Mixed feelings on what has been announced.
1. New edition, well good 5e had a bad core and got worse with bloat. And a lot of there ideas are things I've wanted though the implementation is always the issue.
2. the new edge seems to be a mix of worthless uses for small amounts of edge to game changing uses of big uses. Not sure the maths will work out for it, i kind of doubt it given catalysts history. Until we see the actual list, and how often you gain edge in play its hard to say. I'm kind of against the lack of penalty dice, shooting someone when firing blind I don't think will be adequately reflected in a point or 2 of edge. But, if it speeds up play enough it may be worth the drop in realism.
3. 1 action pass, I like the idea not sure of the the 4 minor actions to one major thing. Assuming wired reflexes is the same 1-3 each giving 1-3 dice that means wired 1 has 3 minor actions and so can't have 2 attacks, wired 2 can have 2 attacks but gives up all minor actions including core things like moving(especially rough for a melee type), wired 3 same as 2 but one minor action for key things like moving. Unless wired is so cheap it costs about the same as a pack of cigarettes it seems pretty damn lame. Oh look i'm wired to the gills and marginally better than the face, woo.
4. No force, I've felt they should go this way but i assumed it was to big of a sacred cow. Hopefully it made its way to spirits and spirits are balanced better. I'll wait to see if they got the math right. I'm curious to see if they made any attempt to balance the traditions, there is no drain stat I guess anymore but in 5e terms logic got the short straw in the admittedly super long straw pool of mages. Astral combat charisma, how many spirits, watchers, charisma, easiest side skill track charisma, logic basically did nothing, I guess you could be the first aid dude.
4. Drain being factored into your skill success roll. I guess one less roll is good, but I think it seems iffy math wise putting too much into one roll, i guess a good place to use edge.
5. spells having a duration, maybe its easier? but damn it doesn't feel like shadowrun.
6. 3 times a day for healing, WTF am i playing D&D with magical uses per day.
7. Priority system, outside of nostalgia I'm not a fan. Though I guess it does fit their theme of more creativity through limits.
8. Metahumans with low priority, not a fan as described. Matahumans needed bigger differences not less, they already just felt like human with more body/str in recent editions. I'd of reduced priorities by bringing back penalty stats.
9. Armor seems kind of weak, don't get me wrong you minds as well wear armor so you don't hand the opposition edge but at 4 to 1 rates Ares predator AV 10, body 3, i hand them 1 edge and 1 edge is like reroll one die, whopedy fucking do. After a few passe i guess it might add up into something that matters but if the game is deadlier you are already dead so who cares. Also makes body a even stronger stat, and it was already pretty good.
10. less skills, conceptually a good idea, but how do you balance sorcery which was 3 skills with astral combat that was already just one. Did astral combat get rolled into something like assensing? I'm sure there are other examples but generally less skills is a good move but I hope you balanced the skill choices decently.
Overall I'm looking forward to it, because I really hated 5e, and there is a value add to playing the current edition with things like missions being printed. I'm a lazy DM and don't want to have to write something every week. Though they need to start selling missions as is from the convention side of things at $2 a pop, no art, no whatever just so people have shit to play. This only for the special people stuff is just lame.