I see you already picked a hacker, awesome! They're definitely more versatile out of the gate than a technomancer. From my experience though, technomancers just don't have an equal. Were you aware, that after you submerge, as a technomancer, you have the option to have techno-spiritual-quests in order to gain remote access to a node or device, without being ANYwhere near it. EVEN if the device is wireless, and not physically connected to anything else.
That's how we stole Bruce Lee's Nun Chucks, and Chuck Berry's guitar, at a high priced Seattle auction house

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Definitely try out technomancer at some point, they are completely worth playing. My technomancer was my first Shadowrun character, and I played him until about 215 Kharma I believe... He's still not retired (just on hiatus)