Excellent, glad to be a part of this game.
I just bought a few splatbooks that I'm still reading through. I must resist my munchkin urges.
Whew. I'm terrible with names, but this is my rough draft.
As it stands, he's a rookie mage looking to make some cred and study magic. Denver is a wretched hive of scum and villainy, but also of adventure and opportunity.
When not performing deeds of derring do or studying the arcane workings of the world, he works part time in a Talismonger's (I love that word) shop. Changing the world is for later.
I'm considering certain attributes, but they'll change the way I look at this character. Things like Pacifist and a Mild Addiction to Longhaul. Day Job seems handy, but kinda cheesy, as do other Mild Addictions.
One of my alternates would be to take SINner and Trust Fund; frees me from having to worry about Lifestyle or money, which means I'm running because I want to

, but the motivation for that would be rather murky. I suppose I could pair it with being the child of some Aztechnology wagemage or something, refugee or otherwise, but that just seems...easy to mishandle. Not what I'd initially planned, but it'd be a strong side hook, though, if I can avoid being crushed to dust.
If I took more Day Job, maybe Pacifist, I could boost up med skills and make him a nurse, too, I guess.
Might be able to mitigate SINner somewhat by using a fake SIN and trying to live separate lives...like Batman!
A Dwarf seems like a powerful choice, but I think my ego is too big for someone 1.2m tall. I've always had a problem playing nonhuman characters, and while I should change that, and I don't know if now is the time to start.
Name: Glen Carter
Alias: Max Magus!
Race: Human
Sex: Male
Nationality: Californian
Lifestyle: Low
Karma Spent: 0
Physical Description: Somewhat scrawny,
Personality/background "Changing the world would be nice, helping others would be nice, but right now I'm broke." Good natured, somewhat naive by Shadowrunner standards, Glen is a curious, studious, and surprisingly adventurous young mage.
AttributesBody | Agility | Reaction | Strength |
3 | 3 | 3 | 2 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 5 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 5 | 6 | 7 |
Positive QualitiesMagician (Mage)
Sensei
Negative QualitiesDay Job
Active SkillsAthletics Skill Group | 1 |
Stealth Skill Group | 1 |
Spellcasting | 4 |
Counterspelling | 3 |
Ritual Spellcasting | 1 |
Conjuring | 3 |
Binding | 3 |
Banishing | 1 |
Assensing | 1 |
Arcana | 1 |
Enchanting | 1 |
Pistols (Light) | 1(3) |
Unarmed Combat | 1 |
Dodge | 1 |
Etiquette | 1 |
Negotiation | 1 |
Survival | 1 |
Pilot Groundcraft | 1 |
Knowledge Skills ( [Logic + Intuition] x 3 free points)Magical News | 3 |
Medical News | 3 |
Motorcycles |
1 |
Magical Security | 4 |
Awakened Drugs | 2 |
Physical Security | 1 |
Denver | 2 |
Spirits | 3 |
Alchemy | 1 |
Chemistry | 1 |
Language Skills
English | N |
Spanish | 3 |
Sioux | 1 |
Pueblo | 1 |
Sperethiel | 1 |
SpellsStunbolt |
Healing |
Invisibility |
Levitate |
Armor |
Mind Probe |
Gear (XXXXX¥)
Hermes Ikon (Novatech Navi, AR Gloves, Nanopaste Trodes, Printer, Satellite Link | 5355¥ | Glasses (Low Light, Flare Compensation, Vision Enhancement 3, Image Link) | 650¥ | Binoculars | 50¥ | Mage Sight Goggles | 2000¥ | Medkit 6 | 600¥ | Gas Mask | 200¥ | GPS | 200¥ | Mapsoft 6 (Denver) | 30¥ | Gecko Tape Gloves | 250¥ | Lined Coat | 700¥ | Lodge 5 | 2500¥ | Fake SIN 4 | 4000¥ | Fake Spellcasting License | 400¥ | Fake Driver's License | 400¥ |
Vehicles Yamaha Growler
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost | +1 | 15/40 | 150 | 1 | 6 | 6 | 1 | - | 5500¥ |
Contacts
Contact | | C/L | Talismonger | | 3/3 | Thomas Amon. Teacher and Employer; Max gets tips on the finer points of the theory and practice of magic, and occasionally helps out around the store. | Smuggler/Biker | | 2/2 | John Carter of Denver (no relation). Adventurer and smuggler. Glen makes the occasional order, and enjoys listening to his stories, and John likes preening and free beer. |
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