So, this is an attempt to build a concept I built around hostage rescue. Enough Social stuff to get close to them, get them talking, not much obvious cyber, then enough gun stuff and speed to be able to drop a three round burst (lethal or otherwise) onto them with little to no warning, but can also go in with the strike team when the situation is "assault."
Elf
== Priorities == Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4
== Attributes == BOD: 3
AGI: 5(7)
REA: 3(5)
STR: 3(4)
CHA: 5
INT: 3(4)
LOG: 3
WIL: 3
EDG: 2
== Derived Attributes == Essence: 3.25
Initiative: 9 +3d6
Rigger Initiative: 9 +3d6
Astral Initiative:
Matrix AR: 9 +3d6
Matrix Cold: 10 +3d6
Matrix Hot: 10 +4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits == Physical: 6
Mental: 5
Attention Coprocessor [+1] (Only for Perception)
Medkit [+4] (Only for First Aid and Medicine)
Medkit [+6] (Only for First Aid and Medicine)
Social: 6
Vashon Island: Synergist Business Line [+1] (Must be visible)
Vashon Island: Synergist Business Line Longcoat [+1] (Must be visible)
Astral: 6
== Active Skills == Automatics Base:6 Pool:13
Con Base:5 Pool:10
Etiquette Base:5 Pool:10
Gymnastics Base:3 Pool:10
Leadership Base:5 Pool:10
Medicine Base:2 Pool:5
Negotiation Base:5 Pool:10
Palming Base:4 Pool:11
Perception Base:6 Pool:10
Performance Base:1 Pool:6
Pilot Ground Craft Base:0 Pool:6
Pistols (Semi-Automatics) Base:6 Pool:13(15)
Sneaking Base:3 Pool:10
== Knowledge Skills == English Native
Japanese Base:3 Pool:7
Corporation: Knight Errant Base:2 Pool:6
Law Enforcement Procedures (Professional)Base:2 Pool:5
Psychology Base:5 Pool:8
== Qualities == Biocompatability (Bioware)
Creature of Comfort (Middle)
Low-Light Vision (moot due to cybereyes)
== Lifestyle == Home(Medium)2 Months
+ Grid Subscription (Local Grid)
+ Grid Subscription (Public Grid)
== Cyberware/Bioware == Attention Coprocessor
Bilateral Coordination Co-processor
Cerebellum Booster Rating 1
Commlink
Cybereyes Basic System Rating 2
+ Image Link
+ Low-Light Vision
+ Smartlink
+ Flare Compensation
+ Thermographic Vision
Datajack Plus Rating 3
Muscle Augmentation Rating 1
Muscle Toner Rating 2
Synaptic Booster Rating 2
== Armor == Form-Fitting Body Armor 8
+ Concealability
+ Custom Fit
Lined Coat 9
Vashon Island: Synergist Business Line 9
+ Custom Fit
+ Holster
Vashon Island: Synergist Business Line Longcoat10/+3
+ Custom Fit (Stack)
+ Holster
== Weapons == Ares Alpha
+ Personalized Grip
+ Shock Pad
+ Smartgun System, Internal
+ Spare Clip
+ Spare Clip
+ Spare Clip
+ Spare Clip
Pool: 13 Accuracy: 5 (

DV: 11P AP: -2 RC: 5 (6)
Fichetti Executive Action -
Left Arm + Hidden Gun Arm Slide
+ Personalized Grip
+ Smartgun System, Internal
+ Spare Clip
+ Spare Clip
+ Spare Clip
Pool: 13 (15) Accuracy: 6 (9) DV: 7P AP: - RC: 3
Fichetti Executive Action - Right Arm
+ Hidden Gun Arm Slide
+ Personalized Grip
+ Spare Clip
+ Spare Clip
+ Spare Clip
Pool: 13 (15) Accuracy: 6 (7) DV: 7P AP: - RC: 3
Ingram Smartgun X
+ Gas-Vent 2 System
+ Personalized Grip
+ Smartgun System, Internal
+ Sound Suppressor
+ Spare Clip
+ Spare Clip
+ Spare Clip
Pool: 13 Accuracy: 4 (7) DV: 8P AP: - RC: 5
Minigrenade: Fragmentation
Pool: 6 Accuracy: 0 DV: 18P(f) (-1/m) AP: +5 RC: 3
Minigrenade: High Explosive
Pool: 6 Accuracy: 0 DV: 16P (-2/m) AP: -2 RC: 3
Streetline Special
+ Concealable Holster
+ Smartgun System, Internal
Pool: 13 Accuracy: 4 (6) DV: 6P AP: - RC: 3
Unarmed Attack
Pool: 6 Accuracy: 6 DV: 4S AP: - RC: 3
== Commlink == (Implanted)
Transys Avalon(ATT: 0,SLZ: 0,DP: 6,FWL: 6)
+ Commlink Functionality[Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
== Gear: Equipped == Bug Scanner Rating 6
Medkit Rating 6
Slap Patch, Antidote Patch Rating 6 ×2
Slap Patch, Trauma Patch ×2
Tag Eraser
== Alpha Ammo == Ammo: APDS (Assault Rifles) ×100
Ammo: Regular Ammo (Assault Rifles) ×150
Minigrenade: Fragmentation ×10
Minigrenade: High Explosive ×10
== Executive Action Ammo == Ammo: APDS (Light Pistols) ×100
Ammo: Regular Ammo (Light Pistols) ×150
Ammo: Stick-n-Shock (Light Pistols) ×100
== Ingram Ammo == Ammo: APDS (Submachine Guns) ×100
Ammo: Regular Ammo (Submachine Guns) ×100
== Streetline Ammo == Ammo: Capsule Rounds (Holdouts) ×30
+ Narcojet
+ DMSO
Fake SIN (Thomas Rotherham) Rating 4
+ Fake License (Firearms License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Restricted Bioware License) Rating 4
+ Fake License (Pistol License) Rating 4
+ Fake License (Restricted Cyberware License) Rating 4
== Vehicles == Mercury Comet
+ Morphing License Plate
+ Spoof Chips
+ Sensor Array Rating 2
So, some thoughts from my side:
- Obviously the skills are very much a work in balancing the two sides of the role, these could be tweaked. More stats less skills?
- Guns. Do I really need the Alpha? I suppose if I didn't need the grenade launcher (which I don't think he'd get much of a dice pool with) there are other options for longer ranged stuff that are cheaper. even without changing that, maybe worth adding some less lethal grenades. Also, Is it worth grabbing a heavy pistol as an "I'll hand over my obvious gun?" type of thing.
- Negatives. Creature of comfort works for someone who has had a corp lifestyle at some point and has given it up, but can;t just feel comfortable without some of the things they had. I suspect if I wanted to, this kind of concept would be a shoe in for swapping that to a combo of Corp Limited SIN and Corp Pariah at some level (especially depending on the reasons and incident behind leaving, hostage rescue is fraught emotionally as well as in terms of safety.
- The car. A non-descript car designed not to be noticed, one amongst all the other identical-looking cars out there. Maybe overkill.