It's likely a GM call and I don't see where it should make a cool idea unplayable during the day... that said I think RAW might make it very challenging.
Night Vision gives a flat Glare penalty.
Albinism gives a flat Glare penalty, plus a modifier: "All other Glare modifiers are also increased by one level versus albino characters." (RF p.151).
Glare modifiers normally stack if they come from different sources - but in this case it is arguable that the Night Vision is a side effect of your Albinism genetics (something I would allow as a Rule of Cool if it were my call). So I would agree with taking the worse penalty as your base - which would be Night Vision.
However, RAW I would then say that the NV penalties are increased by 1 as per the Albinism description. This would shift your clear day from -6 to -10 as per SR5 p.175.
Might have to see if you can source a pair of welder's goggles to be able to go to the grocery store.
