. Any hits above the spells Force should be wasted, except for combat spells, which work just like weapons - net hits add to the Damage, but they increase Drain, as it is based on the Damage. So you're basically ruling that I'd have to resist drain for hits that I won't be able to use anyway, and bypassing the usual Drain rules. And I'm not going to agree on that.
2. As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...

1. I was thinking about  increase reflexes spell - where you roll and number of hits gets you higher bonus. But I stand corrected. I am well know SR4 rules guru ;P You decide the force of spell upfront, and this decide on drain value. I DO think however there was such spell, but until then no changes.

2. also correct, what did I said about being a guru? with that one i pull back the previous. No fade for unused hits.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Kot

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« Reply #308 on: <03-01-11/1704:01> »
And discarding Hits from spell tests is in the rules. Like I did to fit the spell in my Focus... :)
Hey, I'm neither. I have to check the rules for most of the Matrix stuff that happens in EV.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Chrona

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« Reply #309 on: <03-01-11/1949:08> »
Can someone summarise how threading will work now then, i'm lost.

Boer_Kommando

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« Reply #310 on: <03-01-11/2212:25> »
whew! glad someone else is too lol

Chrona

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« Reply #311 on: <03-01-11/2217:05> »
Threading is more like writing the code in your head, then fueling it into a usable CF is why theirs Fade damage, that's why you can alter how good your final CF is.

As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...


Can you also quote somewhere for this?

P.S. Matrix and Magic are completely different, bad things lie beyond comparing their rule sets, if Technomancers were to be treated like Matrix Mages the rules would be worded the same. Drain is the strain from Mana Weaving, but as far as I can tell Fading is like it sounds, your consciousness fading away into cyberspace from becoming too far removed from reality and the adverse effect your body reacts to this with as it tries to keep you in your meat.
« Last Edit: <03-01-11/2223:31> by Chrona »

Kot

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« Reply #312 on: <03-02-11/0239:19> »
I'm just comparing the way it looks. And the way they work by the rules is a bit similar, due to the design using the same mechanics...
As for the rest, I'm not going to argue. The rules for redoing the same test again are in the corebook.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #313 on: <03-02-11/1429:32> »
Threading is more like writing the code in your head, then fueling it into a usable CF is why theirs Fade damage, that's why you can alter how good your final CF is.

As for Chrona's Threading, I think you've both forgot some rules - a penalty of -2 to subsequent attempts at the same test. I think that applies to Threading as well as Spellcasting...


Can you also quote somewhere for this?

P.S. Matrix and Magic are completely different, bad things lie beyond comparing their rule sets, if Technomancers were to be treated like Matrix Mages the rules would be worded the same. Drain is the strain from Mana Weaving, but as far as I can tell Fading is like it sounds, your consciousness fading away into cyberspace from becoming too far removed from reality and the adverse effect your body reacts to this with as it tries to keep you in your meat.

For me threading is more like coding in your head and then broadcasting it into Matrix as complex forms. Complex forms you have are just the programs you have memorised, that you're able to rewrite and broadcast easily.

When you try to code an algorithm you are just tiring, your brain cease to receive and send out the signals. When you fade your Matrix imprint fade out, not that you fade into Resonance. The brain fatigue is reflected as stun damage, and overload (like when coding high rating forms can damage it physically).

I have my own set of problems with  matrix rules as well, for example I definitely don't like sprites. For me this are just programs or rather agents, and I see no reasons for tasks owning, or eight hours limits. I also don't buy those mysterious inifnite resources they're running on.

but enough ranting, you haven't aneswered on my question on how are you going to pass the guards, and I've decided to bump the action a little further before it stall completely.
Sorry for a small delay ;)

Denver Missions
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Kot

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« Reply #314 on: <03-02-11/1432:47> »
Just treat Sprites like spirits with different home ground and modus operandi. Most of the rules are the same...

P.S. As for the last IC post Sent made... Why me?
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

 

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