NEWS

Erased vs SINner

  • 19 Replies
  • 11606 Views

AwesomenessDog

  • *
  • Chummer
  • **
  • Posts: 151
« Reply #15 on: <03-24-16/1730:04> »
So a special cost/karma (BP) net value for erased + SINner? I also see many ways that SINner can come back and bite you, especially if you make you're record too clear of info or if a record not stored on a computer (ie. that KE officer who saw your face and you shot and left behind but was only bleeding out) can be attributed to something as simple as a face.

I'd think that unless one's been erased, then a routine biometrics or astral signature search against the central database(s) would turn up the valid SIN and not a fake SIN held by the runner (unless it's one that makes the runner someone else's digital doppelganger?) On the other hand, Lone Star or the local PD might be more inclined to "overlook" that ID ping than the person/org that's handling the runner's erasure.

My own (4e) erased SINner just ran into that scenario. After a certain incident, Port Security didn't manage to finger him ... but his parent corp got Very Interested in a certain young mage who'd bypassed the contracted magical security just to "look around". 

Unless there's a good reason in the character or campaign background otherwise, I think that the combination maybe should stay at two separate entries counting against caps. There's no guarantee that the erasure and the SIN issuer are the same entities, nor even that their goals are congruent. Dropping the erasure while the SIN stays active maybe should bring a world of notoriety and hurt. On the other hand, getting completely free of the Corp/Govt databases while staying erased could make for an epic "retirement".
  Good points, though when I said make the two a special cost when together, I just meant you add/subtract a different karma amount than if you got them individually but leave max for char gen alone.

So does it just not come up enough to make erased cost more or what because to me it still seems like a powerful quality.

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4471
  • I Have Taken All Shadowrun To Be My Province
« Reply #16 on: <03-24-16/2150:41> »
In SR4, they're essentially compatable.  In SR5, they aren't.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

AwesomenessDog

  • *
  • Chummer
  • **
  • Posts: 151
« Reply #17 on: <03-25-16/2222:01> »
In SR4, they're essentially compatable.  In SR5, they aren't.
Since I also play 5e, could you elaborate so I understand the difference should I either pick up or encounter a gm who own Run Faster?

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4471
  • I Have Taken All Shadowrun To Be My Province
« Reply #18 on: <03-25-16/2243:33> »
In SR4, 'Erased' basically removes any negative information on you - stuff that'd be useful to track you down, a bad credit report, an arrest record, that sort of thing.  (It could potentially result in you getting arrested and thrown in prison, then all records being lost - meaning they have you, but they don't know why.)  Having a SIN is a double-edged sword, but Erased wouldn't take it out, at least not without paying the Karma cost to remove the NQ.  The reasoning behind Erased, however, is that either you have someone relatively friendly scrubbing your data-trail for you - a free sprite, a team of hackers, whatever - or for some reason info on you just slips through the cracks.

In SR5, 'Erased' removes all information it can get its hands on, but only for as long as you make the effort to lay low.  If you make your profile stick up too high, the individual(s) working on keeping info on you lost have a very, very, very difficult job to do.  The quality gives examples - holding onto a false ID for more than three months (which would then start to develop your actual profile), living above a Medium lifestyle for a month or more, that sort of thing.  Getting/having a SIN is the ultimate in 'my profile is sticking up' - someone, somewhere, has records of the real information on you, from retinal, voice, and fingerprints to a genetic scan.  Getting rid of a SIN is a tough thing to do; consider the karma cost of removing the NQ.  This very protected chunk of information starts to collect linkages, ones that can't be easily erased as long as the SIN exists; it's the equivalent, so to speak, of a Rating 20 Fake SIN, and it's not something of which you can just dump and buy a new one.  So there's a tough-to-break link, one which over time makes you just as if not more traceable as the next 'runner - which thus eliminates the effect of 'Erased'.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

AwesomenessDog

  • *
  • Chummer
  • **
  • Posts: 151
« Reply #19 on: <03-26-16/1640:50> »
Thanks for the explanation.