Run & Gun has a table of improvised melee weapons but I don't know of any tables of improvised thrown weapons.
Because it will likely be of interest to you, Hard Targets has the Precision Throwing power that adds range to thrown weapons. 0.25PP (max of 3 ranks) gets you +2 Strength for purposes of determining range, but not damage.
I think you're firmly in house rule territory here. The objects you're listing weigh considerably more than a baseball, but the question is how fast could they reasonably be thrown.
What I'd probably do is take throwing knives/shuriken as a baseline and then modify it. As a GM, I'd probably be okay with making the damage code better but the AP worse to counterbalance it. Say STR+2, AP+2, using the Physical Limit. There are other considerations that might potentially offset each other. For example, 3-inch steel balls might be suspicious but not strictly illegal, but at the same time it might be harder to carry a large supply of them, so ammo might be limited.